LectureMaster
Gold Member
Apparently CDPR are doing a lot of interviews with press, here is another one that confirms in-game romance for Ciri. I am hyped about them further pushing sidequest quality.
When it comes to romance, what can fans expect? Will there be any in The Witcher IV?
SK: Absolutely. It's a part of the way we make games. It is a part of human nature. It's a very normal thing. Without that I think we wouldn't be able to tell the very full story.
MM: It's an important part of life.
SK: But as always, we want to pay a lot of attention to it and make it super compelling and very meaningful. So it's not just to make a romance for the sake of making a romance. That's not the CDPR way.
CD Projekt Red is known for their side quests. Have you guys thought about how you plan to push side quests even further?
MM: Yeah. We are always pushing further with each and every game. We will learn from the previous games and also look at what's happening in the market. You can expect us to. With our ambition, it will be nothing less. But yeah, we are looking forward [to exploring choices and consequences further]. To surprise the player, and to show them you don't really have control of [everything]. You think you're doing something and then it's the other way around. We also want to push how the side content and main content [are connected]. And also with Ciri herself [and how her growth is affected], right? For sure, we will look there to push the boundaries further.
SK: Yeah, exactly. We want to make them meaningful, and we want to make sure that the consequences are visible. So you [feel as though] you had an impact either on an NPC or world in general. [These complex decisions are] why our games have long tails, right? Because of these choices and consequences [add a lot of] re-playability. You can experience the game a little bit differently here and there.
The Witcher 4 Director On Ciri, Gwent, And In-Game Romance
The Witcher 4 aims to continue CD Projekt Red's tradition of dark, mature RPGs with difficult decisions and complex side quests.
www.gamespot.com
When it comes to romance, what can fans expect? Will there be any in The Witcher IV?
SK: Absolutely. It's a part of the way we make games. It is a part of human nature. It's a very normal thing. Without that I think we wouldn't be able to tell the very full story.
MM: It's an important part of life.
SK: But as always, we want to pay a lot of attention to it and make it super compelling and very meaningful. So it's not just to make a romance for the sake of making a romance. That's not the CDPR way.
CD Projekt Red is known for their side quests. Have you guys thought about how you plan to push side quests even further?
MM: Yeah. We are always pushing further with each and every game. We will learn from the previous games and also look at what's happening in the market. You can expect us to. With our ambition, it will be nothing less. But yeah, we are looking forward [to exploring choices and consequences further]. To surprise the player, and to show them you don't really have control of [everything]. You think you're doing something and then it's the other way around. We also want to push how the side content and main content [are connected]. And also with Ciri herself [and how her growth is affected], right? For sure, we will look there to push the boundaries further.
SK: Yeah, exactly. We want to make them meaningful, and we want to make sure that the consequences are visible. So you [feel as though] you had an impact either on an NPC or world in general. [These complex decisions are] why our games have long tails, right? Because of these choices and consequences [add a lot of] re-playability. You can experience the game a little bit differently here and there.