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World of Warcraft |OT3|

Alucrid said:
Can anyone explain to me what's being upgraded in terms of PVP/PVE gear? Should I spend my conquest points now before they turn into Honor points or should I wait because both the conquest gear is being upgraded and the honor items are?

If you are honor capped might as well spend your conquest points. Whatever you can buy with conquest now you will be able to buy it with honor on Tuesday so it's all the same thing.
 

Alucrid

Banned
cuevas said:
If you are honor capped might as well spend your conquest points. Whatever you can buy with conquest now you will be able to buy it with honor on Tuesday so it's all the same thing.

Oh, ok. So what will conquest points be used for then? Or are they making a new tier and that'll be conquest while the current conquest gear shifts down to honor?
 

border

Member
I already posted it in the Buy/Sell/Trade thread, but I thought I'd ask here since there's probably some more knowledgable folk -- I'm selling my WoW Collector's Edition, and if there's no bites on GAF I will probably just eBay it. How much should my asking price be? The package is no doubt very rare, but it's missing the things that really help up the resale value (pet, account perks). I've seen these sell for tons of different amounts.

Below are the details from the original post:

collectors.jpg


World of Warcraft Original Collector's Edition

ACCOUNT ALREADY ACTIVATED - NO PETS, NO SPECIAL CE ACCOUNT

Contains Game CDs, Artbook, Cloth Map of Azeroth, Behind the Scenes DVD (still sealed) -- all the items are in Very Good to Excellent condition.

Does not contain the original soundtrack CD. If you are a completist this CD may be ordered from Blizzard's store for $10 + shipping.

A nice pickup for anyone that's just looking to have a compete set on their shelves, easily the rarest of all the WoW CE editions.
 
border said:
I already posted it in the Buy/Sell/Trade thread, but I thought I'd ask here since there's probably some more knowledgable folk -- I'm selling my WoW Collector's Edition, and if there's no bites on GAF I will probably just eBay it. How much should my asking price be? The package is no doubt very rare, but it's missing the things that really help up the resale value (pet, account perks). I've seen these sell for tons of different amounts.

Below are the details from the original post:

Just so you know the things you listed that are gone is why the package goes for so much...
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
cuevas said:
Just so you know the things you listed that are gone is why the package goes for so much...
Yup.

It's actually worthless without those...well maybe about the value of the paper the extra stuff is printed on, but nobody really cares about those.
 

Alucrid

Banned
Dresden said:
Just the T1.

Bought a ring with my conquest points and the honor + extra conquest points I have should be enough to get the old wrist/belt, then I can focus the new conquest points on the armor and weapons.
 

bjb

Banned
Aeris130 said:
During non-feud time, the "raid HP > 10%" i just the same as on normal. No change whatsoever when it comes to raid healing. Your healers are failing hardcore if this is the case. As for the feud phase, you just have to top everyone using only 2 healers. Heal more, there aren't any shortcuts, and healer comp. isn't that crucial since no class has a CD that makes them godlike compared to other healers in every feud phase. Even Holy Pallys doesn't have issues topping 9 people.



Your rotation is garbage. First of all, use 2 tanks and 1 dps tank (preferrably an aggro-magnet like Warrior or DK). The dps tank tanks Chim just like on normal and takes all non-feud break stacks. You only need to top him above 10% just like on normal, which is easy considering he has 2 Beacon of Light on him.

When the feud starts, the current Double hit tank taunts Chim and tanks the whole feud. Pop CD's on the Double hit (there's only 1 double hit per feud, it comes after 10 seconds: [5 sec.] -> melee swing -> [5 sec] -> Doubel hit -> ...).

P1: Tank 1 tanks Double hits, Tank 2 stands around doing whatever a tank does when he's not tanking.
Feud: Tank 1 tanks Chim the whole phase.
P1: Tank 2 tanks Double hits.
Feud: tank 2 tanks the whole feud.
P1: Tank 1 tanks Double hits.
Feud: tank 1 tanks the whole feud.

..and so on.

Thanks for the suggestions. This rotation definitely helped, we just didn't have enough execution to down him. Pretty sure we need to replace one if not two or our healers.
 

Venfayth

Member
GLopez12 said:
Are you sure that's not a phishing email?

Yes. And if all I give someone is a key, there's no risk to them.

