Sciz said:The better comparison would be that it's a combo point mechanic that's consumed like the new soul shards.
Weenerz said:
...you mean just like minor glyphs already do.ciaossu said:Medium Glyphs are supposedly going to offer features such as this, being totally optional and not affecting raids. I could see that one happening.
So basically the same thing, but you get double the minor glyphs?notworksafe said:Eh, minor glyphs will be even less than that mostly. They often reduce mana cost or remove a reagent. Seems like Minor glyphs will make your life slightly easier, Major will be more fun stuff, and Prime will be the Raid/PVP skill changers.
They could copy the successful formula they used for Death Knights.J-Rzez said:Can't wait to see how Paladins turn out now with the way they're revamping everything. They seem like they have no idea how to manage that class. I'm sure with the new system in place they will be absolutely out of control like how they were in the Wrath beta, and when they went live. Or, they'll just flat out suck. I don't have much faith in them making said class balanced. They have too much against them just how the class was built and originally intended to be.
That strong wind you feel is the joke rushing over your head. I doubt that's a serious Major glyph. I'd actually like Majors to be not tied to any spell. Maybe something like a short speed boost while mounted, a reduction to HS cooldown, or a slightly raised gold drop rate would be cool ideas.Angry Grimace said:So basically the same thing, but you get double the minor glyphs?
The fact that minor glyphs just give you quality of life improvements is a given. That sounds basically like doubling your minor glyph slots, imo. Getting back an iconic Paladin ability that Paladins have had since launch doesn't sound like a "fun" glyph at all. It sounds stupid, actually.
The class was originally garbage. Seals lasted like 10s and had to be recast after every judgement. Protection was a joke. Holy was really the most viable, but still ended up being nothing but a buff bot. I would like them to be as far away from the OG Paladin as possible, please. The new Paladin mechanics sound similar to WAR's Warrior Priest...which is awesome. Really anything but the Ret "smash face into keyboard and win" and the Prot "6969 til your fingers fall off" mechanics sound great.J-Rzez said:Can't wait to see how Paladins turn out now with the way they're revamping everything. They seem like they have no idea how to manage that class. I'm sure with the new system in place they will be absolutely out of control like how they were in the Wrath beta, and when they went live. Or, they'll just flat out suck. I don't have much faith in them making said class balanced. They have too much against them just how the class was built and originally intended to be.
notworksafe said:.
That all being said...I fucking miss Seal of Blood.
Angry Grimace said:Getting back an iconic Paladin ability that Paladins have had since launch doesn't sound like a "fun" glyph at all. It sounds stupid, actually.
Nert said:Would there be any interest in a GAF filled reroll/restart guild for Cataclysm? I've been out of the game for a while and I plan on coming back as an altaholic.If this was already discussed, please let me know.
Nert said:Would there be any interest in a GAF filled reroll/restart guild for Cataclysm? I've been out of the game for a while and I plan on coming back as an altaholic.If this was already discussed, please let me know.
Unfortunately, they already said heroic VC and SFK are going to be added in a patch later. At least they hinted that there might be more heroic versions of classic instances to make up for it.
Calantus said:anyone know the starting weapon proficiencies for worgen? i just got the bloody arcanite reaper for my worgen warrior, was just wondering if i'll need to go train axes.
There is a "resistance aura" listed on the mmo-champion list of paladin skills/spells in cataclysm, and a resistance totem for shamans, and BoK/MotW give a lot more resistances now. So it might actually be happening.Loxley said:Anywho, with regards to the Paladin discussion going on in the last page or so, I'm surprised that Blizzard hasn't combined Frost/Fire/Shadow Resistance Aura into just one aura. I can understand wanting to keep Devotion and Concentration separate for balance reasons, but I think it would make sense to combine the three resistance auras into one given how big of a fan Blizzard has become of combining/homogenizing multiple spells into into one. Although, knowing Blizzard's track record, it's likely that if they did combine them, they'd lower the resistance to something like %20.
Along with weapon skill achievements! Better get them while you can!keeblerdrow said:I believe all weapon skills are being done away with. You just know how to use whatever your class can use.
Leveling as a retri before 3.0 was a nightmare. Really, having to recast seal every Judgement (or even without using it every 10 sec) drained mana horribly quickly.notworksafe said:The class was originally garbage. Seals lasted like 10s and had to be recast after every judgement. Protection was a joke. Holy was really the most viable, but still ended up being nothing but a buff bot.
Alex said:I want to push people who say vanilla WoW was the best into a boiling cauldron of lava that also has angry bees swarming around it.
