ANDDD the first ban of NH has taken place
Fusion hearthed out the entire p3 mechanic on star auger LUL
5 week ban I imagine so long bc it's an example
This is one of those grey area bans because even tho it happened fast hearthing out mechanics has happened on fights in the past, even as recently as mannoroth. However this nullified an entire mechanic and trivialized the entire p3 which is why I imagine they took it more seriously than the previous hearthed mechanics.
As someone who just recently played through all questing content from 1-85 (doing loremaster on a new character), the 60-70 and 70-80 areas need a revamp WAY more than 1-60 does. I didn't use heirlooms at all and I hit 60 quite quickly and painlessly, and the 1-60 zones at least have cohesive stories in each zone with fairly understandable quest progression. TBC, on the other hand, is a steaming dumpster that no one should touch the questing content of with a 10 foot pole. Low drop% quest items, quests with less mobs in the whole area than you need to kill, quest items you need to use 10 times with a 20 second CD, run here do a quest run back get a quest for that same area... WotLK is also pretty bad, but not nearly as bad as TBC. 1-60 questing is wonderful in comparison, I think it holds up pretty fine. There's a reason that any time you ask what people's favorite quests are, they almost always pick some of the 1-60 revamp quests, like "the day deathwing came" or "welcome to the machine". The only issue now with questing is that there is too much between lv 1 and max level now. I like the idea someone put through that you choose like 2 expansions and you can get to lv 100 playing through just those.
The obvious solution is to allow the level scaling as an option in every zone. That said, 60-70 is terrible but 70-80 isn't too bad since you can fly from the beginning now. One problem I'm noticing though for new players is they don't have enough gold from leveling to buy flying. Honestly any one starting new at this point really should buy a token too.
The obvious solution is to allow the level scaling as an option in every zone. That said, 60-70 is terrible but 70-80 isn't too bad since you can fly from the beginning now. One problem I'm noticing though for new players is they don't have enough gold from leveling to buy flying. Honestly any one starting new at this point really should buy a token too.
ANDDD the first ban of NH has taken place
Fusion hearthed out the entire p3 mechanic on star auger LUL
5 week ban I imagine so long bc it's an example
This is one of those grey area bans because even tho it happened fast hearthing out mechanics has happened on fights in the past, even as recently as mannoroth. However this nullified an entire mechanic and trivialized the entire p3 which is why I imagine they took it more seriously than the previous hearthed mechanics.
Is Bradensbrook in Val'sharah the new "hot" pvp gank spot? I have seen so much ganking there lately, its a bit odd. Its not like Valdisdall or the warden's camp in Azsuna where you turn in emissary stuff.
It's near a pvp world quest zone, so after you finish that quest you'll use the whistle and wind up back there. Since you're still flagged for a little bit it's a good spot to get some free kills if you don't care about ganking someone.
Nah. You can port out during wipes, mechanics, whenever. Youd think shit like this would be disabled after 12 years but blizzard doesnt play their own game.Wat
How did hearthing out work exactly? Wouldnt the fight reset?
Nah. You can port out during wipes, mechanics, whenever. Youd think shit like this would be disabled after 12 years but blizzard doesnt play their own game.
But it was a transcendence exploit in the end.
transcendance...monk move?
did they literally take a whole group of monks
Welp. First legendary. On my alt to boot.
Probably ported out with a debuff and so cheesed out a mechanic.
Clever use of game mechanics I say.
Nah, in this case it completely neutered the fight. Removing the add in P3 trivializes the encounter both mechanically and DPS-requirement-wise. I don't know the numbers for sure, but it looks like up to 358million health that would be completely negated. So that much extra damage + the lost DPS for having to deal with his mechanic and the cost of target switching.
Shadow is much better for leveling on the current patch. No reason to go Disc for it.
With sets being a thing now, I wish they would make the mythic weekly cache better by making it easier to get loot we want. Most pieces are going to be useless, so it kind of feels a bit pointless to do 15s on a character that's doing NH.
There's always that hope you get a perfect relic or that one item that would be amazing at 900 but getting them is one in a million.
Give me a 900 Melandrus, Blizz.
Was worried that I wouldn't be able to do a 15 this week on my alt, so I got into a carry group that did my 14, then we did a 16 and finally a 17.
Even at 887 equipped ( 892 in bags ), my pally rarely gets invited to mythic+ pugs, so I got pretty lucky to get into that group.
I wonder why Blizzard made 3 different kinds of AP items:
1 type is instant
1 type needs some seconds to activate, but you can move around/activate it while moving
1 type needs some seconds to activate and you can't move around/activate it while moving around.
I wonder why Blizzard made 3 different kinds of AP items:
1 type is instant
1 type needs some seconds to activate, but you can move around/activate it while moving
1 type needs some seconds to activate and you can't move around/activate it while moving around.
I wonder why Blizzard made 3 different kinds of AP items:
1 type is instant
1 type needs some seconds to activate, but you can move around/activate it while moving
1 type needs some seconds to activate and you can't move around/activate it while moving around.