Edit: Beyond the risk of it being a faulty key, at which point it would be acceptable to publicly berate me.
 
Acullis said:
Yes. And if all I give someone is a key, there's no risk to them.

Edit: Beyond the risk of it being a faulty key, at which point it would be acceptable to publicly berate me.

Just so you know, it's a legitimate offer. There's a blue post about them.
 

Alex

Member
Speaking of Heroic Chim, somehow our guild has really sunk to a new low. Our 8/13 has regressed back to wiping to Chimeron all night while I pull 2nd place DPS while being the DPS tank and our Mage forgets to use mirror images every single attempt. We are actually wiping on Chimeron because of *DPS*, the tanking and healing is flawless.

It's like this every week lately on something! I like this guild because it's a really nice guild with a good atmosphere! I hate this guild because as it's a really nice guild with a good atmosphere and as such I can't just tell someone that they're a dipshit and that they need to pull their head out of their ass.
 

Alucrid

Banned
Alex said:
Speaking of Heroic Chim, somehow our guild has really sunk to a new low. Our 8/13 has regressed back to wiping to Chimeron all night while I pull 2nd place DPS while being the DPS tank and our Mage forgets to use mirror images every single attempt. We are actually wiping on Chimeron because of *DPS*, the tanking and healing is flawless.

It's like this every week lately on something! I like this guild because it's a really nice guild with a good atmosphere! I hate this guild because as it's a really nice guild with a good atmosphere and as such I can't just tell someone that they're a dipshit and that they need to pull their head out of their ass.

I know how that feels. The guild leader just needs to chew some people out over vent. :p
 

mre

Golden Domers are chickenshit!!
I asked in the thread posted in gaming, but if anyone has a key I'm interested in giving WoW another spin. I played it at launch for 3 months, but haven't really touched it since. Muchas gracias.

Edit: got one! Thanks, Tamanon!
 
Alex said:
Speaking of Heroic Chim, somehow our guild has really sunk to a new low. Our 8/13 has regressed back to wiping to Chimeron all night while I pull 2nd place DPS while being the DPS tank and our Mage forgets to use mirror images every single attempt. We are actually wiping on Chimeron because of *DPS*, the tanking and healing is flawless.

It's like this every week lately on something! I like this guild because it's a really nice guild with a good atmosphere! I hate this guild because as it's a really nice guild with a good atmosphere and as such I can't just tell someone that they're a dipshit and that they need to pull their head out of their ass.

I think a lot of people have checked out in prep for 4.2. We're on Sinestra and can only manage 1 real raid this week. Look on the bright side, though. At least your horrible mages will be getting legendaries.
 
Sorry to come strictly for begging, but as you guys are well aware there's really not much going on in WoW right now anyway. Until next week that is. Most exciting thing related to WoW this week was MMO Champion going down due to hardware failure lol

So I want to get a key for a friend... Blizzard didn't send me one... So if any of you send me one via PM... Well I'll be much appreciated.
 

Alucrid

Banned
Any balance druids here? I'm only 23, but my DPS output seems awful. I'm not sure if that's just me not having a good rotation and not utilizing eclipse or whatever it's called correctly and possibly being undergeared as well. Does getting Moonkin form increase the damage output but a lot?
 

Alex

Member
At your stage of the game the best DPS by a mile will be a tank, and that will last until like WOTLK content. They simply do not balance anything pre-cap nowadays.

Low-level DPS in instances, for example, is just who has the most AoE with the least ramp up since it's all just fodder. You're balance, which is a DoT-based spec so... yeah. It'll be annoying if you're the competitive type.

Blizzard's excuse is that people just blow through to end game, so what's the point of putting work into this kind of fare but that's due to their own design. Can hardly blame the players for making leveling content so mindless and easy.

Personally, due to things like that I can't really be assed to level anything ever again. It's fun to consume it like an adventure game, where you play once but after that there's little point of return since you've seen all of the stories, cutscenes and scripting.

When this game is running on full blast it's so much fun but you just never get the chance to be stimulated or experience that kind of play outside of like of the VERY tippy top content.

I would love to see some type of Heroic Questing/Leveling option, if they could eek out a way to design that and make it worthwhile in the grand scheme, it'd help the end-game rut a lot as well.
 
