With full heirlooms I went 1-90 in under 5 days /played on my priest.
I don't have any heirlooms. =/
With full heirlooms I went 1-90 in under 5 days /played on my priest.
Alrighty. I have some add ons and having some fun with my Panda Rogue (fun contrast). What sort of time frame would I be looking at to hit 90? Provided I at least play a couple of hours a day (more on days off)? Quicker to level through dungeon finder or area questing?
the easiest way to know when it is coming is to look at the buffOn Sha of Fear the main thing the tanks have to worry about (other than being in the circle and booting anyone else who isn't a tank out of it) is Thrash. If you remember the old Windfury procs - that's essentially what he does. Every fourth attack he does 3 attacks at once. Not too many tanks know how to watch swing timers and keep active mitigation up at the right time on LFR.
The item level squish might take place next expansion.
I can certainly see why they want to item squish, but they are aware of how fond people have gotten of doing the levels of DPS we're able to do now, and that even if the end result is the same in how quickly it takes to kill a x-level mob, but you're only hitting for 500 instead of 50K, it's going to feel like a ridiculous nerf.
People love their Recount numbers.
Speaking of amazing DPS, I just ran my first Scenario (Blood in the Snow, for the quest). The best I can say about my performance is that I survived. Barely. And probably only because of the others who would throw occasional heals my way. Methinks I either need to gear up a little more, or figure out more of my mitigation cooldowns that I never use when I'm soloing stuff. Off to the dungeons, I guess.I can certainly see why they want to item squish, but they are aware of how fond people have gotten of doing the levels of DPS we're able to do now, and that even if the end result is the same in how quickly it takes to kill a x-level mob, but you're only hitting for 500 instead of 50K, it's going to feel like a ridiculous nerf.
People love their Recount numbers.
Speaking of amazing DPS, I just ran my first Scenario (Blood in the Snow, for the quest). The best I can say about my performance is that I survived. Barely. And probably only because of the others who would throw occasional heals my way. Methinks I either need to gear up a little more, or figure out more of my mitigation cooldowns that I never use when I'm soloing stuff. Off to the dungeons, I guess.
Is there any way to make the game keep PvP toggled on at all times? Whenever I remember to check it by right clicking my portrait in the top left it's toggled back off.
Okay, I don't feel so bad, then.. I'm still in 420-ish quest greens for the most part.. lol.It's rough even on normal mode if you're not in at least a few purples. Lots of mobs, abilities that stun/root/snare you everywhere and some big pulls for a 3-man scenario adds up to some surprising death if you're 'appropriately' geared.
Okay, I don't feel so bad, then.. I'm still in 420-ish quest greens for the most part.. lol.
How's Dark Heart of Pandaria? That's the next one I've got to do in the questline, and it's another one of the new ones for 5.3.
Okay, I don't feel so bad, then.. I'm still in 420-ish quest greens for the most part.. lol.
How's Dark Heart of Pandaria? That's the next one I've got to do in the questline, and it's another one of the new ones for 5.3.
Is this really true though? Looking at the mechanics of 40 man raids, the complexity seems to be mostly just herding cats.
Resist gear :lol wow. I hated that shit.Vanilla was fighting the game system instead of raid encounters ... taunt resists; half the classes/specs being horrible; horrible loot system; farming resist gear etc...
Resist gear :lol wow. I hated that shit.
I didn't even mention 5 minute blessings and threat ... Wow is such a better game now.
But, but... what about all those people asking for vanilla and BC servers?
I'm pretty sure those people are stupid. What they themselves don't realize is that they only want some of Vanilla and BC back, but they'd be mighty disappointed to get all of it, methinks.But, but... what about all those people asking for vanilla and BC servers?
Yeah :lol people don't understand all of what that would entail.But, but... what about all those people asking for vanilla and BC servers?
I didn't even mention 5 minute blessings and threat ... Wow is such a better game now.
