I'm thinking the same. Very interested in seeing the PS4 footage, though.I can't see my PS4 render all this dense vegetation and will we have the fog effect in the distance? i think it won't be as detailed on my PS4.
So its been a long time since I actually used my pc for gaming. Here is what I got.
CPU: Intel i7 3770
Mobo: Asus P8Z77-V LK
RAM: 4x4gb G.skill Ripjaws DDR3-1866
GPU: XFX HD 7970 3GB Double Dissipation
Any Chance of this running Witcher pretty well?
So its been a long time since I actually used my pc for gaming. Here is what I got.
CPU: Intel i7 3770
Mobo: Asus P8Z77-V LK
RAM: 4x4gb G.skill Ripjaws DDR3-1866
GPU: XFX HD 7970 3GB Double Dissipation
Any Chance of this running Witcher pretty well?
So its been a long time since I actually used my pc for gaming. Here is what I got.
CPU: Intel i7 3770
Mobo: Asus P8Z77-V LK
RAM: 4x4gb G.skill Ripjaws DDR3-1866
GPU: XFX HD 7970 3GB Double Dissipation
Any Chance of this running Witcher pretty well?
Two new brazilian gameplay videos by Controle Dois:
https://www.youtube.com/watch?v=xeKWyeBr3Kc
https://www.youtube.com/watch?v=NEDWoiA4u6o
and Witcher 3 - Inventory, Crafting and Legendary Items by Remigiusz Maciaszek (in Polish):
https://www.youtube.com/watch?v=GcYsN5ZHyHY
if this is not the best wrpg ever will it least crack top 5..
Nobody really knows until it comes out. It definitely looks promising, but it's impossible to judge some things from the relatively small amount of footage we have.
On another note, the landscapes in this game are stunning. I loved the video of Geralt on a high peak in the Skellige islands.![]()
A photomode in this game would be amazing.
Yep. Hope they go with the trend of including one. As a sidenote, because of your avatar I imagine that everything that you say, you say while being deeply upset and shocked.
Lots of game devs say the old line of "do you see the far away mountain? In our game you can go up there!", I think that short video shows how at least CDP weren't lying.![]()
Amazing, you hear me? AMAZING
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I would have loved for it on D1, i doubt i'll pick up the game once finished just to take some cool photos...
- Each sign can be upgraded, have multiple levels. (i.e Igni can be upgraded from a standard burst of flame, to a focused flame like a flamethrower with higher intensity
- Crossbow has been added for underwater combat and for airborne enemies
- Fist fighting is real time, not QTE like Witcher 2
- Over 100 animations have been added to the sword combat. This includes different types of moves, dodges, pirouettes, finishers. Finishers are real time, and not a cut scene.
- Parrying is important, and can deal more damage if done right. This has to be timed at the right moment
- Each swing animation is quick, and triggered by the press of a button, it can be interrupted at any time and changed to the next sword swing. Witcher 2 you are locked into an animation and take damage until the animation has finished. One button press now equals one swing of the sword, gives you full control.
- The various dodge moves have been added so the game plays like a lite version of souls. You dodge or parry and then strike. The roll still exists, its a different button press, and less effective than it was in W2, you also can't regen while rolling to encourage better ways to play. Dodge moves are the best tactic to perform in fights as it can leave your enemy exposed.
- Combat camera is better than in the W2, it zooms out a bit so you can see all enemies and anticipate better their attack moves
I'm sure there are whole heap I am not describing, however the combat is more tactical, smoother, and responsive.
You will see some gameplay videos where players are still rolling, that's just a bad habit from Witcher 2.
Those videos where players are using dodge correctly look very elegant and put you in a much better position to strike.
I hear yaAnd I agree.
My computer isn't good enough to play The Witcher 2, and I don't own a 360 -- short of a playthrough, what's the best way to catch up on the story and prepare for this one?
Is there like a great video that recaps the events but doesn't spoiler everything to hell and back?
I agree as well. Photo modes should just become standard in games, in my opinion. Especially games with outstanding visuals. A lot of people love to take screenshots and to have more control over the process. I know I do.
On another note, the landscapes in this game are stunning. I loved the video of Geralt on a high peak in the Skellige islands.![]()
I saw someone asking about his specs, so decided I might as well
Although I have the game pre-ordered on Xbox One, I would prefer it on my laptop. However, I think it might be even below min specs?
Intel Core i7 2630-QM
RAM 8GB
GeForce GTX 580M 2GB GDDR5
What do you guys think - will it run the game? If yes, will it look much worse than on Xbox One?
Valley
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I'm a little confused about the 'open world' nature of the game. A couple of these videos suggested that it's not one big map, but rather a few separate open areas which you travel between automatically, rather than literally traversing the landscape between these areas.
So is it not fully open world like e.g. Skyrim?
I'm a little confused about the 'open world' nature of the game. A couple of these videos suggested that it's not one big map, but rather a few separate open areas which you travel between automatically, rather than literally traversing the landscape between these areas.
So is it not fully open world like e.g. Skyrim?
Yes and no.
Game has several huge areas, e.g.Novigrad + No Man's Land is one such huge area, that you enter through loading screen. You can't travel in real time from e.g. No Man's Land to Skellige Islands [another huge area], but you fast travel there through loading screen.
Once in area you won't have any loading screens while exploring it and doing things there. Areas are fully open world design, go anywhere you want to as long you manage to stay alive as monsters don't scale. Also areas themselves are huge and will take quite a bit time to explore fully.
Witcher 3 seems to be very big RPG with very large open world areas.
Well, it is and isn't. The whole game world is split in two separate maps but they bith are about the size of the whole map of skyrim. The areas are geographically so far away from each other that the quick travel system is required there.
Then there's several other smaller open world maps like the tutorial area that has 5 - 10 hours of gameplay.
Someone should ask CDPR if they have any plans.
I'm a little confused about the 'open world' nature of the game. A couple of these videos suggested that it's not one big map, but rather a few separate open areas which you travel between automatically, rather than literally traversing the landscape between these areas.
So is it not fully open world like e.g. Skyrim?
From which video is this from?
Anyone know if the yellow on the map is the quest zone? Or is this one of those specific mission-tailored maps separate from the open world and the yellow is the map boundary?New screenshot:
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Anyone know if the yellow on the map is the quest zone? Or is this one of those specific mission-tailored maps separate from the open world and the yellow is the map boundary?
Anyone know if the yellow on the map is the quest zone? Or is this one of those specific mission-tailored maps separate from the open world and the yellow is the map boundary?
Anyone know if the yellow on the map is the quest zone? Or is this one of those specific mission-tailored maps separate from the open world and the yellow is the map boundary?
Pretty sure these zones are kind of the areas where you find the object or enemies you are looking for, no boundaries.
I could have sworn one of the recent screenshots had a desert like environment in it.
Wilderness
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Should look better than that on PS4.
Will be a nice crisp 1080p, and should have pretty similar fidelity to that gif.
The fancy lighting and HairWorks, and AA aren't really on display in that Gif for various reasons. No reason your PS4 shouldn't be able to recreate that GIF with reasonably close fidelity. M
Mehta remains to be seen is how much draw distance takes a hit on consoles compared to PC. But I can't see it being THAT drastic.
Are there any comparisons made to other open world maps?
Smaller vegetation still not casting any shadows.
Smaller vegetation still not casting any shadows.New screenshot:
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Smaller vegetation still not casting any shadows.
it's 52 sq miles roughly a little bigger than GTAV game worldAre there any comparisons made to other open world maps?