• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Xbox 360 Specifications! - LIVE 2 info

gofreak said:
I'm thinking emulated PD at high res + photoshop...it certainly doesn't look like a next-gen PD. I hope that ain't it.


well, don't worry. i cant believe you are even considering it :lol

4 days we'll see it hopefully!
 
gofreak said:
I'm thinking emulated PD at high res + photoshop...it certainly doesn't look like a next-gen PD. I hope that ain't it.

That shot wouldn't be impressive for this gen. Rare might take forever to relaese a game, but when they do, the graphics are always bleeding edge awesome (look at Conker). I expect the same from PD0.
 
bitwise said:
well, don't worry. i cant believe you are even considering it :lol

4 days we'll see it hopefully!

Or sooner! Edge, tomorrow, hopefully!

I was just put off by the wall texture and seemingly higher res..they're easily explainable, seemingly though. I just keep an open mind about all X360 rumours now! ;)
 
Azih said:
This will be just one extra layer of confusion.

"Xbox Live only has X% attach rate"
"Watchoo talking about, everyone has Live"
"No they don't, only Y% of people have signed up"
"Bah, Gold members are the only ones that count"

aaaaannd REPEAT.

oh yeah of course. I misread your post. I thought you ment it will not be possible to judge Silver subs.

Anyone care to clarify this to me?

What does WiFi ready mean? Assuming it doesn't mean it has WiFi built in (unlike the PSP), isn't a simple ethernet port enough for a system to be WiFi ready? Why the need to specify the WiFi thing?
 
dang....

can someone please make a seperate thread for Perfect Dark Zero? I really don't want PDZ discussion clogging up this thread, which is really for discussion about the specifications and LIVE 2.


small request. :)
 
3rdman said:
Why are some of you assuming that BC won't happen? If its a software solution, it wouldn't appear on the hardware spec list...Am I wrong?


BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.
 
Project Midway said:
If it doesnt have built in wi-fi I guess "wi-fi ready" means it autoconfigs any standard USB wi-fi adapter.

I want the former, I don't mind the latter. Come on MS, just include wi-fi in the system, it'll force Sony to do the same and I will be a very happy gamer :)
 
Azih said:
This will be just one extra layer of confusion.

"Xbox Live only has X% attach rate"
"Watchoo talking about, everyone has Live"
"No they don't, only Y% of people have signed up"
"Bah, Gold members are the only ones that count"

aaaaannd REPEAT.
Sweet... Xbox Live comes with a built-in GAF enhancer
 
The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle

Does this mean that it can't do 96 pixel shader ops per cycle? I.e if you aren't using it for vertex ops too, then half its potentia is wasted - its designed to do one vertex and one pixel shader per cycle?

If so, would that make a pixel shader only GPU more powerful given the same specs? Is there much room for manouevre in there for NVidia?
 
Fatghost28 said:
BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.

It could still be undecided (and that was the latest rumour about it). Let's wait and see..
 
Fatghost28 said:
BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.

You can emulate the console with a 100% software solution but obviously it needs to have the raw power to do that. I'm still hoping that there's BC
 
midnightguy said:
dang....

can someone please make a seperate thread for Perfect Dark Zero? I really don't want PDZ discussion clogging up this thread, which is really for discussion about the specifications and LIVE 2.


small request. :)

well there is nothing to dicuss, that clearly wasn't PDZ
 
Pedigree Chum said:
I want the former, I don't mind the latter. Come on MS, just include wi-fi in the system, it'll force Sony to do the same and I will be a very happy gamer :)

Screw that - why should I pay for something I'm never going to use. I prefer landlines I know won't drop-out.
 
Project Midway said:
If it doesnt have built in wi-fi I guess "wi-fi ready" means it autoconfigs any standard USB wi-fi adapter.

Why are u specifing "USB"? Aren't there Ethernet adapters too that would need to be configured?

Sorry to bother you but even if I got WiFi at home I just use it for the PSP and my laptop (with built in WiFi) and don't know shit about what's needed to have a console connected wirelessly.

In other words, "ready" would just mean there is a software in there that lets you configure a wireles router (setting SSID or whatever)?
 
I'm assuming "ready" means you still need a WAP to connect it to. I'd be surprised if it isn't built into the box like all laptops these days.
 
Fatghost28 said:
BC is a hardware feature, even if it is done through software. If MS did have BC, they would certainly mention it in official spec/feature sheets. And it's a big enough issue that anyone who was willing to leak insider info would certainly want to mention BC is happening.

Using your logic there is no way to connect the machine to a TV because no list of video outputs is listed.
 
CaptainABAB said:
Screw that - why should I pay for something I'm never going to use. I prefer landlines I know won't drop-out.

Because people dont want to run cable from their computer room to their living room?
 
dem said:
Because people dont want to run cable from their computer room to their living room?

my WAP is in my living room, with 6ft of cable to my xbox. My PC is the one with the wifi card in.

So as the guy above said, screw that - make it optional and charged for.
 
Hardware sounds great.. but damn, Xbox Live is just going to the next level. Damn, this is why I love having a software company giant like MSFT... they can really push the limits of the software side of things like Xbox Live. Yummmz.
 
Using my iPod (i.e. portable devies) to move music to my X360 is win. I wanted this so bad for Xbox as I have pretty much my entire music catalogue on my iPod, and just keep my CD's for archival purposes.
 
