You know ....... I find it baffling how this games can continue to lose millions of describers, but still have 7.7 million left.
Sheeeesh! How many did it have at its peak?
Best part of ANY game EVER.
That server would never get to AQ40.
Removing the elitist culture is healthier for MMOs that are subscription based. Making it low skilled, but take a long time to achieve something, is what MMOs are about.
Hmmm. I'm in a fairly mediocre guild (Above-average, but not heroic-quality), and I'm pretty sure we could carry a player through normal Horridon without too much hassle. That does sound more like the issue is with the difficulty jump, not the - and I'd hope the *good* guilds do persist with weaker players. I know I do for the most part, only replacing them if I absolutely have to to meet our week's schedule.
Edit: And regarding the post below: For me, it's still very much about the people I raid with. I wouldn't still be playing if it wasn't for them. There are good guilds out there.
Making friends and learning new people is optional in every MMO. And really, in what MMO can't you solo to max level?
I started with WOTK and resub for MoP. I'm curious - what was so bad about Cata? It seem like a lot of WoW topic always turn to how bad Cata was.
Everquest, circa 1999 until whenever they came out with mercs (NPCs you could "hire" by paying gold to group with you). Only 2-3 of the dozen or so classes could actually solo to max level, and although that was a viable option, it would still take longer. It was actually more beneficial to form groups than it was to solo. And that's what made socializing mandatory. Sure, it will always be an option in any newer MMO since WoW introduced quest-based leveling. But while forcing the player to interact w/ others may seem restrictive, when done right it defines what makes the MMORPG genre unique.
I loved playing WoW, but unless you played EQ you will never understand the possibility for community in this genre, and why WoW felt like such a decline in that regard.
The content was balls hard when it launched...heroics at the launch of cata were pretty much undoable in pugs unless you managed to group with players that weren't terrible...This only rolled over into raiding where the...faceroll easy 10 man normal modes of wrath became a lot more difficult and unforgiving, it pretty much killed off most truly casual raid guilds.
Any time Blizzard references subscriber numbers, it's always paying subscribers. In Asia, some people operate on a different payment scheme, like a pay-for-hours.
They never incude the trial accounts.
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
They should make some kind of hardcore server where LFR and LFG are turned off and everyone is stuck playing with other players on the *same* server. I think theyd see one of the healthiest communities theyve had in a long time, and theyd be players whod stick around, too.
Why should they do this if it will do absolutely nothing to stem the hemorrhaging of users at its current rate?
I'm still sad they never embraced player housing or player boats.
A few things really. The content was balls hard when it launched, the second half of wrath trained everyone to use the LFG tool for 5 mans, but, heroics at the launch of cata were pretty much undoable in pugs unless you managed to group with players that weren't terrible. Not really a problem if you played with friends, but, a lot of people used the LFG tool so there was a lot of complaints. This only rolled over into raiding where the equal ilvls of 10s and 25s meant that the faceroll easy 10 man normal modes of wrath became a lot more difficult and unforgiving, it pretty much killed off most truly casual raid guilds.
For the more hardcore players there was just a lack of any content really. The first raid tier was pretty good and well received (there was a lot of hardcore raiders that said it was the hardest tier ever at the time) but the second tier (firelands) only had 7 bosses. A lot of people didn't like how small the tier was and honestly the tuning was fucked beyond belief for heroic. Eventually blizzard said fuck it and instead of fixing the bosses they just made insanely major nerfs to every boss save the last one. I am talking to the point where guilds that were just entering heroic difficulty were killing 5 or 6 bosses on heroic in under a week. Then everyone just got stuck on H Ragnaros for months because he was mostly unchanged.
Then Dragon Soul came out and was completely embarrassing. The fights themselves were mostly fine but the raid was entirely reused assets in every way possible. The landscape was a modified Dragonblight + a few other reused locations (such as EoE and the Maelstrom) and again it was a tiny raid tier, only 8 bosses, this time it was even worse though because ALL of the bosses save the final one (Madness of Deathwing) used generic enemy models. First boss was a giant rock man you see walking around deepholm, one boss was just a female orc, another just a dragon, another just a tauren. All that combined felt really lazy. There is more to the story than that, but, I don't want to type like 5 more paragraphs.
Also this is all stacked on the fact that outside of raiding/5 mans/pvp there was nothing else to do. There was one real daily hub added the entire expansion, no new features outside of LFR and transmog (which admittedly is one of the best features added to the game), and nothing to do in the world really, there wasn't even a need to farm gold or mats/flasks for raids because guild perks just gave you them for (basically) free. With how small the second two raid tiers were it was pretty easy to cut back on raiding hours too if you weren't super hardcore. I played 9 hours a week myself. I logged on and did 3 hours a night 3 nights a week of raiding, and then did not have a single other thing I could beside leveling alts (which I did, I had 9 level 85s at the end of Cata).
Honestly I didn't even hate the expansion as much as people (for starters I enjoyed the sharp difficulty spike in 5 mans and 10 man raiding), but, there wasn't shit to do at all. Casuals had no content for them at the start of the expansion and hardcore people were treated with some raids that was either broken as fuck or looked really lazy. People have other complaints as well, but, I'd say this is what the majority of complaints were through Cata.
That jump is because there's rarely anywhere to hone one's PvE skills now. Lowbie dungeons are woefully undertuned and shot thru by groupmates clad in heirloom loot and everyone has OP talents. CC is meaningless. Threat is meaningless. Speccing is meaningless. The heroics and raids are where one farms for loot, can't stop the gravy train here! Just leaves hard mode, and OMG THERE'S A WALL. "Best nerf that shortly after release so as not stiff casuals." "Wait, why are people of all walks of in-game life still quitting?" "What is 'player psychology'? Can you eat it?"
