Alex said:
Obviously poorly geared people speaking of battlegrounds; always the most opinionated yet least knowledgeable about class balance. I hate to sound snarky, but that's such a stupid Blizzard forum arguement; ala has no place in reality.
I'd say a high end Warrior in a good arena is probably second or third in interactivity, the class has MISERABLE sustained damage with how 2H trees work combined with the Rage model VS resilence and has to abandon all utility to use it's defenses. Warriors are a glorified Swiss Army knife of a class, they provide the utility for everyone else to do their job, not the other way around.
Giving bluebies with no resil hell in Battlegrounds if you have two healers shoved up your rear end and can just sit in Berserker doesn't count as class potency.
Rogue is easily the first... an excellent Frost Mage is probably about the same, although a lot of their problems is simply dealing with mana and that's Blizzards fault.
There's a really, really fine line between an excellent frost Mage who knows how to manage all their timers and homogenize them with the opponents timers and one who just pops the attack order they see in some arena video.
A good Frost can nullify almost all Warrior potency on them, an average one can just survive. I don't think I once had to drop a half heal on ours last week. Our team was so tacky last season but so great now.
I like people like you who only spout off useless counter dribble without taking acount for concrete facts. The warrior class is the most overrepresented DPS class in high end arena PVP and there's a reason for that, because they are the most powerful scaling class in PVP.
You state that frost mages are supposedly to be godly, and while they are great in 1v1 encounters against a lot of classes they have weaknesses as well but the primary thing concerned with frost mages is that they do not have a powerful debuff like Mortal Strike.
I have played a rogue for over two years now and I have both raided and extensively PVPed with him and the rogue class is in sad shape. You think resilience is bad for warriors but you act like it didn't hamper the rogue class? The entire purpose of the rogue class is supposed to be BURST DPS and resilience is the ANTI BURST DPS. Any rogue who PVPed pre-TBC would've laughed their asses off if someone told them that combat spec would be the premier spec for high end PVP after the expansion came out. The reason for that is PVP is now about sustained damage.
Melee should benefit from sustained fights in the manner that they don't have to worry about running out of mana. But the difference is that a rogue's survivability, utility, and burst DPS relies on cooldowns, which except for Cloak of Shadows, are all way too long based around the old World of Warcraft model. Warriors don't have to worry about that since their biggest mobility cooldown (Intercept) is now 15 seconds when talented and with the PVP gear bonus.
Rogue's sprint: 3 1/2 minutes talented : 15 seconds of increased movement speed, talented will break snare on use but snares and roots may be reapplied
Warrior's intercept: 15 seconds talented/geared : guarenteed to close the distance between warrior and their target, stuns target, ignores snares and roots.
Energy is so static that its overall value diminishes as they level. Rage scales with gear so the more damage you do the more rage you get allowing you to do even more damage.
Don't even get me started on Rogue finishers and how crappy they are compared to their lvl 60 pre-TBC versions.