Incgamers review - 2/10
Bwahahaha. Looking at YouTube vids, that really seems to be the case though. Appalling.Being trapped inside the Skunk also means being trapped with Yisha, the Jar-Jar Binks of the X series
Public Beta testing of X Rebirth updates and patches
In order to test updates and patches for X Rebirth more thoroughly, we have decided to open up our Beta testing to anyone who wants to get involved. If you would like to help us test our forthcoming patches (and don't mind backing up your savegames in case things don't go according to plan!) then please head over to our new X Rebirth - Patch Public Beta forum, where you will find details on how to join the Beta program and report any problems you find.
In the short term, until the Christmas break, we plan to operate a roughly weekly patch cycle, with patches being made available for public Beta testing towards the end of the week, and the full release following early the next week if all goes well. As we move away from urgent bug-fixing and on to improving performance, fixing gameplay issues and adding new features, the length of this cycle will of course increase, with more time being allowed between the Beta and full release.
source
If they knew it wasn't done, they probably should've slapped early access on this mother to temper expectations, then bring it up to release build standard during the following months.
Way less broken missions and some fixes to the commerce. But the game is still not fun.How are the new patches and mods?
Is the game anywhere near playable and enjoyable?
Its potential being sandbagged with bugs and odd design choices was disappointing: the smalltalk minigame seems like something that was either slapped on or given a rough pass without any polish, the variation shows how little effort went into this aspect of the game. Talk about subjects including; spacehighways, AI, Plutarch using Xenon Tech, and holodancers, did I miss one? That's only four different conversation threads. You can have the same dialogue pop-up with npc on opposite bunks in the station barracks. Its kind of insulting to not admit this breaking immersion, or that it can get boring. I've held off on the "Never Enter Stations Again" mod, wanting to finish the campaign first. I'm hoping to get the last materials to finish the URV Forge today or tomorrow.This game makes me sad
they should've left out the stupid npc models and station interiors and put their time and limited budget into polishing the game
No pity for a smaller more indie developer if they don't know how to budget their time
Not a good year for PC strategy and space games, huh.
How are the new patches and mods?
Is the game anywhere near playable and enjoyable?
What is the status on this game?
Has it in any way been fixed to playable status?
What is the status on this game?
Has it in any way been fixed to playable status?
As of 1.22
Still it is WIP. Most of crashes were nailed and performance is actually better (a little) now. Trading works with minor bugs, no small ships shipyard, no fleetcontrol nor naming ships, economy seems to be broken after few hours in game.
By 1.3 they should nail down completely trading and economy. They should also provide better performance (it is WIP area currently and their #1 priority)
As of mods:
- There are some good mods out there but still modding is in early stage.
IMO biggest problem currently is that game doesn't have any command mode for your fleets and we don't have option to even rename ships. Currently you can't buy or create small ships like fighters so you may for now forget about grand space battles.
OK thanks. I bought the game at launch but it looks like it needs to bake a little longer.
Deader than dead is hyperbolic or premature. The core community seems involved in beta testing the patches (or shelved the game for the time being) and I'm not sure if that population is steady or dwindling. 1.25+ will be released in March, its one-patch-per-month unless Egosoft changed this timeline.Did the latest patch fix anything substantial?
And with Perkel banned for I-dont-know-how-long, it seems that this game is deader than dead.
Deader than dead is hyperbolic or premature. The core community seems involved in beta testing the patches (or shelved the game for the time being) and I'm not sure if that population is steady or dwindling. 1.25+ will be released in March, its one-patch-per-month unless Egosoft changed this timeline.
The last patch notes show fixes but I don't know how universally substantial this is for all players. Its not dead but there is a queue of bitter gamers waiting to dance on its grave. I started new save over the weekend (upgraded processor) and the game is much smoother. The only bug I have experienced was a trader's icon wouldn't display the buy/sell options but I just went to crew and then back to the cockpit and then icon displayed the options correctly. Everything else has been smooth but I'm only 10-15hrs into this plot-save. The framerate isn't terrible but its not superb pn my machine. It is markedly improved and the only studder I have noticed is on spacehighway passing through heavily populated sector.
I'm playing vanilla and heard major mods will await the game's core stabilizing.Is there a synopsis somewhere of all the things that have been fixed so far? Any mod recommendations to look for?
I was wildly disappointed with the game at launch, but I am at least open to the idea that the game could be a lot better with patches and mods.
