Will Marathon be delayed/pushed back?

Marathon will

  • Release as planned on 23rd September 2025

  • Will not release as scheduled and will be delayed until a specified date

  • Will not release as scheduled and will be delayed (no date specified)


Results are only viewable after voting.
Call me crazy, but watching the videos if they made an extra mode like 9 vs 9 TDM with adjusted map sizes and keep the tough AI grunts getting in the way of everyone (like Titanfall), it would be a good side mode to mix it up between large map extraction and close quarters TDM. You can even include all the random gear scattered around that has nothing to do with objectives so gamers can find new items to equip. Heck, some streamers even say the AI grunts can be hard compared to other games which they are dumb as rocks. Make the AI its own bot team. 9 vs 9 vs 9 AI. Who knows. Just an idea.
A 1 mode 3 map multiplayer shooter is not a full game, or even a partial game. This is just a beta test for the Fortnite mode which will actually be popular.
 

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Seriously dude, do something better with your time. Who the fuck is this loser?
 
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I think with GTA VI either coming in November or 2926 they won't want to miss their window.
Sure every man and his dog will be playing GTA on release, but for how long? As long a pubs miss a month after release then I'm sure most decent games will do just fine.

Unless they have significantly improved the online aspect and the mission system that is, ill be done with it in a couple of weeks tops.
 
naw im good, i like their MP games, including Destiny 2. Hoping for D3.
Well Bungie and Sony are counting on you to buy enough skins to make up for the largely single player focused PS fan base. Don't let them down like the SP bros did with Square and the FFVII Remake.
 
I can't see them delaying this. Even though the discourse surrounding it has been mixed, I don't think it has been negative enough.
 
I thought the trailer looked like shit but after watching some streams, it looks pretty decent and the people playing it are all having a good time. Why is it so broken that it can't release in 6 months or whatever?
 
I thought the trailer looked like shit but after watching some streams, it looks pretty decent and the people playing it are all having a good time. Why is it so broken that it can't release in 6 months or whatever?
Its not, but Bungie does delay pretty much everything. 50/50 it hits release date IMO.
 
Played a little Thursday evening, it's rocky, Marathon has to know who they are. The menus and texts are frustrating, only one game mode, the graphics look like worn down ODST era, every building feels the same, every strategy (rush relay spawn point) just kinda exists. I think best case scenario is they add normal team deathmatch, because activison, ea will throw big shooters at them. Marathon seems like a game teetering on "this could go bad, or good".

Bryan Cranston Mic Drop GIF
 
More people willing to try the game would not help the game even a little?

Some people don't even know if they could like an extraction shooters until they try one.
I think they definitely might get some new players that wouldn't pay for the game and might enjoy the genre, but the question is then - how do you monetize it? Ain't nobody going to pay for more character skins in the current art style of "androgynous android toy fever dream". They'd either have to drastically change the art style for the characters to make them look actually cool or make the girls sexy, something that is a deadly sin in the west.

The fact that the loot resets every season is another headscratcher that keeps them from being able to monetize properly in my opinion. They obviously have something in mind in terms of long-term monetization, but I don't see it succeeding with the decisions the game has already made.
 
I dont really think they will. They are committed to this new "version", and even if the overall reception has been "warm" at best, there are a lot of people that are already praising it like the next big thing.

I think ti will wont be the hit they expect tho, between the price tag and the lack of maps. My bet is that they will have to make some adjustment down the line.

But who knows? These are my bets.
 
Seems they gave us a very stripped down & early version of the game purposely. I believe it's well on track for the release date for what it is.
 
they need to delay this and COMPLETELY rethink their gunplay.

if shit like this 👇 stays in the game... PC players will definitely drop it.
bA2yL7m.png


Aim assist is seemingly such an integral part of their gunplay, that you even get weapon add-ons that increase it... this is insane.
Bungie already has the worst and most casualised gunplay in the business, but in an extraction shooter, a genre that is inherently targeted towards more hardcore players... you can't do this shit.
the fact that even mouse aiming has aim assist tells me 1 thing: the aim assist on controller is probably insane and basically auto aim, like in Destiny 2.

the fact that there are even attachments to modify aim assist tells me it's integrated as a core mechanic. and they can't launch a game like this.
so I think they need to delay this and completely remove this aim assist mechanic from the game. I say delay because it seems almost like an integral part in the current version, and to change something as deeply integrated as this in a game will take time.

give controller players aim assist that is similar to Apex Legends's PC aim assist values,
and remove aim assist entirely for mouse players.
 
