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Xbox 360 dead in Japan? (EDGE)

The Xbox 360's life appears to be coming to an end in Japan, with hardware sales falling, retailers beginning to turn their back on the console, and the system's last high-profile Japanese exclusive headed to PlayStation 3.

In June, Microsoft announced that Japanese Xbox 360 sales had finally passed 1.5 million units since the system's release in 2005, but that should not be taken as a sign that its fortunes are improving. Media Create data for the year to date puts Xbox 360 hardware sales at just 72,721 units, a drop of 46.7 per cent on the same period last year. Sales of its rival, Sony's PlayStation 3, have also fallen year on year, but only by 17.1 per cent, to 735,637 units.

The slump in sales has, we understand, caused many Japanese videogame retailers to contemplate dropping the Xbox 360 altogether. Geo, the nation's largest specialist retailer, is drastically scaling back its Xbox 360 business, and staff at electronics retailer Yamada Denki in Ikebukuro, Tokyo, confirmed that the company is removing hardware and software from the majority of its stores nationwide, and is selling off its remaining stock at a heavy discount. It will still sell the console and games, but only in selected stores where the system continues to be sufficiently popular.

In Tokyo's smaller, specialist stores, Xbox 360 consoles and games are beginning to appear in bargain bins, or "wagon sales". Games can be had for as little as ¥100 (79p), with one store selling the Halo: Reach hardware bundle for ¥9,980 (£79.30).

Perhaps the biggest indicator of the Xbox 360's struggles in Japan is the fate of The Idolmaster. Namco Bandai's pop-star management game, first released in arcades in 2005, was an Xbox 360 exclusive, its 2007 release reportedly causing a rush of new Xbox Live signups and a sharp increase in sales of Microsoft Points.

While PSP and DS releases followed, it was Microsoft's last high-profile console exclusive, and a sequel was released in February. It sold 34,621 copies in the week of its release, entering the Japanese all-formats chart at number ten, but the following week, it did not even make the top 40. The 2009 PSP release sold around 122,000 copies in its first week, and was in the top 40 for five weeks in total.

As such it was no surprise when, late last month, Namco Bandai announced that it would be porting Idolmaster 2 to PlayStation 3, with the Xbox 360 version's DLC included.

With mobile games increasingly popular in Japan - the sector's rise driven by mobile social networks like Gree and Mobage - cross-platform connectivity is becoming increasingly important as companies seek to protect their traditional sources of revenue.

Sony is becoming increasingly aware of this, with the upcoming Monster Hunter HD, the first game released for PS3 as part of the PSP Remaster series, allowing a single save file to be shared between PS3 and PSP. Microsoft, of course, has no portable console. With PSP still selling in huge numbers in Japan, and Vita set for release before the end of the year, it's little surprise that publisher eyes are drawn towards Sony: after all, cross-platform play means selling two games instead of one.

Kinect has done much to extend the 360's life in the west, sales of 8 million units in its first 60 days seeing it awarded a Guinness World Record, named the fastest-selling consumer electronics device of all time. In Japan, it was outsold on launch by PlayStation Move - no great surprise given PS3's far larger installed base - with one retailer saying shortly after launch that, far from helping sell the console to a wider audience, it was only being bought by existing Xbox 360 owners.

While the console's gradual disappearance from store shelves does not prevent gamers making their purchases online - indeed, it is our understanding that Amazon now handles a substantial proportion of Japanese Xbox 360 software sales - it does complicate things for Microsoft.

With an Xbox 360 successor widely accepted to be released in 2014, the firm may struggle to convince Japanese retailers to stock and prominently display the console when they have a decade's worth of proof that higher returns are available elsewhere.

Microsoft clearly still holds the Japanese market in high regard - just last month it appointed Takashi Sensui as head of the newly formed Interactive Entertainment Business (IEB), leaving him to focus almost exclusively on Xbox 360. While reports at the time implied a lighter load for Sensui - his previous remit also covered Windows and Office software - perhaps the reshuffle was in recognition of the onerous task he faces to revive the console's ailing fortunes.

Microsoft made a decent effort to establish the 360 in Japan early in the system's life, even managing to score quite a few notable exclusives, but it never seemed to reach beyond the hardcore and it's been clear that Japan has not been a priority for Microsoft in years. Now it looks as if the console is being phased out.

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ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Wonder what will happen to Cave? Stick to iPhones exclusively?
 
The Xbox 360 is doomed. They'll never recover from this. All the Japanese retailers shunning it could cost them as many as 17 sales a month.

Shit, Bill Gates is really going to have to tighten his belt after this.
 

Bisnic

Really Really Exciting Member!
In other news, the Xbox 360 is selling very well in the west and Microsoft doesn't care much.
 

PaNaMa

Banned
MS was convinced they needed Japan to be successful this (last) gen. JPN probably represented 1.5% of all X360 hardware sales, and maybe 0.5% of its software sales. Who need's 'em.

