RPGCrazied
Member
Heroic raiders shouldn't be complaining. Their ilvl's are much higher, they get shots at exclusive mounts & titles, not to mention achievements lfr people don't get.
YOU GET THE SAME GEAR AS THE BEST PLAYERS BY BEING SHITTY.
No game can thrive when the worst players/less skilled players in the game getting the same loot as the best players in the game.
Also, don't mention ILVL differences. New players don't give a shit about that.
Sorry, you can't say something that is blatantly false and then go "btw it doesn't matter what I just said is false."
heroic and lft loot are different. There is no debate on this.
Heroic raiders shouldn't be complaining. Their ilvl's are much higher, they get shots at exclusive mounts & titles, not to mention achievements lfr people don't get.
No shit it is different, and that's why I said that doesn't matter to a new player. They did the same content as you, but slightly easier difficulty. Where's the incentive to get better, and do heroic/normal raids? There is none.
Where's the incentive to get better, and do heroic/normal raids? There is none.
Heroic raiders shouldn't be complaining. Their ilvl's are much higher, they get shots at exclusive mounts & titles, not to mention achievements lfr people don't get.
I just told you in my post on this page.
So wiping hundreds of times, accumulating high repair builds, applying to guilds with a possible trial period, learning your class properly, min/maxing your dps, and learning every boss mechanic is an incentive to get mounts and achievements for some new players.
haha.
Heroic and normal raiding really went down the toilet with LFR, it's true. Many guilds died out and nothing new came out to replace them
Servers were decimated by transfers after guilds died out
Also never forget the world pvp at Tarren Mill and South Shore.
So wiping hundreds of times, accumulating high repair builds, applying to guilds with a possible trial period, learning your class properly, min/maxing your dps, and learning every boss mechanic is an incentive to get mounts and achievements for some new players.
haha.
Anyway, people are missing my point. The new players don't stick around to experience the more difficult versions of fights because they already consumed the content that other players are doing. Difficulty is not even a factor. The people who hardcore raid are the people blizzard keep to an extent. Getting the new players to stay is the problem.
Yup, LFR has replaced normal mode for a lot of people. The jump from LFR to normal mode is so massive. LFR doesn't even require you to play your class. It's more about showing up once a week, and hit some buttons and get free loot. BR tanks are serviceable in LFR, and that's kind of sad.
Wow is about playing with other people, and talking with them. That's why a lot of people stuck with wow, and why they come back to the game. LFR you play with random people, you don't talk to them. You go in kill some bosses, get some loot, and you leave. That experience is just not there.
There is an experience past LFR, but not many people will see because Blizzard made LFR this strange accessibility option that replaced normal mode raiding. It's not new players fault that they don't know their class. It's blizzards fault for giving them this path that doesn't teach them shit about the game.
I hope flexi raid fixes a lot of these issues.
You're entirely missing the point. There are plenty of people who want to see raid content, and don't want to learn to play their class. They pay the same subs as hardcore raider, they outnumber hardcore raiders infinity to 1, and they are easier to cater to.
What the hell is wrong with scrubs having fun doing some ultra casual raiding? They get to see this content they never got to before, they get some low ilvl purps and have a blast. How does this diminish anything hardcore raiders do? You're just spouting elitist BS.
Making your character (and you as a player) better to tackle more difficult challenges, whether that's Heroic Raids, Challenge Mode in Dungeons, or Ranked PvP, is a huge draw in MMOs.
No shit it is different, and that's why I said that doesn't matter to a new player. They did the same content as you, but slightly easier difficulty. Where's the incentive to get better, and do heroic/normal raids? There is none.
Nothing is wrong with that. The fact that a lot of new players get sucked into these 10 man normal guilds and can't get past normal horridon is the problem. They get told they are the worst player ever by a guild leader who is a total dickhead. I feel bad for those people the most because wow is not supposed to be about that.
They should code a version that will run on tablets.
I would start playing again if that happened.
I never gave a fuck who was on my server during vanilla and BC eitherIPeople stopped grouping outside their immediate or real-life friends and then just partied through finders. Most would never even utter a word to each other the entire group.
You aren't including the revenue split with NetEase.Those costs equal out at about 8 hours a day. How many hours a day does the average hourly player play?
It used to be that when I first signed into WOW, you would go to IF and there would be guys just standing on the bridge showing off their elite gear. We would seriously freak out at their progression. If you wanted to get gear like them, you need to get into a guild, make friends, play well.
The gear was the incentive, the experience and community was your reward.
Now because of the changes to difficulty and how they allow anyone to get gear that pretty much looks like whatever awesome gear a top raider may have, there is no incentive. You aren't forced to get into a guild, you aren't forced to make friends, and you aren't forced to learn how to play well. You're reward is actually less than what it was. WOW used to be so hard to quit because you cared about the people you played with and vice-verse. Bliz has accidentally (I can't imagine it was their intention) turned other people into tools to use. By the time Cata hit, I would do random pug heroics everyday. Never were these runs with anyone from my server. Never could I remember a characters name after a run. There was no reason to care about them. They might as well have been AI NPCs. In Vanilla and BC, I had a friends list full of people I knew were good players. People I knew I could count on to run something and run it well. These were the people you could go to if you wanted to get help with your guild or even find another. By the end of Cata, my friends list only had about 5 people on it and they were all real life friends who were busy playing SC2.
WOW is no longer about the people and the experience. It's only about the gear.
What do these numbers imply? Are these paying players or are free-to-play players also included in this "decline?" If they're separate, it would explain the current drop.
Any time Blizzard references subscriber numbers, it's always paying subscribers. In Asia, some people operate on a different payment scheme, like a pay-for-hours.
They never incude the trial accounts.
They should reboot a vanilla server with a FTP model where servers can unlock expansions by doing content in order. They did this for Everquest (minus FTP) and it was the best fucking thing ever.
Best part of ANY game EVER.
What story? The one they completely mined of all compelling villians without seeding in new onesTitan is dead in the water. It was in development hell for at least five years and has been delayed to 2016 at the earliest. That's nearly a decade in development at best, and Jay Wilson is probably working on it which pretty much ruins the chances that it will resemble anything near quality at this point.
I guarantee you they'll abandon it completely and do the safe thing: WoW 2. Updated engine, moves the story some years into the future (or maybe even into the past, around the War of the Ancients) and money will rain from the sky while Blizzard continues to do the least amount of work possible.
They should reboot a vanilla server with a FTP model where servers can unlock expansions by doing content in order. They did this for Everquest (minus FTP) and it was the best fucking thing ever.
I really honest to god hope they make a vanilla server one day just so that I can go "told you so"That server would never get to AQ40.