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they need to delay this and COMPLETELY rethink their gunplay.

if shit like this 👇 stays in the game... PC players will definitely drop it.
bA2yL7m.png


Aim assist is seemingly such an integral part of their gunplay, that you even get weapon add-ons that increase it... this is insane.
Bungie already has the worst and most casualised gunplay in the business, but in an extraction shooter, a genre that is inherently targeted towards more hardcore players... you can't do this shit.
the fact that even mouse aiming has aim assist tells me 1 thing: the aim assist on controller is probably insane and basically auto aim, like in Destiny 2.

the fact that there are even attachments to modify aim assist tells me it's integrated as a core mechanic. and they can't launch a game like this.
so I think they need to delay this and completely remove this aim assist mechanic from the game. I say delay because it seems almost like an integral part in the current version, and to change something as deeply integrated as this in a game will take time.

give controller players aim assist that is similar to Apex Legends's PC aim assist values,
and remove aim assist entirely for mouse players.
This is real? That's fucking crazy.
 
they need to delay this and COMPLETELY rethink their gunplay.

if shit like this 👇 stays in the game... PC players will definitely drop it.
bA2yL7m.png


Aim assist is seemingly such an integral part of their gunplay, that you even get weapon add-ons that increase it... this is insane.
Bungie already has the worst and most casualised gunplay in the business, but in an extraction shooter, a genre that is inherently targeted towards more hardcore players... you can't do this shit.
the fact that even mouse aiming has aim assist tells me 1 thing: the aim assist on controller is probably insane and basically auto aim, like in Destiny 2.

the fact that there are even attachments to modify aim assist tells me it's integrated as a core mechanic. and they can't launch a game like this.
so I think they need to delay this and completely remove this aim assist mechanic from the game. I say delay because it seems almost like an integral part in the current version, and to change something as deeply integrated as this in a game will take time.

give controller players aim assist that is similar to Apex Legends's PC aim assist values,
and remove aim assist entirely for mouse players.
Holy shit there is even a mod chip that adds aim assist? hahahaha

RIP Bungie.
 
Holy shit there is even a mod chip that adds aim assist? hahahaha

RIP Bungie.

no adds, INCREASES... and apparently you can stack bonuses, and you could add 2 of these to a single gun and double the aim assist increase.

in CoD you have to buy cheat programs to get this, in Marathon you just loot it lol
 
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no adds, INCREASES... and apparently you can stack bonuses, and you could add 2 of these to a single gun and double the aim assist increase.

in CoD you have to buy cheat programs to get this, in Marathon you just loot it lol
Yea that's what I meant by add. That's fucking ridiculous. MnK aim assist + mod chips. Like, WTF are they even thinking? That'll completely affect the game balance.
 
Yea that's what I meant by add. That's fucking ridiculous. MnK aim assist + mod chips. Like, WTF are they even thinking? That'll completely affect the game balance.

both Bungie and 343 Industries seem to be scared shitless to get away from their 2004 era aim assist mechanics...
which is hilarious, especially in 343i's case, as they have no issue completely destroying the essence of Halo in terms of the rest of the game's design, but still cling on to Halo 2's gunplay from 20 years ago.

it's the 1 thing they absolutely should change, and they both refuse to change it
 
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they need to delay this and COMPLETELY rethink their gunplay.

if shit like this 👇 stays in the game... PC players will definitely drop it.
bA2yL7m.png


Aim assist is seemingly such an integral part of their gunplay, that you even get weapon add-ons that increase it... this is insane.
Bungie already has the worst and most casualised gunplay in the business, but in an extraction shooter, a genre that is inherently targeted towards more hardcore players... you can't do this shit.
the fact that even mouse aiming has aim assist tells me 1 thing: the aim assist on controller is probably insane and basically auto aim, like in Destiny 2.

the fact that there are even attachments to modify aim assist tells me it's integrated as a core mechanic. and they can't launch a game like this.
so I think they need to delay this and completely remove this aim assist mechanic from the game. I say delay because it seems almost like an integral part in the current version, and to change something as deeply integrated as this in a game will take time.

give controller players aim assist that is similar to Apex Legends's PC aim assist values,
and remove aim assist entirely for mouse players.
But they got to do stuff like this because the hardcore extraction kind of gamer that likes Tarkov or Hunt arent in big numbers like a COD or Destiny. Bungie games are big budget and Sony didnt buy them so Marathon under development only aims to sell 1M copies with limited mtx. They want Destiny like sales + tons of mtx.

So compared to the other games, they've tried to casual it up:

- 3 person teams so a gamers dont freak out trying to do everything themselves
- Very bright, clean and safe looking sci-fi
- Lots of aim assist, with gunplay that seems very laser accurate watching videos
- Revives (not one death start overs)
- No prox chat, so gamers cant get trolled by other teams smacktalking or backstabbing. This makes the gameplay more linear, easier to understand and predicable which simply leads to shoot any human enemy no questions asked
 
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But they got to do stuff like this because the hardcore extraction kind of gamer that likes Tarkov or Hunt arent in big numbers like a COD or Destiny. Bungie games are big budget and Sony didnt buy them so Marathon under development only aims to sell 1M copies with limited mtx. They want Destiny like sales + tons of mtx.