Alex said:
It's hard to really judge any of that based on early game. Honestly, outside of cap I don't think they ever try to balance anything in this game.

Leveling is mostly just an adventure game nowadays, fun once and then you never wanna see it again. Asking for challenge and thoughtful design in that venue seems to be a big no-no to Blizzard. =/

That's why I bitch, I like to be challenged and I like to use all of the mechanics they've put in the game.... When this game is running on full blast it's SO much fun but you just never get the chance to outside of like of the VERY tippy top content.

It's insulting to medium-tier players and to high who want to see things outside of a raid or an arena as well.

WTB: Heroic Questing!

Heroic Questing is actually a brilliant idea and would be something to do at endgame besides dungeons/raids/pvp. If they were solo quests, some classes might have it easier than others, but you could tailor different ones to favor certain classes at different times akin to raid bosses favoring melee or ranged.

I'm thinking about quests you would have to be prepared for - buff up, use potions, etc. things that would be a real challenge of skill (e.g. kiting). It could be the bridge Blizzard needs to actually teach people how to play with the more complex mechanics of dungeons and raids without having to let down a group if you fail. A tanking one, for example, could be an escort mission where a bunch of adds spawn and you have to maintain aggro on all of them for a certain amount of time, but they won't die until the time runs out or you reach a destination with more powerful dps NPCs. Another tanking example would be to have to move a mob to specific locations while dodging environmental hazards - a very applicable raid mechanic that isn't demonstrated in current quests.

Some quests could be group quests as well, akin to 5 person quests but more difficult. Hell, a quest that isn't part of a raid/legendary weapon that requires a raid group to complete would be interesting.

In my eyes, a stream of difficult quest content like the examples I mentioned above would definitely draw me back in at least for awhile. I know WoW is a social game, but something where the challenge is on the shoulders of the individual player would do a lot towards improving the skill of the playerbase as a whole and be something to do for awhile if you don't feel like jumping through hoops to find and gel with a raid/pvp group that shares your mindset/goals.

Something like heroic questing, trading gold for time (ala PLEX), and/or cheaper/group rates for character transfers would draw me back into the game. Otherwise the molasses pace of content releases will keep me away.


Quick edit:

Alex - heroic leveling would be interesting too. (Level without dying to get an accountwide-feat of strength? We know it has been done at least once, though there is no actual reward for it.) Otherwise, possibly making all mobs the equivalent of being orange to you - game-wide phasing of mobs with a toggle? There are some other interesting things that could be done.

My account isn't active so I can't post about this on the Blizzard forums, but maybe I'll chuck them an email once I can collect all my thoughts on the subject. For some reason I'm just infatuated with the idea of heroic questing as a way to expand and improve the game.
 

Alex

Member
CarbonatedFalcon said:
Heroic Questing is actually a brilliant idea and would be something to do at endgame besides dungeons/raids/pvp. If they were solo quests, some classes might have it easier than others, but you could tailor different ones to favor certain classes at different times akin to raid bosses favoring melee or ranged.

I'm thinking about quests you would have to be prepared for - buff up, use potions, etc. things that would be a real challenge of skill (e.g. kiting). It could be the bridge Blizzard needs to actually teach people how to play with the more complex mechanics of dungeons and raids without having to let down a group if you fail. A tanking one, for example, could be an escort mission where a bunch of adds spawn and you have to maintain aggro on all of them for a certain amount of time, but they won't die until the time runs out or you reach a destination with more powerful dps NPCs. Another tanking example would be to have to move a mob to specific locations while dodging environmental hazards - a very applicable raid mechanic that isn't demonstrated in current quests.

Some quests could be group quests as well, akin to 5 person quests but more difficult. Hell, a quest that isn't part of a raid/legendary weapon that requires a raid group to complete would be interesting.

In my eyes, a stream of difficult quest content like the examples I mentioned above would definitely draw me back in at least for awhile. I know WoW is a social game, but something where the challenge is on the shoulders of the individual player would do a lot towards improving the skill of the playerbase as a whole and be something to do for awhile if you don't feel like jumping through hoops to find and gel with a raid/pvp group that shares your mindset/goals.

Something like heroic questing, trading gold for time (ala PLEX), and/or cheaper/group rates for character transfers would draw me back into the game. Otherwise the molasses pace of content releases will keep me away.

