Hmm...VI: GBA was too crowded a market, and DS came into the picture too late.
Somehow, I don't think it would have mattered when the DS came out, according to Vic. What was too late was his realization of what a stupid view he had on the matter.vireland on 03-17-2005 said:Another factor (as I already posted in our threads at www.workingdesigns.com a while ago) is that I firmly now believe that the DS is indeed stillborn. I wanted to like it, but Nintendo's making it really, really hard. I'm keeping one system to play Goemon and Castlevania DS, and that's about it. My kids have moved on to PSP and are selling their DS machines, as I imagine many will once they experience the sexiness and functionality of the PSP.
Link said:Hmm...
http://www.ga-forum.com/showthread.php?p=1128502&highlight=stillborn#post1128502
Somehow, I don't think it would have mattered when the DS came out, according to Vic. What was too late was his realization of what a stupid view he had on the matter.
(b) anyone who thinks that japan doesn't have more shitty games than we do clearly hasn't been to japan. there are so many infinitely shitty PS2 games souring the shelves there you can't even see the decent shit.
the point is not what WD did that was COOL and AWESOME and FAN ORIENTED! sure, we loved them for that shit, but in the context of why they went out of business, it's their huge, glaring mistakes -- and all of thsee things would have just contributed to a faster downfall.
My hands were tied to get any more product by our majority shareholders. If I had cut and run, we could have been doing our usual two games a year in that time. Think of it, we could have done six games in the three years I wasted!
rephrased: i was throwing money down the fucking toilet trying to get goemon and growlanser out, and they wouldn't give me more for some strange reason. instead of putting out products, i tilted at windmills because i thought they were giants.
come on -- the man, (in retrospect) is admitting that he (a) fucked over the company through his totally counter-business ideas and (b) fucked over the shareholders -- he was playing with others' money and LOSING IT. in a strictly business sense, this company deserved to go out of business.
ke i said in my post, i think that there's a possibility that an argument could be made for growlanser -- but at the same time, by then vic should seriously have known how to play the concept approval gam
The End said:Well, I'm sure SCEA would have let G1 in as a bonus feature (a la Tekken 1/2/3 in Tekken 5), but what Vic wanted was to be able to charge for it like it was a 3 game set.
Link said:Somehow, I don't think it would have mattered when the DS came out, according to Vic. What was too late was his realization of what a stupid view he had on the matter.
ferricide said:the growlanser games are (urushihara art aside) stupendously ugly and not even that long or deep, not to mention really old by the time WD licensed them. they're fun games that i like a lot, don't get me wrong.
ferricide said:rephrased: i was throwing money down the fucking toilet trying to get goemon and growlanser out, and they wouldn't give me more for some strange reason. instead of putting out products, i tilted at windmills because i thought they were giants.
I might bet $149 on the DS (as I have in keeping one machine to play Goemon DS and Castlevania DS), but I would never publish for it now. Nintendo's in deep on this one.
Victrix said:
MattHelgeson said:That's sad...Working Designs was sort of the last of a dying breed, the mom and pop publisher....I guess those days are done now.
Never really got any of WD's games, but I think that it's really sad that they are closing shop (as evidenced by the deserving love-in, seen in this thread). But really, that lack of forsight is really biting him in the ass, right now. I do hope that Vic and Co. bounce back and realize that there are other options in the niche arena. Cause the hardcore gamers (WD's audience imho) will go to any platform within reason.Link said:Hmm...
http://www.ga-forum.com/showthread.php?p=1128502&highlight=stillborn#post1128502
Somehow, I don't think it would have mattered when the DS came out, according to Vic. What was too late was his realization of what a stupid view he had on the matter.
