WoW: Dwarfs Rule

Its suprisingly easy to keep up with both DAoC and WoW. WoW's pace keeps my time in game short, and the DAoC's instanced dungeons and free levels every 7 days or so makes things easier. My cool WoW Dwarf hunter. Chef, Healer, Skinner, Leather worker, and a crack shot.

I made a magic using character but eh, casting is boring to me. Shooting a retreating enemy in the back however is not.

wow9hx.jpg
 
Liar, you can only have two professions at a time, you can't be a skinner, leatherworker AND a chef at the same time.

You haven't got your pet yet, it is even more fun after that.
 
Yuo r teh wrong.


No limit on secondary trade skills like first aid, fishing, and cooking.
 
actually, you can be a skinner, leatherworker, cook, 'nurse'(first aid), and fisherman all at the same time. First aid, cooking and fishing are secondary professions in which anyone can learn.
 
Well skinning and leatherworking go hand n hand, but chef/heal/fish stuff is a neat little side hobby. Gotta collect some recipies.
 
For a thief, leather working and skinning is essential. I learnt that the hard way. :(


BTW, are paladins over powered in the game?
 
For those manuals, check the AH or the forums.


And yes, Horde > Alliance :D My Orc Hunter "Rogut" kicks ass with his super sidekick, the turtle "Soup".


Taking on enemies with ease 3/4 levels above him.

BTW MAF, A hunter isn't a magic user persay. His arcane skills primarily use mana yes, but they are merely a support weapon (like concussion strike or something). Once you reach level 10 and unlock talents and the pet quests you can really start fleshing out your character. And choose the way of beast mastery (no mana as far as I know)
 
Monk said:
For a thief, leather working and skinning is essential. I learnt that the hard way. :(


BTW, are paladins over powered in the game?


Pallys are really powerful against a warrior. The next patch should remedy that (they do soome good things for hte berserker stance and what not)

The best pvp class is probably the rogue. Hunters can do some fun things with their pets right now (eyes of the beast + aspect of the pack = ownage)

The best thing about hunters though is freestyle feign deathing.
fdfreestyle2ha.jpg

fdfreestyle22pb.jpg


Dont forget to do some naked dam jumping when youre a higher level.
damjumping3cb.jpg
 
MrAngryFace said:
I shoot stuff, be quiet.

GAF has a stupid way of telling people how to play games ;P
I thought you liked shooting mobs in the back?!



A pet is a perfect tool for that. Let him growl (all mobs will focus attention on him) so you can shoot everything without taking damage
 
wtf is with GA posting pics of guys sleeping together and naked swimming with guys. *boggle*

So far im just living off the land and hunting stupid crap. I made a cloak which is neat. And as for shooting enemies in the back, its mostly fun when they're trying to run away.
 
WoW would be a lot more fun if it was even remotely close to being balanced, and wasn't so plagued with bugs. I pity Warlocks and Warriors.

Oh well, back to Hunter.
 
Alex said:
WoW would be a lot more fun if it was even remotely close to being balanced, and wasn't so plagued with bugs. I pity Warlocks and Warriors.

Oh well, back to Hunter.
there's hardly anything wrong with warlocks (or the game balance as a whole), and you seem hung up on bitching about really minor bugs. please, tell me what bugs are so horrible.
 
Alex said:
WoW would be a lot more fun if it was even remotely close to being balanced, and wasn't so plagued with bugs. I pity Warlocks and Warriors.

Oh well, back to Hunter.

There are some minor bugs here and there. You really need to start getting a bit more detailed with these complaints, because you're misinforming prospective buyers with terms like "plagued with bugs". Yeah fucking right. Maybe with the copy or rig you have you might be experiencing a bug-plagued game, but that is NOT the case with most people playing WoW.

Not remotely close to being balanced? I'll just insert a big :rolleyes: here.
 
I posted a list of annoying bugs I encountered awhile back.


I'm having some big issues with Soulstones for one in conjunction with the still existing instance bugs.

Imp. Drain Soul seems bugged to me, getting fairly consistent latency bugs still, friend has bugs riddled on his Paladin, 2H damage bug, the 6 sec shield bug, still lotsa quest bugs, but a few are thinning out.

I'm still getting stable bugs on my Hunter, Aspect of Hawk bug, pet display bugs on both Warlock and Hunter.