I'm playing vanilla and heard major mods will await the game's core stabilizing.
progress report through 1.22
(1.23 not public)
progress report 1.24
Deader than dead is hyperbolic or premature. The core community seems involved in beta testing the patches (or shelved the game for the time being) and I'm not sure if that population is steady or dwindling. 1.25+ will be released in March, its one-patch-per-month unless Egosoft changed this timeline.
The last patch notes show fixes but I don't know how universally substantial this is for all players. Its not dead but there is a queue of bitter gamers waiting to dance on its grave. I started new save over the weekend (upgraded processor) and the game is much smoother. The only bug I have experienced was a trader's icon wouldn't display the buy/sell options but I just went to crew and then back to the cockpit and then icon displayed the options correctly. Everything else has been smooth but I'm only 10-15hrs into this plot-save. The framerate isn't terrible but its not superb pn my machine. It is markedly improved and the only studder I have noticed is on spacehighway passing through heavily populated sector.
Was more talking about the game on GAF, but anyway. Did they also improve some gameplay specific tidbits? I saw people complaining about the bland gameplay more than about the technical issues.
Will have to ask again: how's the new patch?
Is there still any hope that this game will be good before the end of the year? It doesn't seem like SC modules will release on time and I have a very big craving for space sims.
1.30 was recently released, http://forum.egosoft.com/viewtopic.php?t=347278Will have to ask again: how's the new patch?
Is there still any hope that this game will be good before the end of the year? It doesn't seem like SC modules will release on time and I have a very big craving for space sims.
http://forum.egosoft.com/viewtopic.php?t=355582
Update 2.00 RC5 (183266)
New Feature: Three new gamestarts, each with a new cockpit configuration.
New Feature: Rebalanced combat with three difficulty settings.
New Feature: Additional commands for your ships.
New Feature: Autopilot can fly your ship while you are busy.
New Feature: All new highway flight model.
New Feature: Most tasks can now be performed without landing on stations.
New Feature: Full screen HUD detail monitor option.
New Feature: Clicks on event monitor now open relevant menus.
New Feature: Map/radar on event monitor.
New Feature: New ships in Omicron Lyrae.
New Feature: Huge new Xenon ship.
New Feature: Four new missile types.
New Feature: Improved graphics for an even more beautiful universe.
New Feature: New graphics options and presets.
New Feature: New start menu scene.
New Feature: New Steam achievements.
Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
Added option to buy replacement player ship cockpit layout from certain traders.
Added shield damage for collisions.
Improved responsiveness of main menu and dialogs.
Improved event monitor with more space for important information.
Improved positioning of interface elements in first person mode.
Fixed gamepad mode switching on when axis has non-zero value while at rest.
Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
Fixed collectable objects not showing a target element.
Fixed gates not showing a target element.
Fixed info points not being displayed at drone launch pads.
Fixed cases where clicking on larger targets didn't work.
Fixed rare instance of mission objective bar being stuck on screen.
Fixed text field not being reset when closing and reopening trade menu.
Fixed problems with overlapping/truncated text on first person event monitor.
Fixed cases resulting in jumping target elements.
Fixed incorrect text in certain conversations.
Fixed icon size in licence encyclopedia entry.
Fixed distance sorting in trade menu.
Fixed capital ships becoming invisible when boosting while player is close.
Fixed several other causes of occasional crashes.
Various optimisations resulting in small performance improvements.
Known issue:
When loading a savegame where the autopilot was active, steering and crosshair may be inactive when autopilot is disengaged (workaround: open and close a menu such as the map).
Transport drones sometimes take time to reach target (workaround: just wait).
Autopilot flight over surface of large objects can be erratic (workaround: disable autopilot).
Autopilot flight while in the flight influence area of large ships can be jumpy (workaround: disable autopilot).
Autopilot following jumping ship can take you to strange places (workaround: disable autopilot).
Autopilot following ship into highway doesn't work until ship leaves highway (workaround: disable autopilot or wait).
Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video).
Breaking news! Huge 2.0 Patch in Beta:
did they ever add the option to scale UI? couldn't read shit at launch at 1440p.
Is this 2.0 patch out yet? I have the game but stopped playing after one mission bugged out on me :/
Midweek Madness - X Rebirth, 50% Off
Announcement - Valve 12:00
Save 50% on X Rebirth during this week's Midweek Madness*!
X Rebirth 2.0 - Secret Service Missions update is Now Available. After considerable effort and with an eye to all the great feedback they received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics.
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*Offer ends Friday at 10AM Pacific Time