XB1, PS4 and Project Morpheus support added to Unreal Engine 4 in latest update

nbnt

is responsible for the well-being of this island.
Since releasing Unreal Engine 4 to the community last month, we’ve been working with Sony and Microsoft on a process for opening the engine up to all subscribers seeking to build games for PlayStation 4 and Xbox One. This effort has now succeeded!

All Unreal Engine subscribers who are registered Xbox developers or registered PlayStation developers (including members of the ID@Xbox indie program) can receive access to UE4’s complete source code for their respective console platforms, at no extra cost.
In all, Unreal Engine 4.1 now supports all of the following platforms: PC, Mac, iOS, Android, Xbox One, PlayStation 4 (including Morpheus VR support), SteamOS, Linux, HTML5, and Oculus VR technologies.
https://www.unrealengine.com/blog/playstation-4-and-xbox-one-now-supported
 
Have they added back in GI now that Lionhead passed their GI tech over to them? I'd like to live in a current gen world where GI is the norm and not the exception.
 
They seem to have gotten past the licensing issues to managing this.

Epic said:
Since releasing Unreal Engine 4 to the community last month, we’ve been working with Sony and Microsoft on a process for opening the engine up to all subscribers seeking to build games for PlayStation 4 and Xbox One. This effort has now succeeded!

All Unreal Engine subscribers who are registered Xbox developers or registered PlayStation developers (including members of the ID@Xbox indie program) can receive access to UE4’s complete source code for their respective console platforms, at no extra cost.


For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games. They are doing some amazing things, and we’re very excited to be able to open up the console code and tools far more widely! We’re also grateful to our partners Microsoft and Sony for their efforts in making this release possible.

This first console release is provided in source code form, so it’s for teams which include at least one C++ programmer. In a subsequent version, we’ll add support for binary-only development, so artists and designers can deploy their creations to console without ever compiling the code.

So, here’s how to get started…

STEP 1: BECOME A REGISTERED PLAYSTATION OR XBOX DEVELOPER
Microsoft and Sony require you to register as a developer for their platforms before you can be granted access to source code or tools (such as ours) which target them.

To register with Sony: https://www.companyregistration.playstation.com

To register with Microsoft: http://www.xbox.com/en-us/Developers/id
Source: https://www.unrealengine.com/blog/playstation-4-and-xbox-one-now-supported
 
How would an indie dev benefit from having access to the source code? Doubt that they have the resources/knowledge to change the engine to fit their needs.
^^^^

you linked to this thread

unless something is up
He did that before Nirolak merged another thread, where that posts originates from, into this one ;)
 
How would an indie dev benefit from having access to the source code? Doubt that they have the resources/knowledge to change the engine to fit their needs.
Most might not, but there are some smart people who do understand source code. It's nice to have the option, if you run into a deadend, to be able to change it yourself instead of trying to get a company to do it for you. This is true in general, not just for specific ports.
 
Have they added back in GI now that Lionhead passed their GI tech over to them? I'd like to live in a current gen world where GI is the norm and not the exception.
Global Illumination has been on the engine since the beginning and was on UE3 since a few years ago.
Obviously you're talking about real time global illumination, but that's not as easy as you think :P Anyway, no, it's still not in the engine. I assume if they ever out it on the sbubscription build, it will be after a lot of debugging and improving things.
 
At no extra cost? That is crazy! A great time to be a dev.

I'm sure there is some kind of royalty once they release the game? Or is this free as in beer?
 
Bigger news is Linux/SteamOS support IMO although I am not sure if that is new news.

They were somewhat supported in the initial release, they just did some more work to make it better to the point they felt comfortable saying it's officially supported.
 
How would an indie dev benefit from having access to the source code? Doubt that they have the resources/knowledge to change the engine to fit their needs.
Even if they don't have the ability to alter the source — and they may not be allowed, even if they're capable — being able to examine it may help them to track down bugs, determine why a function doesn't work as they expected, etc.
 
Have they added back in GI now that Lionhead passed their GI tech over to them? I'd like to live in a current gen world where GI is the norm and not the exception.

Global Illumination has been on the engine since the beginning and was on UE3 since a few years ago.
Obviously you're talking about real time global illumination, but that's not as easy as you think :P Anyway, no, it's still not in the engine. I assume if they ever out it on the sbubscription build, it will be after a lot of debugging and improving things.

Dynamic GI has been in Unreal Engine 4 unofficially since public release through config activation. It's in beta testing and that is why it is not an option you can access by default but it's there through a CVar switch if you want to play with it. For those who don't know Lionhead's real-time GI (LPV) is similar in implementation to the Cryengine solution so it's not the original SVOGI technic from the game engine reveal.

If you have access to the UE4 you can check it out how to activate it:

https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA&highlight=Global+Illumination
 
Live twitch, testing Elemental Demo: http://www.twitch.tv/unrealengine

4.2 in 10 days? WOOOOOOOOOOOOOOOW !

They are uploading the lionhead GI provided in UE4 ! They got the code from Lionhead and they put it for Elemental Demo.

They told me that the Elemental Demo will compile and work for PS4.

They are trying to support PS Vita too.

Thye will release the infiltrator demo too.

Apex 2014 will be in 4.2
 
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