gofreak said:I'm thinking emulated PD at high res + photoshop...it certainly doesn't look like a next-gen PD. I hope that ain't it.
well, don't worry. i cant believe you are even considering it :lol
4 days we'll see it hopefully!
gofreak said:I'm thinking emulated PD at high res + photoshop...it certainly doesn't look like a next-gen PD. I hope that ain't it.
gofreak said:I'm thinking emulated PD at high res + photoshop...it certainly doesn't look like a next-gen PD. I hope that ain't it.
bitwise said:well, don't worry. i cant believe you are even considering it :lol
4 days we'll see it hopefully!
Mama Smurf said:The wall does have that sort of plasticy look though which I'm coming to expect from the next gen.
Musashi Wins! said::lol :lol
Azih said:This will be just one extra layer of confusion.
"Xbox Live only has X% attach rate"
"Watchoo talking about, everyone has Live"
"No they don't, only Y% of people have signed up"
"Bah, Gold members are the only ones that count"
aaaaannd REPEAT.
What does WiFi ready mean? Assuming it doesn't mean it has WiFi built in (unlike the PSP), isn't a simple ethernet port enough for a system to be WiFi ready? Why the need to specify the WiFi thing?
Mama Smurf said:I'll assume you're laughing with me as I can't see why else it'd be funny. Though I can't really see why it's funny either way.
3rdman said:Why are some of you assuming that BC won't happen? If its a software solution, it wouldn't appear on the hardware spec list...Am I wrong?
Project Midway said:If it doesnt have built in wi-fi I guess "wi-fi ready" means it autoconfigs any standard USB wi-fi adapter.
Sweet... Xbox Live comes with a built-in GAF enhancerAzih said:This will be just one extra layer of confusion.
"Xbox Live only has X% attach rate"
"Watchoo talking about, everyone has Live"
"No they don't, only Y% of people have signed up"
"Bah, Gold members are the only ones that count"
aaaaannd REPEAT.
The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle
Fatghost28 said:BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.
Fatghost28 said:BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.
midnightguy said:dang....
can someone please make a seperate thread for Perfect Dark Zero? I really don't want PDZ discussion clogging up this thread, which is really for discussion about the specifications and LIVE 2.
small request.![]()
Pedigree Chum said:I want the former, I don't mind the latter. Come on MS, just include wi-fi in the system, it'll force Sony to do the same and I will be a very happy gamer![]()
Project Midway said:If it doesnt have built in wi-fi I guess "wi-fi ready" means it autoconfigs any standard USB wi-fi adapter.
Fatghost28 said:BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.
SantaCruZer said:well there is nothing to dicuss, that clearly wasn't PDZ
CaptainABAB said:Screw that - why should I pay for something I'm never going to use. I prefer landlines I know won't drop-out.
dem said:Because people dont want to run cable from their computer room to their living room?
3rdman said:Using your logic there is no way to connect the machine to a TV because no list of video outputs is listed.
If BC comes with the harddrive addon then why would they mention it here. Does the spec talk about the optional harddrive?Fatghost28 said:I want BC too, but you're grasping at straws here.
Xbox 1.5 indeed! :lolmidnightguy said:so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz
if so that gives Xbox360 10 times more pixels than Playstation2's *raw* fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.
or 20 times more than PS2's textured fillrate (1200M pixels)
and 25 times higher than Xbox's fillrate (932 Mpixels)
Seamless transition to Xbox Live account from Xbox to Xbox 360
Hardly, I'm assuming they will support for both consoles at the same time. Sure, it's a lot of data base activity, but still, they can do it.Dr_Cogent said:Does this mean that I can no longer use said account with the regular Xbox?
VictimOfGrief said:Hardly, I'm assuming they will support for both consoles at the same time. Sure, it's a lot of data base activity, but still, they can do it.
Nostromo said:Specs are good.. 3.2 Ghz * 8 * 3 = 76.8 GFlop/s![]()
I hope PS3 doubles this figure at least..
midnightguy said:so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz
If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.
or 20 times more than PS2's textured fillrate (1200M pixels)
and 25 times higher than Xbox's fillrate (932 Mpixels)
Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.
Exactly.Agent Icebeezy said:[Marv Albert]YES![/Marv Albert]
Drakken said:So, to those in the know- this is legit? I guess BlimBlim confirmed it.
There's what looks like a fact sheet thing about the Xenon later in that thread, along with this pic, showing the 360 and media center remote next to a Xbox:
![]()
The 360, upon booting up, will sprout tentacles, slither over to your Xbox, and absorb it into itself to take on added functionality. It will then convert any unused components or excess matter to delicious peanut brittle.Dr_Cogent said:Does this mean that I can no longer use said account with the regular Xbox?
Dr_Cogent said:I would say dream on. The difference between their launch dates would probably say it ain't happenin.
Apharmd Battler said:Is this pic for real?! If so OUTSTANDING!!! I can't wait to get my hands on the XBox360!!
I think your number are a bit too high, but then I don't have raw fillrate informations. The GPU sure looks like quite a beast though.midnightguy said:so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz
If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.
or 20 times more than PS2's textured fillrate (1200M pixels)
and 25 times higher than Xbox's fillrate (932 Mpixels)
Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.
gofreak said:PS3's CPU would only need 4SPEs at the same clockrate to be 1.75x. My expected setup of 6SPEs, at that same clockrate (3.2Ghz) would yield 2.4x the difference. It's very doable, in fact even that 3x figure that's been floating around, for the CPU side at least, looks more feasible if the X360 figure is 76.8Gflops (though it may be 96Gflops if there's a FPU lying around on those cores).
Koshiro said::lol :lol :lol
Poor MS, leakier than a sieve.
Blimblim said:I think your number are a bit too high, but then I don't have raw fillrate informations. The GPU sure looks like quite a beast though.