Working on the narrative to my video game and have stumbled upon a plot hole, or perhaps holes.
Premise for the game: Continent has constructed portals across its various countries to make travel/commerce easier. Portals open and out come monsters from a different dimension. Depending on the characters you chose, you'll be closing the portals for different reasons.
For the two Areen characters, they're on a religious mission. They were originally going to use the portals to wage a holy war with one of the countries, and when the monsters started coming out, they jumped to the conclusion that their God abandoned them.
The problem is, their lore states magic comes from this God, and magic most certainly hasn't left. I shrugged it off early on as a joke because the plotline there is that they're wrong, but now I've realized I never really addressed it in a meaningful way.
I'm not sure how to tackle this at all, either. The idea that they're going around to fix this mess in an effort to appease their God is something i want to keep, and this means their God has to be upset with them in some way. Fine. Gods work in mysterious ways. But I'm not sure what to do about the magic thing. It too is important. The end conclusion is that magic is more a Druidism thing: it comes from the Earth. The main character is just the only one of his people to really discover that because he's secretly not religious at all.
So if anyone has any ideas here, I'm game. Hoping just typing this out will help me think things through a bit.