They don't seem to have any real issue in quickly churning out quests. Their editor for it seems plenty powerful, they mostly seem to struggle with asset creation and the harsh balancing the community demands on the game in order to create their own competitive challenges.

There's always WAY more quests than you need to level to cap as well.

As such I don't think they'd have any issue trimming the fat in those areas and making a new system full of post-game quest chains and stories that REALLY challenge the hell out of you and/or a small group. It'd put some real life into the world as well, I mean who leaves the hubs anymore? It's kind of sad.

It actually seems like a logical kind of venue for a game that erupted from an RTS series. Post-game Campaigns and whatnot.

I'd also adore if they made some leveling gig based around those same lines. Where it's a lighter process based around sets of really challenging campaigns and much more difficult dungeons/group quests/unique goals. That'd be such a ball to do just solo, with a guild group, etc. There's a lot of room for good design there.

I'd like to think this would cater to just about everyone, optional, not a lot of commitment and can scale up to be very challenging, seems like something that'd really relieve some issues in the game, but Im not exactly the best arm chair designer!
 
Alex said:
They don't seem to have any real issue in quickly churning out quests. Their system for it seems very powerful, they mostly seem to struggle with asset creation and the harsh balancing the community demands on the game in order to create their own competitive challenges.

There's always WAY more quests than you need to level as well.

As such I don't think they'd have any issue trimming the fat in those areas and making some a new system full of post-game quest chains and stories that REALLY challenge the hell out of you and/or a small group. It'd put some real life into the world as well, I mean who leaves the hubs anymore? It's kind of sad.

I'd also adore if they made some Heroic Leveling alternative along the same lines, where you do some far more truncated, but really challenging campaigns and dungeons and unique rules and goals. That'd get me to level again and to do it with my guild with rough group quests and heroic-leveling dungeons? Oh man that'd be great.

There has to be some market for this in the game still, casual influx aside. Everyone I associate with in the game bitches about this kind of stuff. The medium end players and the hardcore are just left to rot in anything outside of a heroic or a raid and it sucks.

It would definitely be an interesting avenue to go on and would breathe some new life into the game for vets like me who want more of a challenge but can't find a stable raid group that suits my goals and schedule (unless I transferred servers which is something I'm not inclined to do when I have multiple high/max level alts.)

And again, it could be just the kind of thing needed to bridge the gap between questing/dungeoning to heroic dungeons/raids for less experienced players. The barrier to entry for Wrath heroics was on the low side, but for many players, the barrier to entry for Cataclysm heroics was too high (as evidenced by the complaints on the forums early on). Something like heroic questing would smooth out the difficulty curve.

The other benefit, as you said, would be getting people to actually be out in the world. The dungeon finder has made most travel that an average max-level character would have to do obsolete. The only time you're out of a city would be to grind out some dailies, herb/mine/skin/etc., travel to raid locations, or do old quests/rep grinds/achievement hunt. For all the good that has come from the dungeon finder, it has done some harm too.
 
New Post, New Topic:

In patch 4.2...

Blizzard said:
Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.

Maybe a little late (should have updated it to 70 when Wrath released), but I'm sure it will be welcome for people who want to grind new characters or get their friends up to speed. Though I still think it's probably more fun to level up at a normal pace at least once since once you get heirlooms (or even the guild perk now) you start to skip parts of zones and miss out on content. RAF is much quicker in this regard and especially if you were a new player doesn't give enough time (I think) to fully understand the mechanics and be in control of your character.
 
Alex said:
Speaking of Heroic Chim, somehow our guild has really sunk to a new low. Our 8/13 has regressed back to wiping to Chimeron all night while I pull 2nd place DPS while being the DPS tank and our Mage forgets to use mirror images every single attempt. We are actually wiping on Chimeron because of *DPS*, the tanking and healing is flawless.

It's like this every week lately on something! I like this guild because it's a really nice guild with a good atmosphere! I hate this guild because as it's a really nice guild with a good atmosphere and as such I can't just tell someone that they're a dipshit and that they need to pull their head out of their ass.
10/13 is where it gets hard!
 

