Witcher 3 gameplay from YouTubers from CDPR event

Game looks incredible - even at 1080P!

What I'm a bit concerned about is the combat; it seems quite repetitive and could seem to get boring really fast!

I hope to all that is divine that the combat system has skill-trees and extensive improvable weapons, armor etc.

Dragon Age Inquisition was a HUGE letdown in this regard for me.

What do you guys think of the Witcher 3 combat/combat system so far?

People are comparing it to the Arkham games, which is fine by me. I don't think the combat system will be the strongest point of The Witcher 3, but that doesn't make it bad. It's okay-good.
 
Game looks incredible - even at 1080P!

What I'm a bit concerned about is the combat; it seems quite repetitive and could seem to get boring really fast!

I hope to all that is divine that the combat system has skill-trees and extensive improvable weapons, armor etc.

Dragon Age Inquisition was a HUGE letdown in this regard for me.

What do you guys think of the Witcher 3 combat/combat system so far?
What? Even in 1080p!!?
 
I care, because it's annoying to see the EXACT SAME FACE multiple times on different characters, no matter if it's a merchant, wrestling opponent, a random sidequest giver or a man calling you a freak. It's seriously immersion breaking, and a letdown in technical aspect of not providing even the variety for me to not see the same face 3-4 times within an hour of playtime.

I suppose you then can't play GTA games, or Fallout games, or Elder Scrolls games or Saint Rows games or Assassins Creeds games or any game with crowds and/or several hundreds of npcs then.
It must suck to be you.
 
Well, they are Polish developers...

Yeah, that's why the game didn't have any colours until someone told them real world outside of Polish borders does

05d.jpg
 
I care, because it's annoying to see the EXACT SAME FACE multiple times on different characters, no matter if it's a merchant, wrestling opponent, a random sidequest giver or a man calling you a freak. It's seriously immersion breaking, and a letdown in technical aspect of not providing even the variety for me to not see the same face 3-4 times within an hour of playtime.

Then you must have even bigger problem with other RPG games, no ? Because TW2 in this regard is the best modern RPG.. TES, Fallout, Risen, Mass Effect, DA, etc.. are way worse in this
 
This is the first multi-plat RPG that I'm considering getting on a console (PS4) instead of PC because I'm impatient and might not be able to wait to play this until I get a new PC. The Witcher and Witcher 2 were near perfect PC experiences for me. I love the ability to download mods and simply playing with keyboard+mouse. I just don't have the PC to run these new games anymore (i5 750 with Radeon 5850). I'm considering maybe getting a new PC either later this year or beginning of next year.

I feel like The Witcher 3 might not be a game that needs mods as much as something like the Elder Scrolls or the recent Fallout games. I could never play those on anything but a PC. IMO, Oblivion was a total mess out of the box and I couldn't stand it until about 1-2 years after its release when mods fixed it. Skyrim was fine but still a bit rough in places without modding help.

Totally a "first world problem" but damn, I wonder how much I will short-change my experience by simply not waiting to play this in its full glory on PC.
 
I care, because it's annoying to see the EXACT SAME FACE multiple times on different characters, no matter if it's a merchant, wrestling opponent, a random sidequest giver or a man calling you a freak. It's seriously immersion breaking, and a letdown in technical aspect of not providing even the variety for me to not see the same face 3-4 times within an hour of playtime.

They've said there are ~800 characters in this game with spoken dialogue. Creating 800 unique faces would be an incredible undertaking. If even 1/10 of them have unique faces I would be impressed. Mixing and matching is about the only feasible thing they can do. It sucks but the truth is that, short of having them side by side, most people arent going to notice that these two have the same face:

 
All the new shots look great.



I admit that since I haven't kept up to date with this game as much as others, I've fallen into this trap a bit. The only thing I can say for sure is that the game doesn't have per object motion blur anymore, which is something I value higher than most.

RIP Object Motion Blur.

I care a lot about that too and I actually filed a ticket with Rockstar a couple of days ago because the PS4's motion blur slider has been broken in GTA V and they still haven't fixed it. Gimme max blur all the time.
 
They've said there are ~800 characters in this game with spoken dialogue. Creating 800 unique faces would be an incredible undertaking. If even 1/10 of them have unique faces I would be impressed. Mixing and matching is about the only feasible thing they can do. It sucks but the truth is that, short of having them side by side, most people arent going to notice that these two have the same face:

I'd genuinely like it if they made a joke of it. Like there's a bunch of family members with the same face all over.
 
They've said there are ~800 characters in this game with spoken dialogue. Creating 800 unique faces would be an incredible undertaking. If even 1/10 of them have unique faces I would be impressed. Mixing and matching is about the only feasible thing they can do. It sucks but the truth is that, short of having them side by side, most people arent going to notice that these two have the same face:

In the newest Nvidia video they have said that the game has almost 90 main characters and about 2 000 side characters - https://youtu.be/WfGFU2XPLr4?t=33s
 
I suppose you then can't play GTA games, or Fallout games, or Elder Scrolls games or Saint Rows games or Assassins Creeds games or any game with crowds and/or several hundreds of npcs then.
It must suck to be you.

