Q: Where is my moose?
A: Well, were looking for a zone where moose would really fit. Unfortunately we did the perfect zone for them, Grizzly Hills, already. On the other hand, lets just say we have a large, Egyptian-themed desert zone in Cataclysm .
^ You heard it here first, Camel Mounts.
Q: Is Smoke Bomb going to be usable in boss fights? Because it looks like it could cheat a lot of mechanics.
A: Potentially, yes. It essentially follows the same room of line-of-sight. If standing around a pillar lets you avoid a boss ability, then Smoke Bomb would too. Lady Deathwhispers adds for example, would run up to melee you if you were in a Smoke Bomb.
Q: How will "active spell is more powerful" be handled with no more dot clipping?
A: How about we get rid of a more powerful spell is active altogether? If you have some bonehead overwriting your more powerful buff or debuff, wed rather you handle that issue socially.
Q: Can you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?
A: Does the Elemental shaman really want more melee damage though? Does the Shadow priest really want to heal better? If anything it feels like it would be a nerf to hybrids, since a warlock would get more damage from any tree, while a DPS hybrid might only get more damage from their tree.
If hybrids end up coming out a little short, well compensate in other ways (such as more oomph in talents) instead of doing hacky things with the mastery system.
Q: Compared to some third mastery bonuses (radiance etc) others are a little boring (+crit damage etc) Intended? Comments?
A: The mastery bonuses are obviously a really new concept. The risk on the one hand is that theyre too boring and dont affect gameplay and on the other extreme they take specs which already have a lot going on and just make them overcomplicated. For now we wanted to implement a range and see what feels the best in beta. We expect to iterate on these a lot.
Q: Why are you giving Mages more Crowd Control?
A: We like for classes and specs to have themes. Part of the mage kit is control. Part of the warrior kit is mobility. We like to reinforce those designs rather than give classes new abilities that remove their weaknesses. Weaknesses are supposed to be something you keep in mind while youre playing. Im sure Ret paladins would love Heroic Leap and warriors would love Polymorph, but that plugs a hole really, really well where you risk being a one person army who doesnt need to be supported by other players in PvP or PvE. Obviously it risk homogenizing all the classes as well.
Q. You mentioned at BlizzCon that all races would be getting revamped racial abilities. Care to shed some light on any of them?
A. Were going to do something similar to what we did in Wrath of the Lich King, where we just refresh them to make sure theyre balanced and feel cool. Something you could see is dwarves getting a bonus to Archeology, or undead getting a new activated racial ability that will be more useful in PvE.
Q. Will there be as much effort put into making tanking specs viable in PvP? Will Vengeance be useful in PvP?
A. Our goal is to make all specs as viable as we can in as many aspects of the game as possible. Currently some tank specs are not so much viable as they are overpowered (because their damage is competitive and survivability is off the charts), so that issue will have to be addressed when we start to flesh them out as more attractive and mainstream PvP spec options.
Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
A. Retribution paladins will be getting an interrupt.
^ Better than nothing I guess, but that sounds like it might leave Protection high and dry... that and the comment about tanks being viable in PVP seem to contradict each other, but... we'll see. At least they realized that Ret was the only DPS spec that had no interrupt... finally.
Q: Can you give us some more information on how and what Path of the Titans will reward you with? Talent points? Unlock talents?
A: The Paths unlock a new kind of glyph called an Ancient Glyph. These dont enhance class abilities, since they are designed to work with any class. They do grant bonuses that might be useful to a wide variety of characters as well as offer some actual new abilities as well. If you think your action bar is full, then you may want to head for the passive bonuses instead of the active abilities.
Q: Did the developers learn anything from the death knight release that they plan to keep in mind for any possible future classes?
A: Um, maybe we wont listen to community feedback about how classes need more abilities, damage and survivability? (Just kidding.)
Adding a new class is very challenging, which is one reason we dont want to do it every expansion. Its a really good question though, and wed like to give a little more thought to how to answer it (when we arent fielding so many Twitter questions).
Q: With more players raiding in Wrath of the Lich King than ever before, do you plan to raise the difficulty to accommodate our new skill/experience?
A: The heroic difficulty is designed for the players looking for more of a challenge. One of the things we learned from Icecrown is that we unlocked the heroic modes so late that players had tons of practice on the encounters on normal mode, so the step up was smaller than it was in say Ulduar when players on hard mode were still learning some of the encounter basics. (In our defense though, because of the time of year we released Icecrown we made a conscious decision to not ask players to choose between holiday events and hard-mode raiding.)
^ "We told you gating was a bad idea" posts imminent.