Entropia

No One Remembers
Alucrid said:
Any balance druids here? I'm only 23, but my DPS output seems awful. I'm not sure if that's just me not having a good rotation and not utilizing eclipse or whatever it's called correctly and possibly being undergeared as well. Does getting Moonkin form increase the damage output but a lot?

Don't worry about it - the tank will do the most damage most of the time (especially Warriors!).

As you get into higher levels, mobs take longer to kill which is when your damage output is going to matter.
 

border

Member
cuevas said:
Just so you know the things you listed that are gone is why the package goes for so much...
There's still listings for the WoW Collector's Edition upwards of $100-$150. I'm not expecting the $2000 pricetag that new copies command. Things like the artbook and cloth map are still unobtainable outside of the CE packaging.
 

Alex

Member
Crowd control makes PvP so unfun to me. Blah, this is annoying and boring. I don't think I'm even gonna do PvP anymore, I'll probably just play around in Firelands until we hit our wall then call it quits for now.
 
Alex said:
Crowd control makes PvP so unfun to me. Blah, this is annoying and boring. I don't think I'm even gonna do PvP anymore, I'll probably just play around in Firelands until we hit our wall then call it quits for now.

It's definitely extremely frustrating as a melee even with as many outs as DKs have. But nuking people as a frost DK is really satisfying when you get the opportunity to do it.

Get enough PVP gear and you'll feel invincible in BGs. Until Tuesday at least when Dark Succor goes away.
 

Bisnic

Really Really Exciting Member!
Is it just me, or has Blizzard still not fix the bug that disconnect you if you're using a FP while being in Fullscreen mode BUT outside the game, like browsing websites and stuff while waiting? It works fine in windows mode, but i would rather use fullscreen since it doenst affect my FPS as much as the windows one. And the fact that Blizzard still haven't fix that is really ridiculous.
 

Dresden

Member
wonderdung said:
Get enough PVP gear and you'll feel invincible in BGs. Until Tuesday at least when Dark Succor goes away.
Dark Succor nerf was deserved. Welcome to the world of mortals.

The Hungering Cold change is just LOL though. It's such a dumb fix.
 
Dresden said:
Dark Succor nerf was deserved. Welcome to the world of mortals.

The Hungering Cold change is just LOL though. It's such a dumb fix.

Ah but I hate the world of mortals.

Increased cooldown may have been a better change on hungering cold. I don't think it will matter, word on the street is that unholy will be the better arena spec in 4.2. I should look into it more though.
 

Alex

Member
Dark Succor is indeed very overpowered currently, but I still feel like it should have just put a 6-8 second cooldown on it than turning it into an impossibly gimped version of Victory Rush. DK is really such a lumbering oaf, stripping it down to the worst self-healing of the melee is silly. Hungering Cold needed a nerf as well, but it should have been moved to a two minute cool down and to obey LoS, putting it on a cast, especially an interrupt-able one is ridiculous for a melee.

Personally, what I feel is REALLY too strong on DK is Necrotic Strike. Especially as Frost. Should change it so it's maybe....2x the healing it blocks now as a single application, but put it on a 10 second cooldown. I really don't like the concept of NS-botting and it's just like this tidal wave of bad design choices are piling up in order for them to make quick fixes.

I used to have such a ball in arena during Burning Crusade, didn't do much in Wrath and now we just do the req'd games for points for the sheer sake of it. Too much fluff in the way of just enjoying the combat nowadays. All of the random crowd control, lockouts, disarms, snares, roots, all that jazz. Everyone has something crazy now. Skill sets really need to be slimmed down, the attempts at parity and expansions have made it such a bloated mess.

Frost Mage especially is like self-parody. It doesn't hit overly hard, it has it's own drawbacks, but their concept for it is just ridiculous. It's like it's made to annoy the living fuck out of you by design. If you're being carpet bombed with dispels it's a kitten, otherwise it's agony. How stupid can you get?

Blizzard just needs to gut the leads on the WoW team, it sounds harsh but the direction is what the problem is a lot moreso than anything else.
 

Dresden

Member
I dunno, class balance and pvp and shit isn't good right now but it's not awful, either; they've taken some steps in the right direction (VERY accessible pvp gear, attempts to make more specs viable, etc).

CC doesn't feel any worse than it did in BC, tbh; although maybe it's because I played a holy paladin through most of it, whee I sat sheeped or feared through most of the games.
 

