Jonneh3003
Banned
Even the master himself is confused:
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Mario Maker is great tho, a lot of love is poured into it.
I love how he tries to cover it up aha, great gif.
Even the master himself is confused:
![]()
Mario Maker is great tho, a lot of love is poured into it.
Surprised to not see Fallout 4 on there. I didn't play it personally but the general vibe with most of the "Top X games of <year>" articles and posts tends to include all of the big named releases regardless of quality, unless something was just awful according to every person you plays games ever.
Witcher 3 is on there, for example.
LolAll these creation tools, and you had to create salt.
Ohhhh, look at this guy everyone, his opinion is edgy. The way he just drops that last line? Wow, what an edgy guy.
^ misses pointOhhhh, look at this guy everyone, his opinion is edgy. The way he just drops that last line? Wow, what an edgy guy.
Indeed, Witcher 3 is on there for a reason.
Same reason Fallout 4 isn't.
An unfinished game, and one that requires you to make your own content, terrible list.
An unfinished game, and one that requires you to make your own content, terrible list.
You seem mad. For a GOTY list. The fuck?
Must be a bloodborne fan, they're usually salty
LBP2 was one of my favorite games last gen. Haven't played MM but I don't see the problem if it's as good as LBP2.Super mario maker isn't even a game...it's a creation tool.
An unfinished game, and one that requires you to make your own content, terrible list.
It's not. See my post above.LBP2 was one of my favorite games last gen. Haven't played MM but I don't see the problem if it's as good as LBP2.
An unfinished game, and one that requires you to make your own content, terrible list.
While I love Mario Maker, it gets knocked down for me because of the amateur mistakes it made. I understand that Nintendo is insular and basically ignores every other developer out there but there was a lot of inexcusable design choices made:
- limited amount of items. Having multiple graphical palettes and themes does not excuse this, as 90% of those assets already existed. The fact that it had less stuff than LBP is inexcusable.
- homogenized platforming. The limited palette wouldn've been more tolerable if the platforming stayed true to each game, but it didn't. Obviously, SMB isn't going to have wall-jumping or P-meter, but why couldn't they also change the physics to match each game?
- pandering to the lowest common denominator instead of to Mario fans. Why is there is big friggin' arrow pointing to the Right at the beginning of each level? Why were items released piecemeal instead of giving you a bigger chunk of them with optional tutorials? It felt like a toy aimed at children. It could've been a much more robust tool but instead Nintendo wanted to make it cutesy and accessible. Any rational reason why they wasted dev time on those annoying special effects and sound fx and flyswatter game? I mean, any RATIONAL reason other than "well it was in Mario Paint".
- horrific online integration. The slew of "lol don't touch the controller" levels getting ranked highest was annoying enough, but being unable to rationally search for "normal" levels really killed any desire to go online and see what people had built. I understant that this is supposedly better now (either through an online portal or in the game itself?)
- no co-op. Would've been a golden opportunity to introduce co-op to the older Mario games, even if it wasn't as smooth as NSMB (I imagine the screen wouldn't zoom out to scale with the number of players in SMB, for instance). Or at least give us the option to make certain levels co-op and other levels solo-only.
It felt like LittleBigPlanet when it should've come out and matched/surpassed LittleBigPlanet 2.
LittleBigPlanet was released back in 2008 and sort of forged this genre of "content creation on consoles". The fact that Super Mario Maker repeated a lot of LBP's mistakes and didn't look to LBP and LBP2 for inspiration is disappointing.
It's still a good game, but after the honeymoon period it simply made me want to shelve it and wait for Mario Maker 2.
EDIT:
It's not. See my post above.
I didn't understand Mario Maker until I played it. It is definitely not like Unreal Engine or any game creation tool I have messed with. The actual art of creation is a game itself. This is not how games are created or even the way level designers work.
All the assets and scripting is already done. You just have to put objects on a grid. Whether you like it or not has a lot to do with your creativity, but comparing it to a game design tool is a fallacy. Nintendo turned game creation into a game, which I didn't think was possible. Making games is not fun. It's hard work.