A: Well, were looking for a zone where moose would really fit. Unfortunately we did the perfect zone for them, Grizzly Hills, already. On the other hand, lets just say we have a large, Egyptian-themed desert zone in Cataclysm .
^ You heard it here first, Camel Mounts.
Q: Is Smoke Bomb going to be usable in boss fights? Because it looks like it could cheat a lot of mechanics.
A: Potentially, yes. It essentially follows the same room of line-of-sight. If standing around a pillar lets you avoid a boss ability, then Smoke Bomb would too. Lady Deathwhispers adds for example, would run up to melee you if you were in a Smoke Bomb.
Q: How will "active spell is more powerful" be handled with no more dot clipping?
A: How about we get rid of a more powerful spell is active altogether? If you have some bonehead overwriting your more powerful buff or debuff, wed rather you handle that issue socially.
Q: Can you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?
A: Does the Elemental shaman really want more melee damage though? Does the Shadow priest really want to heal better? If anything it feels like it would be a nerf to hybrids, since a warlock would get more damage from any tree, while a DPS hybrid might only get more damage from their tree.
If hybrids end up coming out a little short, well compensate in other ways (such as more oomph in talents) instead of doing hacky things with the mastery system.
Q: Compared to some third mastery bonuses (radiance etc) others are a little boring (+crit damage etc) Intended? Comments?
A: The mastery bonuses are obviously a really new concept. The risk on the one hand is that theyre too boring and dont affect gameplay and on the other extreme they take specs which already have a lot going on and just make them overcomplicated. For now we wanted to implement a range and see what feels the best in beta. We expect to iterate on these a lot.
Q: Why are you giving Mages more Crowd Control?
A: We like for classes and specs to have themes. Part of the mage kit is control. Part of the warrior kit is mobility. We like to reinforce those designs rather than give classes new abilities that remove their weaknesses. Weaknesses are supposed to be something you keep in mind while youre playing. Im sure Ret paladins would love Heroic Leap and warriors would love Polymorph, but that plugs a hole really, really well where you risk being a one person army who doesnt need to be supported by other players in PvP or PvE. Obviously it risk homogenizing all the classes as well.
Q. You mentioned at BlizzCon that all races would be getting revamped racial abilities. Care to shed some light on any of them?
A. Were going to do something similar to what we did in Wrath of the Lich King, where we just refresh them to make sure theyre balanced and feel cool. Something you could see is dwarves getting a bonus to Archeology, or undead getting a new activated racial ability that will be more useful in PvE.
Q. Will there be as much effort put into making tanking specs viable in PvP? Will Vengeance be useful in PvP?
A. Our goal is to make all specs as viable as we can in as many aspects of the game as possible. Currently some tank specs are not so much viable as they are overpowered (because their damage is competitive and survivability is off the charts), so that issue will have to be addressed when we start to flesh them out as more attractive and mainstream PvP spec options.
Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
A. Retribution paladins will be getting an interrupt.
^ Better than nothing I guess, but that sounds like it might leave Protection high and dry... that and the comment about tanks being viable in PVP seem to contradict each other, but... we'll see. At least they realized that Ret was the only DPS spec that had no interrupt... finally.
Q: Can you give us some more information on how and what Path of the Titans will reward you with? Talent points? Unlock talents?
A: The Paths unlock a new kind of glyph called an Ancient Glyph. These dont enhance class abilities, since they are designed to work with any class. They do grant bonuses that might be useful to a wide variety of characters as well as offer some actual new abilities as well. If you think your action bar is full, then you may want to head for the passive bonuses instead of the active abilities.
Q: Did the developers learn anything from the death knight release that they plan to keep in mind for any possible future classes?
A: Um, maybe we wont listen to community feedback about how classes need more abilities, damage and survivability? (Just kidding.)
Adding a new class is very challenging, which is one reason we dont want to do it every expansion. Its a really good question though, and wed like to give a little more thought to how to answer it (when we arent fielding so many Twitter questions).
Q: With more players raiding in Wrath of the Lich King than ever before, do you plan to raise the difficulty to accommodate our new skill/experience?
A: The heroic difficulty is designed for the players looking for more of a challenge. One of the things we learned from Icecrown is that we unlocked the heroic modes so late that players had tons of practice on the encounters on normal mode, so the step up was smaller than it was in say Ulduar when players on hard mode were still learning some of the encounter basics. (In our defense though, because of the time of year we released Icecrown we made a conscious decision to not ask players to choose between holiday events and hard-mode raiding.)
^ "We told you gating was a bad idea" posts imminent.