Now that MS knows better, I can't see them wasting anywhere near the resources on Japan this time around.
 

onken

Member
Poor hardware quality, very western centric-games (despite a handful of money-hatted RPGs) and generally lower uptake of online gaming meant this was inevitable. Will be interesting to see their strategy next gen.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
REV 09 said:
this gen is so weird.

America- Nintedo
Yurop- Nintendo
Japan- Nintendo
Fixed.

Unless you arent talkin about hardware sales.
 

harSon

Banned
Eh, they could have built a respectable fanbase in Japan if they had continued on the path they were on in 2007/2008 after the releases of Blue Dragon, Lost Odyssey, Eternal Sonata, Star Ocean 4, Tales of Vesperia, etc. They weren't dominating the industry by any means, but with each passing RPG that catered to Japanese audiences, they began to inch closer and closer to respectable hardware numbers. But then they gave up.
 

Totobeni

An blind dancing ho
Microsoft Should have kept their AAA JRPG exclusives strategy in Japan,the moment they abandoned that it was all over.
 

Cygnus X-1

Member
It did anyway much better than the original Xbox. And I don't think Microsoft cares so much, since the japanese videogaming market is slowly shrinking.
 

AAK

Member
PaNaMa said:
Now that MS knows better, I can't see them wasting anywhere near the resources on Japan this time around.

MS has unlimited resources compared to Sony. They never were aiming to be successful, they just wanted to limit the marketshare for Sony and I'm sure they'll try it again next gen.
 

Goldmund

Member
Hasn't the Xbox360 sold consistently -- albeit consistently low -- in Japan? It's a niche product. Considering that, it's doing fine.
 
If MS ever wants to take the region seriously, they are going to have to open 1st party studios that actually create and release games designed for the Japanese market. I know this flies in the face of their current scorched earth policy, but if they can open new studios for Kinect, they can open new studios for Japan. The region is not going to buy an American console with American design sensibilities with American AAA software when there is another console with all of the same games and better Japanese first party stuff, or Nintendo's constant alternatives.

It's the same problem they have in continental Europe, only magnified 100x over. Work on getting LIVE features that Japanese gamers actually care about. Work on creating unique software that Japanese gamers can get excited about. One money-hatted JRPG every 4 months was obviously not enough to maintain momentum. They could have built off of the Blue Dragon and Lost Odyssey franchises, but they allowed them to whither and die because they didn't do gangbuster numbers out of the gate.

Kinect would seem like something that Japanese gamers might enjoy, but again, there isn't any software designed specifically more the market. All the stuff they showed at TGS last year isn't even on the radar, and even then it only targets core gamers.
 

harSon

Banned
Goldmund said:
Hasn't the Xbox360 sold consistently -- albeit consistently low -- in Japan? It's a niche product. Considering that, it's doing fine.

You could say that about the system in 2005-2008, but since they basically gave up their system exclusive/timed exclusive JRPG strategy, the system has been selling like complete crap.
 
onken said:
Poor hardware quality, very western centric-games (despite a handful of money-hatted RPGs) and generally lower uptake of online gaming meant this was inevitable. Will be interesting to see their strategy next gen.
PS2 ahd dre and still sold. Also they gave japan lots of jrpg titles but they still dont buy it much just a boost. Seems like Microsoft stopped with the jrpg siunce it was only a temporary boost. I wonder if project draco and the other japan kinect games will do anything.
 

rvy

Banned
These people buy iDOLM@STER, Summer Session and have dinner with pillows of hentai, who gives a flying fuck.
 

onken

Member
MrSingh said:
Really? Where's this Halo Reach hardware bundle selling for under 10,000 yen? I want to pick up a few!

Yeah I was half tempted at that price, but with everything region locked, meh.
 

Kagari

Crystal Bearer
Totobeni said:
Microsoft Should have kept their AAA JRPG exclusives strategy in Japan,the moment they abandoned that it was all over.

They stopped going after support sometime near the end of 2008, and didn't look back since... outside of some Kinect games.
 

GorillaJu

Member
Bisnic said:
In other news, the Xbox 360 is selling very well in the west and Microsoft doesn't care much.
I highly doubt Microsoft looks at things in such a matter. As video game fans, everything to us is a competition so losing one but winning another looks to be a wash but to the corporations, they want every sale in every market they can get into.

Kinect was never going to help the video game market over here. People don't have big enough living conditions to just waste the kind space required for Kinect on a game system. Many people in MS's target market (16-35 year olds id wager) live in particularly small rooms, and to us it seems silly to remove the convenient compactness inherent in video games for unnecessary control mechanisms.

They simply haven't tackled the Japanese market in a way that resonates with the Japanese people. They'll continue having chances so long as they're willing to keep dumping money into it though.
 

Pyrrhus

Member
So, anyone care to speculate as to what this means about their future plans for Japan and their eventual new console?
 
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