Fatghost28 said:
I want BC too, but you're grasping at straws here.
If BC comes with the harddrive addon then why would they mention it here. Does the spec talk about the optional harddrive?
 
so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz



If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.

or 20 times more than PS2's textured fillrate (1200M pixels)


and 25 times higher than Xbox's fillrate (932 Mpixels)


Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.
 
midnightguy said:
so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz



if so that gives Xbox360 10 times more pixels than Playstation2's *raw* fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.

or 20 times more than PS2's textured fillrate (1200M pixels)


and 25 times higher than Xbox's fillrate (932 Mpixels)
Xbox 1.5 indeed! :lol
 
Dr_Cogent said:
Does this mean that I can no longer use said account with the regular Xbox?
Hardly, I'm assuming they will support for both consoles at the same time. Sure, it's a lot of data base activity, but still, they can do it.
 
VictimOfGrief said:
Hardly, I'm assuming they will support for both consoles at the same time. Sure, it's a lot of data base activity, but still, they can do it.

[Marv Albert]YES![/Marv Albert]
 
Nostromo said:
Specs are good.. 3.2 Ghz * 8 * 3 = 76.8 GFlop/s :D
I hope PS3 doubles this figure at least..

I would say dream on. The difference between their launch dates would probably say it ain't happenin.
 
midnightguy said:
so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz



If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.

or 20 times more than PS2's textured fillrate (1200M pixels)


and 25 times higher than Xbox's fillrate (932 Mpixels)


Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.

ALUs are not pipes. May not even be able to talk about pipelines with this architecture, not sure. In recent cards there have been 2 ALUs per shader, so..
 
Drakken said:
So, to those in the know- this is legit? I guess BlimBlim confirmed it.

There's what looks like a fact sheet thing about the Xenon later in that thread, along with this pic, showing the 360 and media center remote next to a Xbox:

X2j.jpg


Is this pic for real?! If so OUTSTANDING!!! I can't wait to get my hands on the XBox360!!
 
Dr_Cogent said:
Does this mean that I can no longer use said account with the regular Xbox?
The 360, upon booting up, will sprout tentacles, slither over to your Xbox, and absorb it into itself to take on added functionality. It will then convert any unused components or excess matter to delicious peanut brittle.
 
Dr_Cogent said:
I would say dream on. The difference between their launch dates would probably say it ain't happenin.

PS3's CPU would only need 4SPEs at the same clockrate to be 1.75x. My expected setup of 6SPEs, at that same clockrate (3.2Ghz) would yield 2.4x the difference. It's very doable, in fact even that 3x figure that's been floating around, for the CPU side at least, looks more feasible if the X360 figure is 76.8Gflops (though it may be 96Gflops if there's a FPU lying around on those cores).
 
Will they be selling the remote separately? I hope it's boxed in with the system. MMMmmm X360 media center :)

So far so good, X360 is looking like an overall AWESOME system. If the games are up to snuff, I'm so in.
 
midnightguy said:
so peak fillrate is... 24 Gpixels / 24 Gigapixels / 24,000 Mpixels when not running vertex shaders --
derived from: 48 pipes @ 500 MHz



If so -- that gives Xbox360...lets see... 10 times more pixels than Playstation2's *raw* untextured fillrate (2400 Mpixels) combined with vastly, vastly superior pixel quality / more features / functions / effects.

or 20 times more than PS2's textured fillrate (1200M pixels)


and 25 times higher than Xbox's fillrate (932 Mpixels)


Panajev, Kleegamefan, Fafalada, BlimBlim, do I have that about right? or not.
I think your number are a bit too high, but then I don't have raw fillrate informations. The GPU sure looks like quite a beast though.
 
gofreak said:
PS3's CPU would only need 4SPEs at the same clockrate to be 1.75x. My expected setup of 6SPEs, at that same clockrate (3.2Ghz) would yield 2.4x the difference. It's very doable, in fact even that 3x figure that's been floating around, for the CPU side at least, looks more feasible if the X360 figure is 76.8Gflops (though it may be 96Gflops if there's a FPU lying around on those cores).

I'm no techie so excuse my ignorance if I make no sense.

I think there is a tendancy to compare CPUs to CPU's instead of to its GPU and the combined power of the systems. In the PS3 (again, not a techie) its CELL that'll be doing most of the graphic calculations and (i'm guessing) that Nvidia's GPU will be there as a compliment to smooth out the graphics and/or add some effects that CELL can't do.

OTOH, the X360 seems more balanced. The GPU is where all the graphic calculations will occur and its CPU is there as a compliment to take on the extra tasks of sound, IO, AI, etc.

I guess what I'm trying to say is that it might make more sense to compare Sony's Cell to X360's GPU and I would be very curious to know how total Gflops of each system compare.
 
hugely and badly photoshopped. That image is so bad I'd be ashamed if I was the author. the poor bastard not only didn't make it to scale, but he also stood it on it's back, wich is from where the cables will stick out, it wouldn't stand on that side. The unit is meant to stand on it's side opposide the HD (the back thing)
 
Blimblim said:
I think your number are a bit too high, but then I don't have raw fillrate informations. The GPU sure looks like quite a beast though.

yeah.

actually, now I am starting to think that the peak fillrate is more like:
12 Gpixels / 12 Gigapixels / 12,000 Mpixels per second, again when only doing pixel stuff and not any vertex stuff -- derived from 24 pipes @ 500 MHz


because, 48 pipelines is probably not really full pipes. these are smaller sub-units of pipes, where probably 2 of these are like 1 pipeline. so really its 24 pipelines in total. this compares to current highend ATI PC cards which have 22 pipes in total (6 vert + 16 pixel)


would this be more right?

and yes I realize that with 'unified shader architecture' the normal concept of pipelines is tossed out the window, or at least re-arranged.
 
Top Bottom