Vanilla WoW was the best WoW.
Yeah you didn't get things done as fast, there was more grinding and things could take long for certain quest....but you had world PVP, you had a lot more social interaction. You had a sense of community and you had a sense of wonder. You explored, you wanted to know what was over that next hill. Get your first mount? That was an achievement in itself! Get an epic mount? Holy crap you were the hot shit.
If you were a MC raider, you had cred.
The internet slowly destroyed the mystery WoW had. Back in Vanilla, you had things very few players knew. The world was pretty much a mystery. Veteran players used to tell their experience to newer players etc
Nowadays, everything is leaked even before the newest patch goes live. You can lookup anything with wowhead. You can track anything.
The mystery is gone.
What he is speaking to is the advent of the raid finder function and gimme a break groups wiped plenty in wotlk.
Rösti;72970206 said:As for the loss of subscribers, I think the decrease of the game's difficulty due to Raid Finder and very easy heroic dungeons is one of the greater reasons. Classic to Wrath of the Lich King made players do some work to get good gear, now it's just a cakewalk. And what is fun about that?
Vanilla WoW was the best WoW.
Yeah you didn't get things done as fast, there was more grinding and things could take long for certain quest....but you had world PVP, you had a lot more social interaction. You had a sense of community and you had a sense of wonder. You explored, you wanted to know what was over that next hill. Get your first mount? That was an achievement in itself! Get an epic mount? Holy crap you were the hot shit.
If you were a MC raider, you had cred.
Rösti;72970206 said:Classic to Wrath of the Lich King made players do some work to get good gear, now it's just a cakewalk. And what is fun about that?
Only a matter of time before they adopt the F2P model.
No interest in paying 15 bucks a month for what is a glorified AOL/Second Life to keep in touch with friends. But if it were free I'd probably play a little and buy some stupid little things to give them money.
I've tried normal mode for contemporary raiding in Mists of Pandaria and I have no problem with that, the difficulty level is fine for that. But Raid Finder happens to be the most popular choice right now for players. I don't like doing it but I do it for the legendary questline Wrathion offers and also because the server I play on doesn't feature any particular raiding environment for normal/heroic. I'm aware that there are many choices for more challenging content and that's good. What I mean is that the overall difficulty of the game in terms of what most players engage in is too lenient. That creates boredom and fatigue, at least it does for me.The people who keep saying things like this either haven't played the game since LK or don't understand what they are talking about.
The game has more challenge now than it ever has. If people want a challenge it's there for them, they just have to choose to do the things that are more challenging. Challenge mode dungeons, Heroic Mode Scenarios, Heroic raids, Brawler's Guild, and coming soon Proving Grounds.
The people who say it's a cakewalk, or it's too easy, etc. are the people who play the easiest modes in the game and then complain it's too easy. It's laughable the amount of people who bitch about the game's difficulty who haven't even attempted the actual challenging content currently in the game. 99% of the people who complain about the difficulty never try anything difficult, they just run in faceroll mode for a month or so and complain the game isn't hard enough.
.
Every other developer could only dream of having 7.7 million people paying 15 dollars a month for that kind of content. This isn't a big deal at all.
Groups rarely wiped at the end of WOTLK when the dungeon finder was added, since gear inflation trivialized everything.
Also never forget the world pvp at Tarren Mill and South Shore.
Rösti;72978191 said:I've tried normal mode for contemporary raiding in Mists of Pandaria and I have no problem with that, the difficulty level is fine for that. But Raid Finder happens to be the most popular choice right now for players. I don't like doing it but I do it for the legendary questline Wrathion offers and also because the server I play on doesn't feature any particular raiding environment for normal/heroic. I'm aware that there are many choices for more challenging content and that's good. What I mean is that the overall difficulty of the game in terms of what most players engage in is too lenient. That creates boredom and fatigue, at least it does for me.
I played MoP for 3 weeks. Bought it due to peer pressure from friends that lasted 2 months haha. The loot whore MMO genre has been bled dry. Bring on some other type of MMO. Make Eve with swords please (or Eve with Space Sim combat). As an adult I need something more interesting than just acquiring a % boost to my stats. I need an Eve-like meta game for me to get interested in a new MMO.
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World of Warcraft is officially down to less subscribers than it had at the end of Vanilla, but before the Burning Crusade
Vanilla WoW was the best WoW.
Yeah you didn't get things done as fast, there was more grinding and things could take long for certain quest....but you had world PVP, you had a lot more social interaction. You had a sense of community and you had a sense of wonder. You explored, you wanted to know what was over that next hill. Get your first mount? That was an achievement in itself! Get an epic mount? Holy crap you were the hot shit.
