The one thing that really irks me about FF14 is dodging doesn't work how I think it should work. In WoW, if a boss is charging an attack with a visible AOE ring, I can dodge the attack so long as I'm out of the way before the attack itself is fully executed, right up to a second before the thing even hits (exceptions exist). FF14? Nope. When the meter is charged for the attack, if I was in the glowing path, I'm getting it. Even if the actual attack animation takes 10 seconds after charging and I'm halfway across the arena, still gonna get hit.
Yeah I always ended up moving much earlier than I would in WoW/Wildstar/GW2 simply because of the unreliability.
Also, the long animations and the positional requirements combinedwere annoying as well.
As a monk some of my attacks did more damage/insta crit when used from side/back so you keep moving back and forth, which mind you I really enjoyed and was one of the few things I liked about the combat in that game.
But do I get the bonus when I press the button? When the animation ends? in the Middle? What if I move from side to back 1/2 way through? I don't fucking know.
Also the fact that you always move made the feet sliding on ground while in an attack animation even more painfully obvious when you move so much AND the animations are so long. WoW has the sliding feet thing during some attacks as well but animations are so short you never notice it.
Also another thing, small but really bugged, when my monk does a 3 hit punch animation, why do I only get one number? Really really really hate that. I want a number for every animated hit, like most other MMOs.
But I digress this isn't the what I dislike about ARR thread. That game had a lot of great things, the fates, quests, level syncing, story, graphics, cutscenes etc.