You really do like going around the point, don't you? Any series that you mentioned don't have the same "oh look, this guys has the same face ... and this guy ... and that guy i just brawled with" -situations that's TW2 had. In Flotsam, literally two of the opponents you face in the inn brawling have the same face, and the King Ziggy you talk afterwards has the same too. It far beyond having some random generated NPCs you never even talk to, but the camera actually focused on them and they have dialog or you QTE brawl or handwrestle with them. You're retarded if you don't understand this.

Then you must have even bigger problem with other RPG games, no ? Because TW2 in this regard is the best modern RPG.. TES, Fallout, Risen, Mass Effect, DA, etc.. are way worse in this

Never was I annoyed by the same thing playing those series you mentioned, so that's strange.

They've said there are ~800 characters in this game with spoken dialogue. Creating 800 unique faces would be an incredible undertaking. If even 1/10 of them have unique faces I would be impressed. Mixing and matching is about the only feasible thing they can do. It sucks but the truth is that, short of having them side by side, most people arent going to notice that these two have the same face:

I'm talking about TW2. Wild hund seems like a huge upgrade in terms of character variety.
 
You really do like going around the point, don't you? Any series that you mentioned don't have the same "oh look, this guys has the same face ... and this guy ... and that guy i just brawled with" -situations that's TW2 had. In Flotsam, literally two of the opponents you face in the inn brawling have the same face, and the King Ziggy you talk afterwards has the same too. It far beyond having some random generated NPCs you never even talk to, but the camera actually focused on them and they have dialog or you QTE brawl or handwrestle with them. You're retarded if you don't understand this.

Yeah... I would starting calling names.

And that situation of course it occurs in other rpgs than I also mentioned.
 
Yeah... I would starting calling names.

And that situation of course it occurs in other rpgs than I also mentioned.

Not into same extent, no. It just bad design if theres 10 people in an inn, and theres 6 different faces for the characters. I mean, how is that even possible. If there was actually a huge amount of NPC, that would be totally okay (like in majority of series you mentioned), but they didn't even have enough variety to have, for fucks sake, 10 NPCs to have different faces. I don't understand how anyone can defend this.

E: Also, I think theres 2 or 3 unique whores in Flotsam. It's a copy-paste mess and a tragedy
 
People are comparing it to the Arkham games, which is fine by me. I don't think the combat system will be the strongest point of The Witcher 3, but that doesn't make it bad. It's okay-good.
Have to say I don't really get the comparison with Batman. Seems to me that the combat system is its own thing: it borrows a few things from here and there but overall I have a hard time likening it to any one game.
 
Have to say I don't really get the comparison with Batman. Seems to me that the combat system is its own thing: it borrows a few things from here and other but overall I have a hard time likening it to any one game.

Yeah, I don't get how its anything like free flow.
 
They've said there are ~800 characters in this game with spoken dialogue. Creating 800 unique faces would be an incredible undertaking. If even 1/10 of them have unique faces I would be impressed. Mixing and matching is about the only feasible thing they can do. It sucks but the truth is that, short of having them side by side, most people arent going to notice that these two have the same face:

now we are nitpicking
 
I suppose you then can't play GTA games, or Fallout games, or Elder Scrolls games or Saint Rows games or Assassins Creeds games or any game with crowds and/or several hundreds of npcs then.
It must suck to be you.

GTAV has a lot more variation than the Witcher 2, just saying. Mods also took care of that for Skyrim.
 
Have to say I don't really get the comparison with Batman. Seems to me that the combat system is its own thing: it borrows a few things from here and there but overall I have a hard time likening it to any one game.

Yeah, I don't get how its anything like free flow.

It's really weird that people see a zoomed out combat camera and immediately compare it to Batman Arkham's Freeflow. They do the same with Sleeping Dogs (which outside of a one-button counter system, has nothing in common with Barkham).
 
I care, because it's annoying to see the EXACT SAME FACE multiple times on different characters, no matter if it's a merchant, wrestling opponent, a random sidequest giver or a man calling you a freak. It's seriously immersion breaking, and a letdown in technical aspect of not providing even the variety for me to not see the same face 3-4 times within an hour of playtime.

The irony here is that a few posts down you're complaining about people talking about the grass.
 
I don't think the budget went into making face/NPC variation a priority, but t's a fair point. Though if we start pulling the budget card everytime we mention a game's fault... Hmmm.

Well, in the case of faces, animations, graphics, etc.. yeah, you can and should mentione this stuff.. if only this things were in horrible quality, only then it shouldn't been taken into consideration.. or if the game would be crashing often, or had game-breaking bugs, etc. then it doesn't matter how many people were working on that game or what the budget was
 
Apparently that particular issue is already fixed. Angry Joe had mentioned it in his video that the version they were playing was older and didn't have transition animations for diving/getting out of water.

Curious what that looks like if flopping diving isn't a transition animation
 
yup. no hairworks. You will notice that the hair isn't being made up of individual strands. I probably won't use hairdworks at all.