So compared to the other games, they've tried to casual it up:

- 3 person teams so a gamers dont freak out trying to do everything themselves
- Very bright, clean and safe looking sci-fi
- Lots of aim assist, with gunplay that seems very laser accurate watching videos
- Revives (not one death start overs)
- No prox chat, so gamers cant get trolled by other teams smacktalking or backstabbing. This makes the gameplay more linear, easier to understand and predicable which simply leads to shoot any human enemy no questions asked

I just don't see this working in the long run.
the entire genre is pretty hardcore. you can't streamline too much or the entire allure of the genre is gone.

the whole concept of extraction shooters is not really compatible with casual playstyles. it's all about playing run after run to get better and better gear. you lose all your shit if you die. after a few months your entire progression will be wiped out and you will have to basically start from scratch.
casualifying the game will instantly make it uninteresting for fans of the genre, and make it extremely monotonous for even casual players if the mechanics aren't deep enough to keep you playing for multiple wipes.

imagine you are a casual player, and after 6 months your progression is wiped. then you have to start again from the beginning, but everything is so dumbed down that you don't feel like you learned anything the past 6 months. the maps are super simple, the gunplay is basically auto aim, the loot pool is super simplified and instantly explained to you, you can only do 1 mission at a time which makes a restart even slower...
it just all sounds like many of the design choices are clashing with each other.
 
I just don't see this working in the long run.
the entire genre is pretty hardcore. you can't streamline too much or the entire allure of the genre is gone.

the whole concept of extraction shooters is not really compatible with casual playstyles. it's all about playing run after run to get better and better gear. you lose all your shit if you die. after a few months your entire progression will be wiped out and you will have to basically start from scratch.
casualifying the game will instantly make it uninteresting for fans of the genre, and make it extremely monotonous for even casual players if the mechanics aren't deep enough to keep you playing for multiple wipes.

imagine you are a casual player, and after 6 months your progression is wiped. then you have to start again from the beginning, but everything is so dumbed down that you don't feel like you learned anything the past 6 months. the maps are super simple, the gunplay is basically auto aim, the loot pool is super simplified and instantly explained to you, you can only do 1 mission at a time which makes a restart even slower...
it just all sounds like many of the design choices are clashing with each other.
Even if Bungie tweaks the game trying to improve it, the core game mechanic will be a total bore for most shooter fans who simply want to run and gun PVP or PVE killing shit every 10 seconds with infinite respawns at the click of a button. For BR fans who play their mode with some similarities to extraction (start slow, collect items to power up, and get into gun fights to survive), BR mode is a simple mode to understand and it ultimately leads to gun fights no matter what. BR games modes in other games also allow solo play or teams.

Extraction mode is focused on running around to do an objective, then make a dash to an exit point. The secondary focus is gunplay to survive. I dont think a lot of shooter fans have that kind of patience, hence the extraction genre is small compared to other shooters with lots of modes focused on just killing or basic objectives which most are similar to Domination of some sort. This game is based on a 3 person team mechanic which involves everyone working together to survive including watching each other's backs to revive them. So on top of doing a more complex objective, you got to also work as a small team. That will put off any shooter gamers who want to win being lone wolfers too.
 
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Even if Bungie tweaks the game trying to improve it, the core game mechanic will be a total bore for most shooter fans who simply want to run and gun PVP or PVE killing shit every 10 seconds with infinite respawns at the click of a button. For BR fans who play their mode with some similarities to extraction (start slow, collect items to power up, and get into gun fights to survive), BR mode is a simple mode to understand and it ultimately leads to gun fights no matter what.

Extraction mode is focused on running around to do an objective, then make a dash to an exit point. The secondary focus is gunplay to survive. I dont think a lot of shooter fans have that kind of patience, hence the extraction genre is small compared to other shooters with lots of modes focused on just killing or basic objectives which most are similar to Domination of some sort.

well if they want to entice shooter fans, then it's very counterproductive to have basically the worst gunplay you can imagine.
I don't see any real market for this game in the state it currently is in, and with what they laid out as their plans.

it's too simple for hardcore extraction shooter fans. the extraction shooter formular is tiring if simplified. the gunplay is designed for babies and basically does all the work for you. and on top of all that, Sony is publishing ANOTHER extraction shooter "Fairgame$" that will most likely release next year.
 
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They definitely should, it needs more polish and needs some rework on its visuals big time. The concert art and cinematic trailers are amazing now they need to translate that ingame instead of making it look like a low detail aa game.
 
well if they want to entice shooter fans, then it's very counterproductive to have basically the worst gunplay you can imagine.
I don't see any real market for this game in the state it currently is in, and with what they laid out as their plans.

it's too simple for hardcore extraction shooter fans. the extraction shooter formular is tiring if simplified. the gunplay is designed for babies and basically does all the work for you. and on top of all that, Sony is publishing ANOTHER extraction shooter "Fairgame$" that will most likely release next year.
I don't think they are targeting hardcore shooter fans with this. It will be the most casual extraction shooter to date, which they hope to attract a new audience.