Mobs spawning in objects is really annoying too. :p Esp. with a Hunter's tracking

I could list more, but really, like you're going to read/care anyway. :p

It's really lacking balance, IMO. Warlock, Warrior and Druid really need some work, even if they did finally grow a brain in terms of Druid's bear form, I think. I've played as or constantly with all of them enough to spot some fairly large gaps. I don't really preach balance as some people sole PvE/PvP and I do a little of both, so it's my personal complaint unless you wanna talk about it more. I did make a post in the big topic.

I don't really care if I sell people copies of games, thanks. And the excuse that "well, at least it's not like WW2 Online, or Anarachy Online" doesn't sail with me, personally.

It's a good game, I've said that many times, but I really wish some of this stuff would get mentioned, adressed soon.

Sorry for not being a Blizzard Cheerleader? I dig the game, but it really could use an extra coat of paint in the form of touchups.
 
Haha yeah Blizzard isnt known for balance. Im certain at some point in time my class will get a stick up the ass and suck for a while. I play WoW like a solo game anyway. DAoC is still a much more solid experience.

It is neat to 'live off the land' in WoW tho. But I rarely group up just cause I most WoW players on my server are anti social.

Also, as expected, high level characters are harassing low level areas for some stupid reason. Not in large groups, but just one person, hunting lowbies. Its really stupid. Thanks blizzard.
 
I mostly duo PvE, occasional PvP, which is fun, but children are not. I whined over UO, DAoC, FFXI, and I'll lambast WoW as well. I do love the game. I think it's great, but I hate the cheerleaders.

It's aggrivating when your Paladin buddy is slamming instance mobs for 160 damage a strike at lvl 25 while tanking it, buffing the pt, and solely healing himself. While I'm sitting there like a goon, spamming all of my DoT's over and over, hoping to get lucky and have them stick, to have them do 1/4-1/2 damage per tick when they do.

This was with ridiculously nice gear, and Surpression picked from the talent tree mind you.

If they'd just fix my soulstones (reduces max stamina, requipping wont help fix, logging out breaks the instance) turn Curse of Agony into just Agony, and boost the effects of Curse of Weakness and Curse of Recklessness, I'd be thrilled.

I'm 31 now, and I still suffer the same problems, sigh.
 
MrAngryFace said:
Haha yeah Blizzard isnt known for balance. Im certain at some point in time my class will get a stick up the ass and suck for a while. I play WoW like a solo game anyway. DAoC is still a much more solid experience.

It is neat to 'live off the land' in WoW tho. But I rarely group up just cause I most WoW players on my server are anti social.

Also, as expected, high level characters are harassing low level areas for some stupid reason. Not in large groups, but just one person, hunting lowbies. Its really stupid. Thanks blizzard.


The "I rarely group" and "most WoW players on my server are anti-social" sounds like someone needs a hug. You're like... cyber-shy.
 
You guys need to join the Burning Legion server then. Actually, wait, don't. It is at medium capacity right now don't want it to get any fuller. :P

I group with other stragglers all the time and I have none of the problems people are crying about. It's a PvP server but everyone on there seems to be courteous and helpful.
 
It's all about the Kilts.

WoWScrnShot_112704_053638.jpg


I need to take another screenshot at some point, its infinitely cooler with the pointy warlock hat.

But there's always the dress

WoWScrnShot_112804_233011.jpg


tailoring rocks!
 
Alex said:
I posted a list of annoying bugs I encountered awhile back.


I'm having some big issues with Soulstones for one in conjunction with the still existing instance bugs.

Imp. Drain Soul seems bugged to me, getting fairly consistent latency bugs still, friend has bugs riddled on his Paladin, 2H damage bug, the 6 sec shield bug, still lotsa quest bugs, but a few are thinning out.

I'm still getting stable bugs on my Hunter, Aspect of Hawk bug, pet display bugs on both Warlock and Hunter.

Mobs spawning in objects is really annoying too. :p Esp. with a Hunter's tracking

I could list more, but really, like you're going to read/care anyway. :p

It's really lacking balance, IMO. Warlock, Warrior and Druid really need some work, even if they did finally grow a brain in terms of Druid's bear form, I think. I've played as or constantly with all of them enough to spot some fairly large gaps. I don't really preach balance as some people sole PvE/PvP and I do a little of both, so it's my personal complaint unless you wanna talk about it more. I did make a post in the big topic.

I don't really care if I sell people copies of games, thanks. And the excuse that "well, at least it's not like WW2 Online, or Anarachy Online" doesn't sail with me, personally.

It's a good game, I've said that many times, but I really wish some of this stuff would get mentioned, adressed soon.