Er... but most of those games have been publicly known for well over a year. It's been clear since 2004 that DS was getting top JP support loaded with RPGs... Vic's DS apathy was just another case of him letting his personal preferences take precedence over any solid business sense. He might've realized DS' viability too late, but the rest of industry saw it from day one.Shouta said:I think the realization was the fact that the DS could be a viable system for their games and by the time it did have the games, it was too late for WD to jump on the bandwagon. I still don't think he likes the DS like he does the PSP but now the DS has games he can play. :lol
jarrod said:Er... but most of those games have been publicly known for well over a year. It's been clear since 2004 that DS was getting top JP support loaded with RPGs... Vic's DS apathy was just another case of him letting his personal preferences take precedence over any solid business sense. He might've realized DS' viability too late, but the rest of industry saw it from day one.
aft. he should have learned from sega. in a market where number 1 CAN change from generation to generation, and even repeat itself, it is bad to burn bridges. if WD comes back from the grave and Sonyis still number 1, it would be silly to cause them to have it out for you.chinch said:very late to the thread, and it's sad to see WD gone for western gamers but Vic ran the company like more of a fanboy than a CEO/businessman...
it's frikin ironic that someone who threw a public hissy fit at Sega (dumb to burn bridges) to cozy up to Sony is now repeating such badmouthing of Sony while pinning their hopes on 360 for jRPGs. Uh.
does this guy comprehend the handheld market?
Shouta said:I haven't seen any RPGs on the DS that Vic would like and nab to bring over here until recently. Hell, even ignoring whether or not Vic would like the game, name 5 DS RPGs from 2004 that WD could've brought over and had the chance to bring over (as in, it's not owned by another company and etc. Frankly, even I didn't think the DS would get great support in 2004 and it hasn't been until recently that it did.
Hero said:There's a bunch of wacky Japanese shit they could've brought over.
Band of Brothers, Wizardry, etc.
I'm sure stuff like Doshin the Giant, Nintendo Puzzle Collection, Starfi, Magical Vacation, and other games that westerners haven't seen would've at least sold enough to justify it.
Sorry, but if you're saying there was nothing else viable on any other platform for WD to get in the four years of this console generation then that's pretty pathetic.
Cubivore tells me Nintendo would have considered it.GitarooMan said:You actually think Nintendo would let WD publish Nintendo Puzzle Collection or Starfi or Doshin? I think a lot of people think that any game not released in the US automatically could have been brought over by WD. A lot of companies don't want to sell those publishing rights.
Hero said:There's a bunch of wacky Japanese shit they could've brought over.
Band of Brothers, Wizardry, etc.
I'm sure stuff like Doshin the Giant, Nintendo Puzzle Collection, Starfi, Magical Vacation, and other games that westerners haven't seen would've at least sold enough to justify it.
Sorry, but if you're saying there was nothing else viable on any other platform for WD to get in the four years of this console generation then that's pretty pathetic.
Not stuff released in 2004, but announced. Games like Goemon DS, Lunar DS, Monster Summoner 2, Spectral Force, Tengai Makyo, Vandal-Hearts, Shin Megami Tensei DS, etc... DS had well over 100 3rd party Japanese games announced in 2004. That's more than Saturn or PS2 when WD formally committed support to those machines.Shouta said:I haven't seen any RPGs on the DS that Vic would like and nab to bring over here until recently. Hell, even ignoring whether or not Vic would like the game, name 5 DS RPGs from 2004 that WD could've brought over and had the chance to bring over (as in, it's not owned by another company and etc. Frankly, even I didn't think the DS would get great support in 2004 and it hasn't been until recently that it did.
I remember reading a news report once, saying that Working Designs was looking to get "Phantom Dust" on the Xbox, but they were outbid.Hero said:I'm not saying it would've been a guarentee, but the fact they they spent years trying to get Goemon PS2, which is supposed to be a piece of shit anyway, they could've at least TRIED to get something else accomplished.
The game got bad reviews in Japan, and I think Vic said that GameArts even lost money on it, ensuring that there wasn't going to be a Lunar 2 GBA (not even if it did well in America).Biohazard said:I still don't know why the just didn't cash in on Lunar GBA.
ruby_onix said:The game got bad reviews in Japan, and I think Vic said that GameArts even lost money on it, ensuring that there wasn't going to be a Lunar 2 GBA (not even if it did well in America).