Also, having it castable while moving removes the only benefit of a cast time, since if you go "oh shit, wrong spec", your first reaction (at least mine is) would be to move to cancel the cast hah, but you actually have to reach for the escape key.
I wonder why Blizzard made 3 different kinds of AP items:
1 type is instant
1 type needs some seconds to activate, but you can move around/activate it while moving
1 type needs some seconds to activate and you can't move around/activate it while moving around.
Finally replaced the forged Chaos Talisman on my DK... with Kil'jaeden's. I actually think my Chaos Talisman could be as rare or more rare than a legendary given it comes from Violet Hold.
The warforged / titanforge system makes trinkets so weird. I didn't play WoD or Pandaria. Was it similar, or just a Legion thing? Some of the Nighthold trinkets are really good, but just seems like they have trouble making raid trinkets better than forged M+ / Kara / stat stick trinkets.
So healing is fun?
For the record..i never..ever did healing. I have a human priest and it is pretty simple, i don't know how healing was in past expansions, maybe i will deck out my priest when i hit max level.
So far did 3 dungeons and asked how i did it and they where happy...my first one was with a few who rushed through the dungeon. I don't mind since that is my kind of type of play anyway, but as a healer? A whole new vision opened up,good thing with my UI i can switch between a Healer UI and Damage UI.
Any recommended addons needed for a healer?
Any pro frost dk here to solve a question I have for the breath of sindragosa build? I got the ring and helmet legendary and recently also got Kil'Jaeden's trinket legendary. Should I switch either the ring or the helmet for the trinket or put it on bank and forget it's existance?
I've got ring/belt myself so I haven't really looked into the helm. But I bet it'd easily win out if you had the 2-piece T19 set bonus. I don't know how good convergence of fates is now that it's been nerfed with hungering rune weapon, but people were saying you would only need that OR the ring, not both. That could be another option.
So healing is fun?
For the record..i never..ever did healing. I have a human priest and it is pretty simple, i don't know how healing was in past expansions, maybe i will deck out my priest when i hit max level.
Yeah don't use the trinket. Having finally gotten 4 piece I'm 100% sure that the helm and bracers are ACTUALLY the best legendaries. The ring is probably third. Added benefit that helm and bracers will benefit non-bos as well, which is much more versatile for target swapping and is better for M+
If I had those I'd go freezing fog/gathering storm and POSSIBLY icecap or avalanche (would need to play around with them) and just use Breath as a 30 second CD every 2 minutes rather than try to extend it for too long. Your burst would be crazy but your sustain would also actually be significantly better than most breath builds.
(This is just in my head what would be best, I haven't actually tried it, but freezing fog is REALLY strong with the hat and with the bracers your gain from breath would be a lot higher for those 20 seconds than the remaining time).
I wonder why Blizzard made 3 different kinds of AP items:
1 type is instant
1 type needs some seconds to activate, but you can move around/activate it while moving
1 type needs some seconds to activate and you can't move around/activate it while moving around.
oh yeah, throw in the artifact power items that DON'T scale with artifact knowledge
Those blow my mind. 100 ap is nothing even at artifact level 1, much less anything higher. Maybe if they were something like 10k ap it would make sense (that would be a big boost to a leveling character), but 100 ap that doesn't scale is a joke.
Honestly, it's another example of how it seems like almost every single system in Legion is half-assed and poorly implemented. But somehow it comes together to be something compelling, at least for now.
Half-assed and poorly implemented? You sure you're not talking about WoD?
Though yeah, Legion has its own issues for sure - it's still miles ahead of the last expansion.
Look, I'm not saying it isn't fun, it is. But look at legendaries, crafting, the terrible terrain, bugs bugs and more bugs, the original gating for world quests, world quests just being dailies (but not counting as dailies for things like achievements), putting mythic artifact appearance rewards behind a long raid grind, another long drop grind with annoying gating, the prestige system, the list goes on and on. Yes, much of that has already been fixed, and Legion is more than just the sum of those systems, but at this point in WoD people were still pretty happy with it as well.
The difference this time is they seem to be pushing a lot of content, and that's great, and all that really matters in the end. But it is interesting to look at some of these poorly done systems and see how the Blizzard magic just sort of makes it not matter when things are fun and positive. But plenty of it still has just as much a "designed by the B team with poor internal communication" feel as anything in WoD did.
Look, I'm not saying it isn't fun, it is. But look at legendaries, crafting, the terrible terrain, bugs bugs and more bugs, the original gating for world quests, world quests just being dailies (but not counting as dailies for things like achievements), putting mythic artifact appearance rewards behind a long raid grind, another long drop grind with annoying gating, the prestige system, the list goes on and on. Yes, much of that has already been fixed, and Legion is more than just the sum of those systems, but at this point in WoD people were still pretty happy with it as well.
The difference this time is they seem to be pushing a lot of content, and that's great, and all that really matters in the end. But it is interesting to look at some of these poorly done systems and see how the Blizzard magic just sort of makes it not matter when things are fun and positive. But plenty of it still has just as much a "designed by the B team with poor internal communication" feel as anything in WoD did.