Sorry for not being a Blizzard Cheerleader? I dig the game, but it really could use an extra coat of paint in the form of touchups.

haven't had any big issues with soulstones, but I read your old bug on it and it's something that should be easily fixed. I just did WC on my warlock and never had to actually use soulstones, but still kept the effect on the druid since he was the only resser (he never died, but a couple other people died in between the timer on the druid's rebirth spell). warriors are a bit underpowered but still capable tanks, and pretty much still good at soloing and pvp. druid and warrior do need work, but warrior doesn't need a whole lot (it's been taken down because before it was easily the best class in the game) and for druid it's solely about animal forms, and really just the issue of their melee damage. if the class seems weak in instance groups (and in a lot of ways it is, although if I know a group can use a healer but could also use backup damage/tanking I'd take a druid and kill slower but be safer rather than an extra warrior or rogue) it's really really good outdoors. they can heal as good as a priest and can almost literally do spell damage on the level of a mage or warlock, so the problem is the shapeshifting and not the other 2/3 of the class.

as far as the paladin quest bug goes, good - maybe they'll fix it by removing it entirely. nah, I'm just bitter on that one because the paladin class is for people who want something that can auto-attack and win fights while they're alt-tabbed posting on a dbz forum. although they do need to change the invicibility blessing and lay on hands spell so that they can't be cast on the paladin. I thought the paladin changes would have made that class more fun to play, but it didn't really from my experience... just made it even more overpowered in pvp and on the same level of overpoweredness in pve. not that shamans aren't a little overpowered (although at least half the classes in the game can kill a shaman relatively easily, it just requires actual thinking and strategy, while the only way you can kill a paladin is by being able to dispel their buffs) but they're actually fun because you adapt all the freaking time to what's going on in every battle.

anyway, I don't know of any 2h damage bug (and definitely haven't seen one in action yet, using a staff on my warlock the damage is my listed damage as long as my skill is near the cap, which is the way it works for all weapons), plus the improved drain soul thing is so minor (the talent works at rank 1 whether you trained it or not; I didn't train it since it isn't useful for me and I still get the effect. as soon as this patch comes out it should be fixed easily). I don't actually know of any bugs that simply relogging won't fix... and I definitely don't have any of the general gameplay problems on my warlock that you complain about (it actually sounds like you're trying to fight stuff 4+ levels over you, or things highly resistant to shadow damage) and I played the class up to 40 in closed beta.

oh wait... the stamina thing you're talking about is a bug from resurrection sickness, I think. there was a bug like that near the end of closed beta before they changed soulstones' functionality, and that likely is still around. I say that because it used to be the same with all resurrection spells/items, although you used to be able to fix it by just unequipping and re-equipping.

it's not like I expected the game to be bug free or anything, but it's way better than any MMO released here first (which makes it rather obvious that FFXI doesn't count since they had a year + to work out bugs) which is surprising. the last few months of beta you could really tell that Vivendi was rushing this game out the door for November.

I guess we have different definitions of game-breaking, cause for me, no bug in the game right now is game-breaking except for the lame mind control/enslave demon to force someone into pvp issue, which I don't think is a bug, just an unintended use for those spells.
 
The stamina bug is the Soulstone bug. The bug, upon reraise, negates all your bonus stamina gained from equipment. SOMETIMES it can be fixed by requiping armor, but in most cases, a relog is the only fix. And when my pal relogs, kaboom. It breaks the instance. Massive bug, I'd say.

Big deal when you have +70 STM from equipment. Even if I didn't duo with a Paladin and even I solo'd or something, a Warlock is a STM whore by default.

Big, very wide bug. It's not just a personal thing. People were going apeshit on the Blizzard forums when it wasnt included in the patch notes as a fixed bug.

Easily fixed? I'd hope so, sounds like it, but people have been telling me it's been around in forms since closed beta and that Blizzard seems to refuse to acknowledge it.

I won't address the rest right now, anyhow, yeah, it's pretty solid, though I'm peeved they're adding content and fucking with balancing before bug squashing.

I also hope these aren't the style of patches. No matter what pops up, being restricted to big, monthly patches sucks. I liked the FFXI mini-patches.

My def. of game breaking is when I have multiple abilities plaguing facets of my character build, which Warlock has. They may not matter to everyone, but I dropped my Warlock due to them, well, that and I'm simply not pleased that sections of the job can range from underpowered to useless as well, so much for that fancy ass Infernal in the FMV.

Anyhow. Speaking of fucking with people with Enslave Demon, there was a thread on the Warlock board of people threatening to go apeshit and greif towns with Infernals if they didnt fix Enslave Demon. Funny as hell, and worth a read to see how crazy some of these folks can be.
 