Yup, I've always said this.Kind of ironic that after years of talk about "WoW-killers," the only MMO that could kill WoW ultimately proved to be WoW
The highest milestone World of Warcraft ever reached was 12 million subscribers in October 2010.
It is now only 64% of what it once was.
Eventually quit because various small changes made my casual raiding guild go from 50-60 people in vanilla to around 15 in Cata. Eventually it kinda died in Cata, which made me pretty sad. Had some very fun years playing with mostly the same people. I did not even like some parts of the game in the last few years, but stayed around for the guild. When that died, it was game over for me...
Cata killed the game outright.
Cata killed the game outright.
I guess the name of the expansion pack was very apt...
Never even managed to get to level 86 when i later tried out MoP. It just felt soul draining looking at the empty guild.
Vanilla WoW was the best WoW.
Yeah you didn't get things done as fast, there was more grinding and things could take long for certain quest....but you had world PVP, you had a lot more social interaction. You had a sense of community and you had a sense of wonder. You explored, you wanted to know what was over that next hill. Get your first mount? That was an achievement in itself! Get an epic mount? Holy crap you were the hot shit.
If you were a MC raider, you had cred.
Five-man tuning at the start of Cataclysm was perfect; running those dungeons near launch with a group at the minimum ilvl requirements was some of the most fun I've ever had with WoW. The lack of normal modes to choose from was a problem for PUGs, but there's no reason a group of five random unskilled players should be able to one-shot the most challenging five-man content in the game. Players were just spoiled by Wrath, and had learned that "heroic" should mean "trivial." Pandaria solved the problem by making heroics the new normals, and by replacing true heroics with challenge modes.
I'm not currently subscribed, but that has nothing to do with the current quality of the game. It's just plain old; there's only so many new ideas Blizzard can come up with to keep it feeling fresh, and they're running out.
I think that might account for why people have different opinions about the state of WoW currently. My guild is fine. It's small, but dedicated, and the members get on well with one another. It's persisted since TBC; it's smaller now, but still very much a viable group. So... I don't really feel like there's been a mass drain of people, and indeed we occasionally have members reappear after a *long* absence and get back into the fold because our guild is still intact. It formed mostly in-game; I have never met the other members in real life, but we get on fine.
Should the guild ever completely fall apart, that would probably be it for the game for me - but it's survived some rocky times reasonably well, so long may that continue!
Guilds are peoples' connection to the game, and when that gets severed, it becomes hard for the game to hold on to that person. Which is doubly frustrating for guilds like ours, because we do still constantly want to recruit - but I get the impression that a lot of people whose guilds collapse just don't have the mindset to move on and make new friends in another guild; one of the things I try to press into my guild every expansion is to go out there while levelling, meet new people, and make sure they know about us - but that's only a week or two of being able to spread the word well.
Yeah I definitely don't get the attachment to a guild.. I know they're out there but it's still very unlikely a guild has stuck through all the expansions. Even in vanilla I jumped guilds all the time to raid. I couldn't imagine playing with the exact same people for that many years. Having just switched servers it's a blast getting to know new guilds and names.
Totally respect that!
WoW was the first mmo in which this happened to me. In all others I also guild hopped whenever I felt like it / things got stale. But I must say it was quite a magical experience to enjoy a game with the same people for such a long time...
I had the same guild all through end of BC to Wrath, so I know it's a solid feeling, but I don't get why people would stop playing the game because their guild isn't there anymore. There are still tonssssss of people playing, tons of guilds out there.
I can only speak for myself:
I wasn't really having that much fun with the game anymore. The guild was the only thing keeping me in the game. Thus, staying around in the hope of finding new people to play with was not a very appealing prospect. Also, in those few years I build up quite a big backlog of other games i wanted to play.
Yeah I definitely don't get the attachment to a guild.. I know they're out there but it's still very unlikely a guild has stuck through all the expansions. Even in vanilla I jumped guilds all the time to raid. I couldn't imagine playing with the exact same people for that many years. Having just switched servers it's a blast getting to know new guilds and names.
Vashj'ir killed the game outright.
I think that might account for why people have different opinions about the state of WoW currently. My guild is fine. It's small, but dedicated, and the members get on well with one another. It's persisted since TBC; it's smaller now, but still very much a viable group. So... I don't really feel like there's been a mass drain of people, and indeed we occasionally have members reappear after a *long* absence and get back into the fold because our guild is still intact. It formed mostly in-game; I have never met the other members in real life, but we get on fine.
Should the guild ever completely fall apart, that would probably be it for the game for me - but it's survived some rocky times reasonably well, so long may that continue!
Guilds are peoples' connection to the game, and when that gets severed, it becomes hard for the game to hold on to that person. Which is doubly frustrating for guilds like ours, because we do still constantly want to recruit - but I get the impression that a lot of people whose guilds collapse just don't have the mindset to move on and make new friends in another guild; one of the things I try to press into my guild every expansion is to go out there while levelling, meet new people, and make sure they know about us - but that's only a week or two of being able to spread the word well.
I had the same guild all through end of BC to Wrath, so I know it's a solid feeling, but I don't get why people would stop playing the game because their guild isn't there anymore. There are still tonssssss of people playing, tons of guilds out there. I equate it to a guy losing his girl and being like noooooo I'll never be able to find another oneeeeeeeee... get real.