Sirpopopop
Member
border said:The fights aren't completely telegraphed by a script and CT_Raid, no -- but I don't think that was really my point in the first place (just that they're heavily scripted).
Here is what you said:
All the action is automated. All the major boss encounters are heavily scripted, and if that wasn't enough you've got CT_Raid telling you exactly what's about to happen.
That is what I was contesting. You say that with CT Raid you can tell "exactly" what's going to happen. I said this is false. That was your point - PVE doesn't have any abilities that test your ability to react because it's all so predictable. I pointed out elements in my first post that do require you to react.
Also, CT Raid doesn't tell you how to avoid many of the elements that I noted in my first post on this matter. It also doesn't you what's about to happen for all encounters. For some encounters it just notes who gets targeted with a mob debuff, after the fact.
They're highly predictable, and success is more-or-less dependent on rote training. You can probably teach any group of 40 people to clear BWL if they were willing to learn and not a bunch of douchebags. OTOH, you couldn't put 10-20 people together and make them one of the world's best Halo clans.
Ehh... just because you beat a boss encounter after many others do, doesn't mean you are dealing with the same zone. When MC first came out - even with boss mods, it was still a tough zone. Also, neither can any group of 40 clear BWL. There are annoying twitch elements to that zone, which sucks for people with shit computers. The zone also requires complete precision for some bosses.
Also, sure, your analogy is correct, but your original point was a lack of dynamic elements to the fight. You believe that the fights are easily anticipatable and that things do not go as predicted. I just decided to use MC, to note that even in the most predictable zone, it's not completely *rote*. BWL would shatter your argument to pieces. Those bosses might be scripted, but... they don't obey a specific plan to a tee. There are bosses where you know the strategy exactly, but shit can still happen.
At the end of a boss battle, I don't feel particularly skilled or anything. If we wipe, I don't blame lack of skill so much as I just blame certain people not following through on some relatively easy, mostly automated procedures. Nobody seems to say "We need more skill" so much as they say "We need a better strategy" or "We fucked up when we didn't do x".
Why isn't figuring out a strategy a skill? So are you saying that strategy games that are turn based aren't based on skill? That's what end game raiding is... essentially a strategy game featuring 40 individual units that you don't have complete control over.
I would say pvp is analagous to a real time strategy game .
If patterns in a platformer or shooter are legitimately difficult to deal with and require a particularly high level of ability, then yeah it's a skillful game (essentially my thoughts are the same as etiolate's.) I just don't seem much player skill required for WoW combat.
WoW combat like most RPGs isn't based upon clickfest action. Just because a game doesn't feature clickfest action doesn't mean that it doesn't have skill. On the contrary your definitions of skill are very narrow minded and pretty much excludes any game that isn't twitch based.