Are any of you guys playing on different timezone servers, and if so is there bad lag? For example, I'm gonna get WoW today and I'm in SoCal, if I play on a central server will it suck? Most of the GAF people are on a central server, right?
 
I heard all the servers were in CA and simply split into zones to make for easier grouping, although that might just be a rumor.
 
El Papa said:
Are any of you guys playing on different timezone servers, and if so is there bad lag? For example, I'm gonna get WoW today and I'm in SoCal, if I play on a central server will it suck? Most of the GAF people are on a central server, right?

Lag has been up and down. They have been working on it.

All the servers are in the same spot so don't worry about timezone.
 
MrAngryFace said:
Its suprisingly easy to keep up with both DAoC and WoW. WoW's pace keeps my time in game short, and the DAoC's instanced dungeons and free levels every 7 days or so makes things easier. My cool WoW Dwarf hunter. Chef, Healer, Skinner, Leather worker, and a crack shot.

I made a magic using character but eh, casting is boring to me. Shooting a retreating enemy in the back however is not.

wow9hx.jpg

It's 'dwarves' you illiterate bastard.
 
Never even realized there was a bug with the soulstone rezzing. I use the durn thing all the time on my priest friend too, will start to pay attention to stats on the next run.

I'm currently a 33 Undead Warlock and not entirely displeased with the class, but hardly copacetic either. My usual lack of money(thanks to enchanting) ensures I am generally several abilities behind on the scale, so no crazy enslave demon skill yet, hell I have entire trees of spells I have yet to begin purchasing from level 10.

The DOT argument is a toughie, on one hand it does have issues, on the other...I have no experience with any other class to compare. Casting three stacking poison spells has become norm in my game, but clonking stuff over the head with my stave is ultimately the real danger to my foes. For a -warlock-, it's just goofy. I suppose Shadow Bolt is the other best option, but there really isn't enough sweetness in my pool of magic to wow the kiddies and whomever may be watching over my shoulder. Not like those snooty mages.

Felhunter sucks hard. What a dissapointment after the PVP hell I had to slog through just to complete the ritual quest.

Still, the absolutely coolest, hardcore trick that makes Warlock the awesomest addition to a group? Summon friend. No more waiting 20 minutes for that straggler to take 3 taxis and a zeppellin to meet up for that instance you want to finish before dinner. Summon your buddy and do it now! More gametime, less downtime.

Oh and can somone point me to where I can acquire one of those warlock pointy hats pretty please?
 
Yeah the summon friend thing is annoying. The Dark Stars had a hunting party of 5 headed to Blackfathom depths but there was an alliance party that jumped us. We killed all but one before wiping. By the time we got back they were actually summoning up reinforcements. *THAT* blew haha. But PvP is still fun even if I'm never high enouhg to take on those pansy elves in Hillsbrad:P
 
I've been playing a Human Paladin (lvl 13), mostly solo. It sounds like I picked a good class to do so. I consider this a test character, to get me used to the game before starting on my first serious build.
 
Tamanon said:
Yeah the summon friend thing is annoying. The Dark Stars had a hunting party of 5 headed to Blackfathom depths but there was an alliance party that jumped us. We killed all but one before wiping. By the time we got back they were actually summoning up reinforcements. *THAT* blew haha. But PvP is still fun even if I'm never high enouhg to take on those pansy elves in Hillsbrad:P

The only thing that isn't fun about PvP is getting smoked by those damn Gnomes way red to you. There is no more ignoble death than eating it from a chibi lil' dickens in one hit. :lol
 
Eh, I do well with my warlock. The problem is its one of those classes that you have to 'get'. You can't play it the same way you play any other class.

Your weapon should *not* be doing the most amount of damage. Warlock damage is dealth via status effects and the 'slow kill'. We do as much damage as a mage per point of mana, it just takes a lot longer.

Basically you cast whatever Curse is relevant:

Agony - does ~ 300 dmg over 30 seconds
Elements - lowers fire and blizzard resistance (ie you use it when you're partied with a mage)
weakness - If the baddy is melee only fighter and he's wailing on your void, this will help subdue him by lowering his attack
wrecklessness - one of the more useful ones, lowers the mob's armor but raises its attack, good for mobs you're plowing through quickly or if you have a high level paladin to take the aggro.