CassSept said:Leveling as a retri before 3.0 was a nightmare. . . Protection, well. I wouldn't call it a joke. . . at least in TBC Holy Paladins were THE main tank healers of choice.
They were godly!mclem said:If they ever make a true 'classic server', I'd be interested to find out just how many people were willing to play a paladin in the first Alliance Molten Core raid!
Lonely1 said:They were godly!
I think Cash Flow is a neat one. That's in AoC and I've always thought it should be in WoW too (though in AoC it doesn't generate extra gold, and the guild leader decides the tax %). We use a decent amount of gold in my guild because flask and repairs are free to people who raid, so that'd help keep the bank filled up. Other stuff like Reinforce, Working Overtime, Quick and the Dead, and Guild Mail are neat as well.Retro said:So, the new "Guild Perks" have been posted over at MMO-Champion.
Am I the only one thinking how awesome "Have Group, Will Travel" (Summons all raid or party members to the caster's current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown) would be if World PVP wasn't complete and utterly pointless shit?
Imagine sending a rogue into the middle of Stormwind keep, then summoning the entire raid right on top of Varian Wrynn? Yeah, pretty badass, but what do you get for it? An achievement and a repair bill. So much for World of Warcraft... with all of the neutral towns and ardent crusades, you'd think the Horde and Alliance are BFFs.
Retro said:Ret was still laughable all the way to WotLK, and Blizzard proved they had no idea what they were doing because Ret came into WotLK overpowered and face-rolling, so all of the little FotM kids rolled them and now their reputation has gone from "LOLRet" to "LOLRetards".
Tacitus_ said:Rets were, are and always will be known as retardins.
Ah ok, I didn't play until TBC so I can't say much about it. From what I've known, most of classes were a mess in vanilla, especially with horrible itemization (that goes mainly for hybrids(.notworksafe said:And yeah CassSept, I was mostly referring to Vanilla PLD's. In BC they got to be a lot better, but in Vanilla the class was a joke.
Alex said:I want to push people who say vanilla WoW was the best into a boiling cauldron of lava that also has angry bees swarming around it.
Rapstah said:Hell yes at toppingDPSdamage as a rogue in low-level instances that are all about AOE:
To be fair the first tank left halfway through and had way higher DPS, but hey!
They still exist, you start with all of them.keeblerdrow said:I believe all weapon skills are being done away with. You just know how to use whatever your class can use.
notworksafe said:Downed five 10M ICC hard modes tonight! Had a lot of fun too. Skipped over Saurfang because he was too tough with a melee heavy group, so we'll probably try again next week when our mage is online.
1 Fast Track (Rank 1) Experience gained from killing monsters and completing quests increased by 5%.
2 Mount Up Increases speed while mounted by 5%. Not active in Battlegrounds or Arenas.
3 Mr. Popularity (Rank 1) Reputation gained from killing monsters and completing quests increased by 5%.
4 Cash Flow (Rank 1) Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank.
5 Fast Track (Rank 2) Experience gained from killing monsters and completing quests increased by 10%.
6 Reinforce (Rank 1) Items take 5% less durability loss when you die.
7 Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes.
8 Reinforce (Rank 2) Items take 10% less durability loss when you die.
9 Chug-A-Lug (Rank 1) The duration of buffs from all guild cauldrons and feasts is increased by 50%.
10 Mobile Banking Summons your guild bank. Instant, 1 hr cooldown
11 Mr. Popularity (Rank 2) Reputation gained from killing monsters and completing quests increased by 10%.
12 Honorable Mention (Rank 1) Increases Honor points gained by 5%.
13 Working Overtime Increases the chance to gain a skill increase on tradeskills by 10%.
14 The Quick and the Dead Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.
15 Cash Flow (Rank 2) Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
16 Guild Mail In-game mail sent between guild members now arrives instantly.
17 Everyone's A Hero (Rank 1) Increases Heroism points gained by 5%.
18 Honorable Mention (Rank 2) Increases Honor points gained by 10%.
19 Happy Hour Increases the number of flasks gained from using a flask cauldron by 100%.
20 Have Group, Will Travel Summons all raid or party members to the caster's current location. Unlimited range, 6 sec cast / Channeled, 2 hr cooldown
21 Chug-A-Lug (Rank 2) The duration of buffs from all guild cauldrons and feasts is increased by 100%.
22 Bountiful Bags Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
23 Bartering Reduces the price of items from all vendors by 5%.
24 Everyone's A Hero (Rank 2) Increases Heroism points gained by 10%.
25 Mass Resurrection Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat. 64% of base mana, Unlimited range, 10 sec cast