But maybe that audience doesn't exist?

Right now the complaints of the people that do like the alpha are that there's not much going on. Not enough variation between rounds, the loot is not that interesting, enemies all feel the same, etc.

So that might be because this is just an unbalanced and not feature complete version of the game, or it is all they have to offer.
I think the foundation is there to build on, it just needs more interesting content.

They either delay it to get there or they release it and have long term support to get to a redemption state (like NMS, Cyberpunk).
It's up to Sony to give them the time and resources to get there. History tells us it's more likely they probably only support with a small team after launch, just to call it a failure 6 months later and pull the plug.
 
It's a mid game that gets extra bad publicity for being made by a woke studio and being associated with the "corporate idea" that made Concord.

Like most woke products atm, it's to late to fix them, so they'll just toss it out and hope they'll survive long enough to make another game.
 
Why do you ask? Has the feedback been negative?
It's been very underwhelming even since the reveal. This isn't exclusive or anything, right? It'll only continue to fuck up Sony's Playstation brand reputation like Concord did. It's like that new Naughty Dog game, there are some tremendously huge turds cooking, who the fuck greenlit any of this.

Tragic seeing a big studio full of potential dedicate all its resources to a generic live service game that will guaranteed have like 1k players after a month. How did they not see this? You'd see this a month into this project, surely they actually thought about this, surely?? Why did nobody stop this? Everything about this game is violently out of touch. They should have piloted a small indie game like this theme and genre to see if it sticks instead of going all out, that was retarded and probably cost a fortune.

Escape from Tarkov does not translate into casual iterations, it just doesn't, ask the COD teams at Activision, it was such a fuckup they abandoned the concept entirely in that brief extraction mode in Warzone, if they can't make it work then nobody can.
 
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It's a mid game that gets extra bad publicity for being made by a woke studio and being associated with the "corporate idea" that made Concord.

Like most woke products atm, it's to late to fix them, so they'll just toss it out and hope they'll survive long enough to make another game.
Can you help me point out the woke part in Marathon? I've been looking real hard, but I'm struggling to find any evidence of such a thing.
 
Escape from Tarkov does not translate into casual iterations, it just doesn't, ask the COD teams at Activision, it was such a fuckup they abandoned the concept entirely in that brief extraction mode in Warzone, if they can't make it work then nobody can.
DMZ 2024 was a test basically. It was very popular so they are making a new, dedicated version of DMZ for COD 2026.
 
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DMZ 2024 was a test basically. It was very popular so they are making a new, dedicated version of DMZ for COD 2026.
That would be rad, I enjoyed it, was surprised they moved away from building it further!

I don't know where this meme came from where Bungie were considered the modern-day overlords of multiplayer, their shit straight up sucks, Destiny pvp is miserable to play, they have no idea what they're doing compared to the multiplayer quality and consistency we get from the COD mines and if anyone can actually deliver an actual huge AAA budget causal Tarkov it'd be the fkn COD guys.

Bungie (Today) seem good at extracting microtransaction money from braindead losers, that seems to be their whole schtick.
 
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If the Alpha is anything to go by, this game is nowhere near ready.
Miyamoto's statement was true in the nineties.
Not anymore though.

I play Darktide on a regular basis, and based on the Steam reviews it must have been a total mess at launch. Two and a half years and many updates later, the game is an absolute dream that I have been playing on every other evening for the past six months with no signs of fatigue.

Conclusion: He is wrong.
 
Miyamoto's statement was true in the nineties.
Not anymore though.

I play Darktide on a regular basis, and based on the Steam reviews it must have been a total mess at launch. Two and a half years and many updates later, the game is an absolute dream that I have been playing on every other evening for the past six months with no signs of fatigue.

Conclusion: He is wrong.
Exactly.

Unfortunately though its a double edged sword when companies know they can push out any old shit and fix it later. You wouldn't see Cyberpunk release in the state it did back in the day for example.
 
Exactly.

Unfortunately though its a double edged sword when companies know they can push out any old shit and fix it later. You wouldn't see Cyberpunk release in the state it did back in the day for example.
Sure, agreed.
But I think the incentive is still there, as some games don't recover from a bad launch, even if they become good eventually.
 
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Like Concord, this thing is soulless and repulsive. Even players that somehow like the Bungie gameplay hate the artstyle and those tasteless colors.

My main problem is the characters have no humanity. To offend no one in this designed by committee politically correct product they removed every ounce of soul and human beauty and we are left playing androids.
 
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