Interfectum said:
ok, im rolling a paladin. :lol
I've already got... 4 or 5 over 60, I forget exactly. Planning to roll a Cowadin too.
Rapstah said:
So why not "Summons a temporary guardian of light armed with a sword"? Is it Hogger in disguise or something?
Because they probably don't have art resources for it yet. Or if they say "Angel" people will read it as Tyrael from Diablo. Or if they say "Valkyrie" people will bitch that they summon a girl to help them.
Vigilant Walrus said:
Nope. Block has been changed, but it's not going away.
Here's more info.
Block Rating - Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.
Shield Block Value - This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however.
Thank you for quoting my entire post though, that saves me the trouble of having to quote myself for the new page.
explodet said:
And the bubblehearthers wailed and gnashed their teeth.
About time. It was a silly trick that gave every other class something to further berate paladins over. Now they'll have to go back to our Pink class color or dig up old fossils like the Punctured Voodoo Doll that resembles an adolescent girl. :lol
These changes aren't that amazing, honestly. The direction they seem to be going in, especially in regard to the defensive nature of the class, is much more exciting when you read between the lines. Here's my thoughts;
Blinding Shield:
Since it requires a shield, this isn't an option for Ret Paladins unless they quickly swap gear to work it into their rotation. They didn't do that for Shield of the Righteous (which is another baseline skill that requires shields), but SotR was merely damage; this sounds like it might have a more useful effect. I doubt it will be as useful as a rogue's Blind, and will probably end up being something like "Reduces chance to hit by x%".
Crazy, impossible random thought; Retribution will get a Titan's grip ability; without dual wield, it simply means they sword and board it... with a big ass sword.
Healing Hands:
Read between the lines; is that a melee-range heal? With a Healing Stream totem-like effect (restoring health to anyone within 30 yards), does this mean Paladins will finally become the 'frontline healer' that I've hoped for, a healing class who's niche is being able to stand toe-to-toe with enemies? More likely, it's a heal for Prot and Ret to throw around, but who knows.
Guardian of the Ancient Kings:
Meh. Lots of other classes can summon temporary pets, and the prot effect (absorbing damage) seems kind of ho-hum. The visual of it will probably be really cool, but I don't think Paladins are a class that needs to summon help.
Crusader Strike Baseline:
And it only took five and a half years to get it. At least now we'll have a button to press other than Judgment for the first 25 levels or so. I'm curious if Protection will get a talent that sneaks in a desirable tanking effect (like an interrupt). They explicitly mentioned that they're "looking to add the necessity to use an additional cooldown in each rotation.", so maybe Crusader Strike will be part of that process.
Cleanse Rebalancing:
Probably worded wrong, but they mention it clearing defensive magic on friendly targets... which is supposed to be a holy-only effect via talents. I'm sure they'll make that clear before I finish posting this.
Blessing of Misdom:
I'm honestly kinda sad that Paladins won't have a variety of situational buffs. Might, Kings and Sanctuary are it... and I'm expecting them to change Sanctuary to a 'buff improvement' talent where regardless of what Blessing you cast, as protection that blessing also has the effects of Sanctuary. But who knows. Either way, buffing will be easier... something I'm not sure really needed to happen.
Holy Shock Baseline:
More like Holy Shit, amirite? I'm surprised by this, to be honest, because Paladins have always sort of worn their lack of a ranged attack with pride (or at least I have). I can't imagine it will be terribly useful for DPS, and probably end up being gimped baseline but improved in Holy. This, if anywhere, is where Retribution will get some kind of snare to close up gaps...
Easing off Defensive Capabilities:
I fall into the "I'd trade my bubble for better stuff" camp, so this sounds like a good move to me. Immunity is just as unfair a mechanic as stun; it's not fun, it makes for obnoxious fights... So scaling back the bubble is a good idea. Maybe you use it just to shrug off a single spell once in a while instead of being immune to everything anytime anyone ever gets your health low.
Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards:
Good. I hate arenas, nothing but glorified dueling anyways. My only concern is the mechanics behind rated BGs, but... we'll have to see. Either way, this is un-paladin-related, but a good change. Warcraft has always been about armies beating each other up, and when it isn't (DotA), it's kind of lame. Flame away for that comment, but I stand by it.
Retribution needs more Risk:
Good. Making decisions that carry weight is a good way to make the class more interesting to play. Won't stop the retards from calling Ret a faceroll class though, but at least we'll know it's out of jealousy instead of being rooted in truth.
Sacred Shield change:
Expected, and I also expect it will have some type of holy-only caveat to keep it from being something Ret and Prot just throw-and-go (the way Righteous Fury was used just to have a buff active that someone would waste a purge on). We'll see.
Holy needs a new Big Heal:
Obviously. Beacon and Flash of Light working together makes sense too. Since every healer is effectively getting "fast/weak/expensive", "average" and "slow/big/efficient" heals, it's pretty clear Paladins will be getting the same.
Holy Paladins use Spirit:
We'll see how the itemization shakes out, but this still means there will be Holy Plate, which still strikes me as Very Silly since only one class in the entire game ever uses it, so every time it drops you can actually hear the entire group / raid groan just before they mutter curses at Paladins and their
look-at-me-I'm-special itemization.
Prot Paladins need a new rotation:
Couldn't agree more, the rotation I use on my tankadin now is the same no matter what I fight (and when I'm not paying attention, Hammer of the Righteous hits somebody I don't want). Crusader Strike being baseline is probably a step in the right direction.
Holy Shield, like Ret, has no charges!
I kid. I'm guessing this is just a way to make it more effective and less 'floaty'. I was hoping there would be an ability someday that 'burned' all of your unused Holy Shield charges to deliver extra damage (more based on how many charges are left), making it effective for single target use... but I guess that's not going to happen now.
Critical Healing Mastery:
So... when your heals heal for more... they heal for more?
Kind of hoping there would be something more interesting to fill in the holy healing kit, like a HoT or something. Oh well, all of this is subject to change, right? Right.
Block Amount Mastery:
Make sense. The difference between a Warrior and a Paladin needs to be defined, and it seems like Paladins have always been 'board'-focused where warriors are 'sword'-focused. This more or less fits; Warriors can block more occasionally, but paladins can block more over all. Not very interesting, but I guess it does the trick.
Holy Damage Mastery:
I guess somebody else got the Cooldown Reduction mastery effect showed at Blizzcon. All this really is is a passive damage buff, but like the Prot and Holy mastery effects... it does what it's supposed to do... just not in a very interesting way.
Missing:
Reliable interrupt for Prot
Gap closer/snare for Prot / Ret (wasn't expecting one anyways)
Paladins are the only class with no mortal strike or frostfire clone? Tsk. :lol