If you were a MC raider, you had cred.
Then... play Eve?
Rösti;72970206 said:As for the loss of subscribers, I think the decrease of the game's difficulty due to Raid Finder and very easy heroic dungeons is one of the greater reasons. Classic to Wrath of the Lich King made players do some work to get good gear, now it's just a cakewalk. And what is fun about that?
Rösti;72978191 said:I've tried normal mode for contemporary raiding in Mists of Pandaria and I have no problem with that, the difficulty level is fine for that. But Raid Finder happens to be the most popular choice right now for players. I don't like doing it but I do it for the legendary questline Wrathion offers and also because the server I play on doesn't feature any particular raiding environment for normal/heroic. I'm aware that there are many choices for more challenging content and that's good. What I mean is that the overall difficulty of the game in terms of what most players engage in is too lenient. That creates boredom and fatigue, at least it does for me.
Personally I thought BC raiding was harder and a lot more fun. Actually to give that context, I think BC was the best expansion for WoW.
It's going to depend a lot on how Wildstar deals with subs/f2p... Wildstar is looking a lot cooler than WoW at the moment.
It is truly fascinating to me how you can go into the CoD thread and people argue "It's popular because it's easy! Anyone can just pick up and play!" But in the WoW thread, "It's UNPOPULAR because it's easy! People want a challenge!"
Which is it folks?
Actually that was just a hypothetical question. The point is that WoW's diminishment has less to do with the quality of the game and more to do with its age and the fact that you can only milk a single game for so long. People would be tired of it no matter what they did, and the numbers would eventually bleed dry no matter what. People like to up their e-cred by saying "if it was still as hardcore as vanilla, it would have WAY more subscribers!" But they're wrong and pathetically transparent. The real surges in subscribership occurred after Blizzard shifted its focus away from the super hardcore difficulty.
It's another classic example of the hardcore crowd mistaking themselves for the majority and most important. You're not. The game would have died years ago if it had kept on the ridiculous level of difficulty and tediousness that existed in vanilla and TBC. WoW was lightning in a bottle and will likely never be recaptured again in the MMO genre. That torch was passed on to LoL and the MOBA genre in general. However, people who pretend that WoW's death is a result of Blizzard making bad decisions about game design are simply wrong. Their decisions have kept it alive.
We get it. You were disappointed by Diablo 3 and think Bobby Kotick is the devil and that Blizzard is doneskies. Rehearsing those prejudices in every thread that deigns to mention Blizzard's name gets quite tedious.
Don't think I could ever go back to WoW after Guild Wars 2, game is just so much better.
Haha they sure did wipe and they wiped plenty but w/e we can agree to disagree on something we actually can't prove either way![]()
The catch up mechanics, the by passing of content, and being able to get loot for being afk in lfr is a huge part why a lot of people are leaving. The new people consume the content easily with one month resub, and don't care about true progression. I mean, they get the same gear as normal, and heroic. What incentive is there for them to get better or join a guild and raid? Zero. IF you told a new person to do normals because its harder, but you get the same gear, they wouldn't give a fuck. LFR requires NO COMMITMENT. Afk, with white swings, and get the same gear as the best players in the game. YOU GET THE SAME GEAR AS THE BEST PLAYERS BY BEING SHITTY.
No game can thrive when the worst players/less skilled players in the game getting the same loot as the best players in the game.
Also, don't mention ILVL differences. New players don't give a shit about that.
The minority does not pay the $14.99 a month... The majority pays $.06 per hour.
The best players get better loot when they play the heroic version of the Raid.
That's irrelevant. The new players don't care because there is no incentive to care. The LFR versions of their gear looks exactly the same. Heroic gear is better on paper, and if you told a new player they would have to wipe, apply to a guild with a possible trial process, raid 3-4 times a week, and learn the mechanics of the fight, with a high chance they won't get loot to get a shot at that heroic gear....you better believe they would say no thanks. LFR allows them to log in whenever they want to get gear by doing the same content as heroic raiders.
That's irrelevant. The new players don't care because there is no incentive to care. The LFR versions of their gear looks exactly the same. Heroic gear is better on paper, and if you told a new player they would have to wipe, apply to a guild with a possible trial process, raid 3-4 times a week, and learn the mechanics of the fight, with a high chance they won't get loot to get a shot at that heroic gear....you better believe they would say no thanks. LFR allows them to log in whenever they want to get gear by doing the same content as heroic raiders.
Thank god, Blizzard really needs to move onto new things. They are fantastic at making games, and the success of WoW has only stagnated their progress...