I heard NPCs talking about it on my play through last week, but it never amounted to anything. I was curious as well.
Also who is Anais?
Well, you'll be playing on PS4 so I guess that works out for you.
will there be a preload for the GOG version?
DUDE, I can't believe it's almost here LOL
Seriously, looks incredible. Think I'll go physical for the extra goodies and 10 bucks at BB towards AK. But then again DD is 10 bucks cheaper and no disc switching (Have 3 others that use the system so it does make a difference LOL)
I'm not worried but I am looking forward to true PS4 footage next week.
will there be a preload for the GOG version?
YesDid they mention such footage?
See below:
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Anais isthe daughter of Foltest (probably) and the Baroness La Valette and is therefore a bastard. You get her back from the rebels during the prologue. She is the most likely heir for the throne of Temeria.
Ah yes. I remember her now, though I only saw her then and never after if I can recall.
I need to do a second play through. I feel like I missed a ton.
I know right? And here I was about to play this without a beard. Lol nope.Holy shit, non-bearded Geralt looks so strange...
I really must have gotten used to the beard in TW3 quick.
Was the PS4 version show or not yet? If yes, then links for the videos please?
Geralt certainly looks better with a beard.
In regards to GPU requirements; I'm confident that my 770 can run it well, hopefully I won't need to upgrade to the 900 series.
Hello,
Can a Gaffer tell me what are the most noticeable changes in the combat system, in relation to TW2 ?
I just finished up Roche playthrough and have to say that TW2 is still great looking game. Kinda funny how most optimal/fastest way of travel is to have a sword in hand and roll around like Sonic. Also had hard time in Act 3,, that always been struggle for me for some reason.choosing between Triss and Anaïs
Still going to do Iorveth playthrough and looking towards to learn more about Saskia the Dragonslayer.
Edit: I wonder what that comet is, just skybox filler?
Next week, apparently Sony is cutting it themselves according to earlier posts in this thread.
that's obviously a UFO. *pre-order justified*
That's good. Better late than never, because this is definitely waaaaaaaay late for this to be their 1st time actually showing direct feed console footage.
- Each sign can be upgraded, have multiple levels. (i.e Igni can be upgraded from a standard burst of flame, to a focused flame like a flamethrower with higher intensity
- Crossbow has been added for underwater combat and for airborne enemies
- Fist fighting is real time, not QTE like Witcher 2
- Over 100 animations have been added to the sword combat. This includes different types of moves, dodges, pirouettes, finishers. Finishers are real time, and not a cut scene.
- Parrying is important, and can deal more damage if done right. This has to be timed at the right moment
- Each swing animation is quick, and triggered by the press of a button, it can be interrupted at any time and changed to the next sword swing. Witcher 2 you are locked into an animation and take damage until the animation has finished. One button press now equals one swing of the sword, gives you full control.
- The various dodge moves have been added so the game plays like a lite version of souls. You dodge or parry and then strike. The roll still exists, its a different button press, and less effective than it was in W2, you also can't regen while rolling to encourage better ways to play. Dodge moves are the best tactic to perform in fights as it can leave your enemy exposed.
- Combat camera is better than in the W2, it zooms out a bit so you can see all enemies and anticipate better their attack moves
I'm sure there are whole heap I am not describing, however the combat is more tactical, smoother, and responsive.
You will see some gameplay videos where players are still rolling, that's just a bad habit from Witcher 2.
Those videos where players are using dodge correctly look very elegant and put you in a much better position to strike.
Oh yes. Yes yes yes. Yeessssss. I need to play this fucking game!- Over 100 animations have been added to the sword combat. This includes different types of moves, dodges, pirouettes, finishers. Finishers are real time, and not a cut scene.
- Each swing animation is quick, and triggered by the press of a button, it can be interrupted at any time and changed to the next sword swing. Witcher 2 you are locked into an animation and take damage until the animation has finished. One button press now equals one swing of the sword, gives you full control.
Edit: I wonder what that comet is, just skybox filler?
You hold the sword of Aramil, who defied his king's rule. The Lord of the Wild Hunt desires the gene of the Elder Blood. He seeks to fling open the gates between the worlds, so that terror and destruction may reign. The King of the Hunt ordered me slain, and the wraiths born of his command assumed living form, pursuing me through the voids between the worlds for centuries. I have arrived at Loc Muinne. Though tired, I know I will not rest. The riders of the Hunt draw near. On my back I can feel their deathly breath.
So when is the OT coming along and who is set to deliver it?
I'm torn on hairworks. On one hand, fuck yeah fancy pants technology that does "look good" for what it is. On the other hand, super expensive to render and honestly, stylistically I much prefer the lower tech hair and how it bunches together.
Hairworks and TressFX go a long way towards increasing strand complexity, density, and physics. But fall apart in conveying believable consistency and matting. Too shiny, too thin.
I'll see what the performance cost is and if it's a bit too high for my liking, combined with an unnaturally clean haired Geralt, I'll swap back to default.
To be fair, given these are video games and rendering hair is hard, both The Witcher and the Witcher 2 have a lot of effort put into Geralt's hair physics without fancy tech. There will always be limitations but I thought his hair in the last two games looked great.
I'm pretty sure comets are omens of war, and appears in Chapter 2 as a combination of Henselt's campaign and his triggering of Sabrina's curse.
30fps on PS4 and XBO at 1080p and 900p.is the pc version the only one that is 60 fps?
how does the ciri gameplay work
can we switch freely or will she only be playable for a few missions?
P8Z77-V PRO
i7-3770K CPU
8GB RAM
if i buy a 980 with this PC i will have 1080p60 Ultra graphics?
how does the ciri gameplay work
can we switch freely or will she only be playable for a few missions?
What Corpekata said: linear, scripted missions integrated into the story and triggered when applicable. CDPR said they're mostly for when Geralt is on Ciri's trail and finds a location she's been, which'll be followed by a playable flashback sequence with Ciri showing what actually happened. Ciri does not have access to the open world nor a developing skill tree, her missions are purely story.
Yea, this is definitely NOT how it's gonna look on my PS4Valley
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Yea, this is definitely NOT how it's gonna look on my PS4![]()
don't know what to do with this game.
A) stick with my 290 (i5-4590/8GB) - just gotta buy the game after holding off to see what performance to expect. i'd hope to get at least 1080p 60fps medium/high.
B) upgrade to 980 - buy the game + £450-500 GPU
C) play on PS4. - buy the game and get 1080p 30fps
Yes.
Though you may want to jump to 16GB as I hear 8 can cause stuttering in some modern games. Unsure of how true that is though.
I can't see my PS4 render all this dense vegetation and will we have the fog effect in the distance? i think it won't be as detailed on my PS4.Should look better than that on PS4.
Will be a nice crisp 1080p, and should have pretty similar fidelity to that gif.
The fancy lighting and HairWorks, and AA aren't really on display in that Gif for various reasons. No reason your PS4 shouldn't be able to recreate that GIF with reasonably close fidelity. M
Mehta remains to be seen is how much draw distance takes a hit on consoles compared to PC. But I can't see it being THAT drastic.