Combined with Vic's belief that the GBA was too crowded, he skipped it and gave Ubisoft his blessing (and made it so GameArts doesn't even have to ask for his blessing anymore).
He ate crow when it exceeded Ubisoft's expectations.
Working Designs had since sold the U.S. trademark to Lunar to Game Arts.Biohazard said:I still don't know why the just didn't cash in on Lunar GBA. However, now knowing in cement that we won't see another incarnation by them with the voice cast and direction is very sad.
ruby_onix said:I remember reading a news report once, saying that Working Designs was looking to get "Phantom Dust" on the Xbox, but they were outbid.
How many other attempts did WD try? Just because we never hear of them, it doesn't mean they don't exist.
I'm sure if we took a look at Vic's list of games that he wanted to be doing, we could've found ones father down that might've stood a better chance of saving the company, but that's automatically true, since WD is dead.
The game got bad reviews in Japan, and I think Vic said that GameArts even lost money on it, ensuring that there wasn't going to be a Lunar 2 GBA (not even if it did well in America).
Combined with Vic's belief that the GBA was too crowded, he skipped it and gave Ubisoft his blessing (and made it so GameArts doesn't even have to ask for his blessing anymore).
He ate crow when it exceeded Ubisoft's expectations.
Ichirou_Oogami said:I agree with you regarding localizations, but what WD did was not localization - it was gutting the original games of their text and almost completely re-writing it.
As a counter-example - Vagrant Story had a great localization. Final Fantasy X-2 had a great localization. Grandia 2 had a great localization. Disgaea had a great localization. In all those games, the dialogue sounded natural enough that you never thought you were reading a translation.
Meanwhile Lunar 1 and 2 had copious amounts of Clinton, breast, and gay jokes. Fart sound effects added when the hermit inventor Myght appears in Lunar 1. None of which were in the original Japanese version, all of which were really, really jarring when you're trying to get wrapped up in a fantasy world.
They were getting better about this sort of thing in their later games (Arc the Lad/Growlanser II and III), however.
I'm not sure how that's possible given that GameArts just licensed out the IP. They had basically nothing to do with Lunar Legend (or any of the other remakes actually).... there was no investment to lose for them.ruby_onix said:The game got bad reviews in Japan, and I think Vic said that GameArts even lost money on it, ensuring that there wasn't going to be a Lunar 2 GBA (not even if it did well in America).
I don't think it was so much WD's goodwill as the total detererioration of their relationship with GameArts. I'm also guessing Vic gave Ubi his "blessing" only after they paid him to use WD's specific name/town translations in Legend.ruby_onix said:Combined with Vic's belief that the GBA was too crowded, he skipped it and gave Ubisoft his blessing (and made it so GameArts doesn't even have to ask for his blessing anymore).
Drinky Crow said:the Growlansers were homely fluff not worth 2+ years of localization effort (any of the other houses could have knocked out a functional translaiton MUCH quicker);
Drinky Crow said:And as Vic indicated in the interview, maybe they shoulda just cut-and-run on it. I know you liked Growlanser and all, but I coulda lived without it if it meant WD would be around to release more deserving titles.
callous said:Growlanser II was probably the best and most fresh JRPG of the entire generation.
callous said:Your taste is generally quite bad, but this time you've outdone yourself.
duckroll said:Talking to oneself is the first sign of madness. The second sign is thinking Growlanser TWO of all games is worthy of "best" and "fresh" as descriptors. :lol
Drinky Crow said:Shouta, regardless, my point was that had they sought after a game of better quality than Growlanser 2/3 with at LEAST less painfully dated graphics, they might not have HAD a snafu with SCEA. G2 and 3 are really, really ugly games that, high-resolution portraits aside, could have been done on a PSOne. Knowing that SCEA has often proven rather intractable about full price releases of lo-fi games, why Vic continued to grind away at it is beyond me -- sure, it's "for the fans" he might argue, but wouldn't the fans be served with better games?
Drinky Crow said:No matter how you cut it, G2 and 3 are simple, shallow games with rudimentary graphics, redeemed only somewhat by good map design and competent AI. There had to be better options.