Dungeon finder/battlegrounds are much faster than questing at all levels, even without heirlooms you end up turning every quest in your level-appropriate zone grey after 3 dungeon runs. Just be ready for the bad side, when dungeon groups take forever to do simple things or when low level battlegrounds become a game of hide and seek between twinks bristling with enchants and heirlooms and lowbies looking to grind out exp. When this starts happening a lot just look up your nearest level-appropriate questing zone and resume that. It's been a while since I took a character through the 80-85 grind so I don't know if that's 'slow' anymore.
Progress report. I'm level 21 now through dungeon finder. I dig it. Pretty cool. Problem is I'm out leveling my professions. =/ Especially skinning and the like.
Yeah, that's how I've done it the last few expansions.I look at professions as something to do at max level, rather than waste time trying to keep up while leveling. Gather what you can as you go, stockpile mats, and then hit 90 and powerlevel that shit.
Farming that still myself =[ I've done like 75 kills overall I think. Though I just started a few days ago after giving up early in Cata.Man, how long did it take for you guys to get the blue proto drake
I got mine from healing when random heroics started giving out reward bags. It was in the very first bag.Man, how long did it take for you guys to get the blue proto drake
Man, how long did it take for you guys to get the blue proto drake
Yeah, I think it's funny, and I love how Blizz is probably going to throw away dodge/parry and take a serious look at reforging in the next xp and people are moaning about that as well.
Reforging/gemming/Enchanting just makes getting new gear such a hassle right now, and getting rid of dodge/parry just makes sense.
I looked up the dungeon journal today and saw that was what was hitting me so hard. And it just seemed like it was timed up to always be after a Breath of Fear so that's when I aimed to pop heals and damage mitigation to stay alive. I gave big thanks to the healer as well since they had a real challenge keeping me up. I think we're just lucky I was never pulled away to the second platform while I tanked. The druid tank did try to take aggro from me but was mostly unsuccessful, even when I stopped attacking. Somehow I was still going over him on aggro and kept taking the attention. Could be that they weren't always properly in the circle of light, which I believe holds precedence in terms of aggro tables over someone standing outside it. But now we know it's possible to single shaman tank Sha of Fear, heh.
What? EJ and Icy Veins haven't suggested capping hit/exp in a while. Hell, the default AskMrRobot template doesn't even use hit/exp.
Here's what AskMrRobot's priority for stats is: Mastery > Stam > Str > Parry=Dodge > Exp/Hit. it's suggesting I reforge *all* my hit/exp into Mastery whenever available, and otherwise it's going into Parry or Dodge.
EJ had a huge thing about it last year too, with the verdict being that Hit/Exp are pretty much completely useless. Right now their guide lists both venues are viable, but their stat priority is the exact same.
The only site which clearly says "hit/exp cap" is Wow-Heroes, and I'm not sure I trust them that much.
I mean I can give it a shot, but I highly doubt it'll be worthwhile. Just going through it, to cap hit/exp, I have to lose 7% avoidance. I don't think it's worth it, honestly (especially with the buff we'll have in 5.4 with Riposte).
I wasn't a fan of reforging. I found it to be solving a non-existent problem or a self inflicted problem, depending on how you looked at it (either earlier gear is suboptimal to encourage getting new gear so having reforging negates this, or having suboptimal gear isn't really intended and Blizzard put the onus of fixing that on the player themselves). That you either need a mod or a website to tell you how to reforge every time you get a new piece of gear (unless you want to go in blind and guess how to reallocate stats) I think also speaks to how poorly thought out the system was. That said, I'm not implying that a better thought out reforging system would be ideal, I'd excise it entirely and stick in the closet of other failed game designs.
I think gemming was a wholly redundant system to enchanting and also somewhat poorly thought out (which skipping gemming bonuses for proper stats is indicative of), but I also appear to be the minority in not liking gemming and that's not something that's ever going to be rid of.
But which is better?
Honestly I'm surprised they didn't find a way to make reforging a profession thing somehow since the other gear improvement things (gem, enchant, belt buckle, etc.) are all tied to them.