Much better than I had thought without hairworks then. Don't think I'd seen a flattering wind angle on the hair like that so nice surprise.
 
Ooh his hair tho

D7KF7IS.gif


Gopher said he didn't get to capture hairworks, so this is without it? From Part 3

That definitely looks like regular low-poly hair and CDPR has said that they have an animation system so that it can interact with the wind even without Hairworks.
 
8h Preview on PS4 from PSX Extreme - Polish Magazine:

2qi3h1dstyvm.jpg


About optimization of PS4 pre-release version (without patch):



I'm still thinking that Witcher is going to be GOTY :)

Translation from the witcher forums:

  • while exploring the world we will be able to meet characters(at least one), that will make us familiar with the map, get us up to speed with political situation in each region, tell us about battles fought and people holding power
  • official confirmation – after finishing the first stage of the game, the whole worlds becomes open and we can go anywhere we like
  • to reach certain areas we have to get an appropriate document, persuade the guards or just find one of the hidden passages.
  • Ciri’s blink ability is analogical to Geralt’s roll
  • Ciri doesn’t have a skill tree; getting new skills doesn’t depend on us, it’s a narrative method
  • literally every disctrict Novigrad has its own notice board
  • we will take on some really specific side quests connected to small, day-to-day matters but designed so that the player is surprised(we have a few examples but it’s better to know them during your first contact with the game)
  • there are moments when the combat system resembles one from Souls series by From Software
  • with the right character development combo animations change drastically, after that you can hardly recognize them
  • we will hit upon a lot of shops in towns and villages. The person playing the game how she met a woman offering around 80 different items in the first random town
  • unnecessary loot can be melted at the right craftsman and recover crafting materials this way
  • there are many whetstones in the game that boost equipment elements
  • it has been admitted that a lot has changes since last contact with the game – above all the bugs are not as striking
  • apart from some objects slightly clipping through the horse the person playing the game hasn’t encountered ANY bugs/errors
  • while fighting multiple enemies the animation has sustained 30 FPS
  • they mention that the game simply enraptures you with scenery and vistas, that stretch out till the very horizon
  • horse ride through packed Novigrad has made a great impression
  • As far as tge city goes, there are some buildings inspired by Polish landmark buildings, like the Zuraw Crane in Gdansk
  • Geralt’s ears turn red when there’s Frost
  • Our horse is affected by the quality of the saddle we bought
  • Eye blinders reduce the horse’s panic level when under attack
  • saddlebags and blinders have a few upgrade levels – we can get them either through buying, finding or winning in horse races
  • horse racing mechanic – we set the stake at the beginning, the race itself is about passing checkpoints, watching the stamina bar and blocking rivals(I admit that this element looks exactly like Red Dead Redemption)
  • in bigger towns it will be possible to enter horse racing tournaments with greater numer of opponents
  • the only flaw of console version are too long loading times after our hero’s death(same problem as in Bloodborne) or fast travel – it happened to be as long as 40 seconds;
  • pop-in also happened, especially in galop
 
I am not too familiar with how their hairstyles look running hairworks (I see the grouped hair in the back, but I know TressFX for example allows grouping if desired), but I'd say that's some of the better non-specialty hair I've seen. The smaller strands add a lot.
 
Gopher said he didn't get to capture hairworks, so this is without it? From Part 3

Yea Gopher didn't have it activated, although it kinda looks like it's activated in Jesse's video.

I don't think Hairworks on the characters makes as much of a difference as it does for the Horse/Griffin etc, so it's probably not quite as noticeable. However it's still hard to tell as both CDPR and other people who've uploaded footage tend to not really be specific on whether they've got it activated or not. Even with CDPR's footage they have sometimes had Hairworks activated on something, but then not on another (35 min demo for instance had it working on creatures but not characters), so it's all a bit of a mess.
 
Yea Gopher didn't have it activated, although it kinda looks like it's activated in Jesse's video.

I don't think Hairworks on the characters makes as much of a difference as it does for the Horse/Griffin etc, so it's probably not quite as noticeable. However it's still hard to tell as both CDPR and other people who've uploaded footage tend to not really be specific on whether they've got it activated or not.

Yeah it seems to be on Jesse's video and Angry Joe's as well. Sucks that neither of them covered the part with the Griffin
 
I don't know when, but we will get official Sony PS4 footage next week. The PR Manager I wrote to said that Sony is taking so long to get the material ready (It was a special event)

We also should get new previews of Arkham Knight if anyone's interested, there was a huge event which is still under NDA.
 
Translation from the witcher forums:

Geralt’s ears turn red when there’s Frost
Our horse is affected by the quality of the saddle we bought
Eye blinders reduce the horse’s panic level when under attack
saddlebags and blinders have a few upgrade levels – we can get them either through buying, finding or winning in horse races
horse racing mechanic – we set the stake at the beginning, the race itself is about passing checkpoints, watching the stamina bar and blocking rivals(I admit that this element looks exactly like Red Dead Redemption)

Such attention to little details. I love it.
 
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