Once you've selected your appropriate curse:

Immolate - a good 50-90 dmg on the cast and another couple hundred over the next 30 seconds, stacked with Curse of Agony you're looking at a good 500-700 dmg in 30 seconds with 2 spells and thats not counting anything else you've casted

Add Corruption to it, another couple hundred damage over the next 15-30 seconds.

so right now (at lvl 40, scale down for lower levels) i've just in the first 5 seconds, done 800-1000 damage to a mob that will accrue over time. To add to that I can a) Shadowbolt him for about 150 a hit, or searing pain for about 100 (but casts 2x as fast).

The downside to searing pain is it draws TONS of hate, so its only good to cast when you're already being pummled.

Now, while you're doing all this, ideally your voidwalker is standing there taunting the enemy drawing aggro. Does the void do any real damage to the mob? Not really, but he keeps them distracted. I can't tell you how many elite bosses my party has taken down by just sending my void over to the boss and keeping him busy while I and the paladin keep the pet healed and the mage just pummels the boss to death.

If shit goes bad, you sacrafice your void, make yourself invincible for the next 30 seconds and run the hell away.

The felhunter isn't really useless, it's just only useful in a party. If you're soloing, its void or Imp all the way. The void will keep you from getting hit most of the time, and the Imp will buff your stats by a good 1/3rd with enough talent points and the two of you can wail on an enemy and dispatch it pretty quickly. You're going to take a lot of damage but you'll live.

The Felhunter is for fighting any creature that casts a lot of status effects while you're in a party. The Fel will 'eat' the bad status effects or buffs off of enemies to heal itself and does a moderate amount of damage while you stand back and curse / immolate. It is a pretty useless summon at first, but at later levels it can really save your ass.

Succubus is good for areas where you're getting a lot of mobs at once, seduction and fear will save your asses, especially if you don't have a mage that can polymorph handy.

I guess the thing with Warlocks is their the closest thing WoW has to a 'support' class. They can solo decently well but they have an almost Bard-like property where they're better at tipping the playing field than they are at mowing anything down. A good warlock is invaluable to a party, there just aren't that many of us that are really that good at what we're doing.
 
Zaptruder said:
chef/heal/fish caps out at 150 unless you find damn manuals! Grr.

Chef = Desolace, Heal = Dustwallow, Fish = BB

Anyways, this is as good a place as any to unload some pics.

DRAGVSHILLS.jpg


Dragon Vs Hillsbrad Gaurd. Dragon wins.

ELITE.jpg


Lvl 62 Elite Lizardman vs Me. Lizardman wins.

TREANTS.jpg


500 Treants vs Me. Treants win.

GIANT.jpg


I AM EMBIGGENED

Finally:

DIVE.jpg

SPACE.jpg


I am eternally torn between scuba and spacetroll.
 
I "get" Warlock just fine. I'm glad that you folks dig it, but that's not going to change my opinion that its underpowered a fair smidge.

I played my Warlock VERY well, but I find the pitfalls of the job simply to annoy too much.


My little list of reasonable PvE changes to pick from would be:

Remove CoA from the Curse line~

Improve the effects of CoR (currently only decent for run prevention) and CoW~

Boost some of the DoT effects, when a Hunter or Paladin can score a common crit that outdamages one of my 30 sec DoT's, I personally find that frustrating ~

Improve surpression, non-casters can level monsters 5 levels above them, meanwhile im sitting there like an ass spamming Corruption and CoA, LEVELING my Mana bar praying for a stick just for it to hit and have every tick get a 50% resist. ~

Boost some of Fel on the whole, and boost Voidwalkers aggro maintence. Currently, I can draw aggro from a 3/3 Imp. Voidwalker with one DoT and MELEE ALONE. This is solo, if I duo with my PLD friend, theres no fucking hope. It WILL lose aggro on the first hit he strikes. Meanwhile, my Hunter's pets will NEVER lose aggro hardly. I can go apeshit racking up thousands of damage on my hunter and it will rarely budge. ~

Please fix soulstones and imp. drain soul ~

Do SOMETHING with Enslave Demon ~

Just a few of these would simply rock. I'm not insane enough to be one of the "OMG!~ EVERYTHING IS BROKEN, FIX EVERY ITEM ON MY SELFISH LIST" people, but these are my points of the job where I believe something should be tweaked. I'd mostly like to see Enslave boosted along with some practical uses of Infernal and Doom Guard, Voidwalker boosted and CoR boosted. And bugs squashed, duh.

I did dig my Warlock, and I'll eventually go back despite changes or not, but for now, its just a little frustrating.

I don't mind if you disagree, at least I'm not one of those "THEY NERFED THE OVERPOWERED CROWD CONTROL SPELLS, I QUIT" lackies, eh?
 
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