Alex

Member
Balance seems as it always was; iffy and random. Although nowadays it's also accented with a pretty disturbing amount of weekly see-sawing. None of which that's actually improving the game on the whole beyond what it was in WOTLK.

For PvP though, my concern is just how everyone has and keeps on gaining every type of skill and mechanic in the game. Everyone is a Swiss Army Knife and the best off specs are simply two Swiss Army Knives... Dual Wielded! They like to speak out against homogenization and arms races but keep on piling it on.

There's most certainly more crowd control, snaring, immobilization, spell lockouts, etc, than there was before, quite a lot compared to The Burning Crusade. Although BC had it's share of obnoxious fare (Mace Stun victory!) but it wasn't nearly as bad as this, for my tastes at least. I was a Holy Paladin as well, and my major bitch back then was mostly Mana Burn!

Anyhow, I've not been huge into PvP for ages, so I won't yak it up too much more. It's just not for me anymore, so i'll just stick to my raiding for now.
 

Alex

Member
The block capping/CTC thread on the tanking board concerns me. They send in a CM rep to do a dev's line of communication and he just winds up looking foolish and making everyone even more concerned.

It's a shame Ghostcrawler had to get all uppity and drop the forums, he did occasionally make some really good posts in those situations at times. Though the teams stance on this situation is fairly stupid all around, it'll just wind up getting changed in the future when the Wrath-isms inevitably return.

It's a bit of a bummer, the whole gig with triage and tank changes in regards to raiding were a few of the more exciting changes of the expansion to me, but they seem completely out the window on heroic mode.

I was pleased though when they mentioned wanting to apply more active mitigation models in the answers column a few weeks ago. A lot more room for good design in that rather than adapting all of the tanks to static mitigation.
 

strafer

member
So I have been doing some of the dailies in the Firelands on PTR and to be honest I really enjoy it, I like it when you do something it matters, that's why I love phasing.

It's similar to Isle of Quel'Danas, but the area phases by player progression and not server progression which I think is great since you can do the quests at your own pace.

Really looking forward to 4.2 and the Thrall quest aswell.
 

Hixx

Member
Alucrid said:
Are there anymore daily fishing quests other than the SW and Dala ones? Also, where are the cooking daily quests located?

There's a guy in the lake near Shattrath that does fishing dailies.
 

Alucrid

Banned
HixxSAFC said:
There's a guy in the lake near Shattrath that does fishing dailies.

Thanks, found him. I guess it's one per daily per expansion? Like I can only do one from SW, IF or Darnassius, then one from BC, then one in Dalaran, then is there one for Cata? Fishing is such a pain to level...it's like 7-8 casts now per level.
 
Alucrid said:
Thanks, found him. I guess it's one per daily per expansion? Like I can only do one from SW, IF or Darnassius, then one from BC, then one in Dalaran, then is there one for Cata? Fishing is such a pain to level...it's like 7-8 casts now per level.

The ones in the major cities (Org, SW, etc.) are the Cata ones. They didn't exist before Cata released. Otherwise everyone else has you covered.

Speaking of fishing, this reminded me that if(haha...when) I resub again for a bit I need to work on my fishing achievements. I won the tourney in Stranglethorn once before Cata released and flying changed the game, so I have the hardest achievement for Salty done. Still never had luck with the Northrend tourney though. A repeat performance in STV would also be nice to get the pole to go with the trinket I picked the first time - they improved the model on the pole since I won.
 
CarbonatedFalcon said:
Speaking of fishing, this reminded me that if(haha...when) I resub again for a bit I need to work on my fishing achievements. I won the tourney in Stranglethorn once before Cata released and flying changed the game, so I have the hardest achievement for Salty done. Still never had luck with the Northrend tourney though. A repeat performance in STV would also be nice to get the pole to go with the trinket I picked the first time - they improved the model on the pole since I won.

Yeah, going for Salty was one of the last things I did before I quit. I won the Northrend fishing tourny first try and got Mr. Pinchy in about half an hour. I eventually made up for that when I started going for the "One That Didn't Get Away." It was the last one I needed for Salty and spent DAYS fishing for Dark Herring in Howling Fjord but no luck.

It was one of the final signs that I needed to take an extended break from WoW again.
 
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