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Xbox 360 Specifications! - LIVE 2 info

nice specs. i was going off the 3.0GHz number, good to see a 200MHz boost per core. guess the ram upgrade was expected, good to see it confirmed though. and the ATI card sounds like a beast. free live eh? good to MS covering all the bases this time around. and am i mistaken or is the hard drive standard? pretty damn good if true.
 
This access to MMOs, is that refering to 360 versions or pre-existing PC ones, or both? I'm assuming keyboard and mouse with be used in those USB slots. This is intriguing the hell out of me
 
So what happened to the Wireless Lan gaming? "Wi-Fi ready" doesn't exactly elaborate on that little matter. Looks pretty good otherwise but there was still no mention of dedicated gaming servers for non-MMO's either. Very feature heavy for a non integrated HD or BC system.
 
Found the source of this info and didn't notice it posted yet

http://www.activewin.com/xbox/articles/2005/2.shtml

which according to http://ve3d.ign.com/articles/611/611295p1.html?fromint=1

is from the new issue of PLAY magazine

0xbox3601jc.jpg
 
So the 20 gig removable hdd is confirmed. Will this be in all models? Hope i can buy a bigger one. I want to do some dvring...!
 
Nostromo said:
Unfurtunately you're not right.
R500 has NOT 48 pixel pipelines, it has 48 ALUs and 8 ROPs.
That means R500 can't output more than 8 pixels per clock, even if ALUs running a 'simple' shader can output more than 8 pixels per clock R500 can't write out all these pixels and ALUs will simply stall.
The good news is that R500 can output 8 pixels per clock even when 4x MSAA is on (with 32 bits render targets and alpha blending off)
Fillrate is 4 GigaPixel/s ;)


You took some of the words out of my mouth, DAMN YOU ALL TO HELL :D

Fillrate on X360 is 4GP/sec but that is with FREE ANTI-ALIASING and on most of your TVs (480i) that resize filter-thingy will probably give you some free SuperSampling on top of that!!!

Can you say

K
L
E
E
N

A
$
$

T
E
X
T
U
R
E
S
?
?


Yeah....I thought you could :D :D :D

IMO, I would think that if you could somehow turn off AA in X360 games, you would probably get closer in reality to that 16Gigapixel Xbox figure :lol .....again, how foolish would microsoft look if X360 performance was slightly above the 300 million (micro) polygons per second/ 120Gigaflop numbers they gave for the Xbox back in 2001 :D


gofreak said:
b) A PS3 CPU handling vertex shading would still, I think, have more power left over than the entire X360 CPU (dedicating 2 or 3 SPEs to vertex shading would probably be "enough").

c) This would leave the PS3 GPU to dedicate all its logic - probably as much as X360's entire GPU at least - entirely on pixel shading..which would make the most difference visually. Again, though, I don't think the GPU will be a pixel shader only.

d) The X360 core may not be getting away scott-free from vertex work - a MS patent talked about using one of the cores as a geometry processor. This would likely be optional for developers though.


All this is likely true, BUT (big but) one big downside would be the memory bandwidth and/or data latency required in that process of sending verex data from CELL to GPU......we know Rambus FlexI/O has plenty of memory bandwidth (45GB/sec outbound from CELL to the GPU, 32GB/sec inbound from the GPU to CELL and 77GB/sec aggrigrate bandwidth for reads and writes) but how big a chunk of that 45GB/sec Cell=>GPU will be SOLELY vertex stuff.....possibly a whole lot...

As expected, R500 is pretty baddass, with ~32MB/sec memory bandwidth that although will also have to be shared with XeCPU, won't have to share vertex data with it either....which it may in the PS3.....we will just have to wait and see on that one :/

All in all, I am getting strong GameCube vibes (nimble, efficient hardware) from X360, which is a good thing :D
 
Kleegamefan said:
You took some of the words out of my mouth, DAMN YOU ALL TO HELL :D

Fillrate on X360 is 4GP/sec but that is with FREE ANTI-ALIASING and on most of your TVs (480i) the resize filter will probably give you some free SuperSampling on top of that!!!

Can you say

K
L
E
E
N

A
$
$

T
E
X
T
U
R
E
S
?
?


Yeah....I thought you could :D :D :D

IMO, I would think that if you could somehow turn off AA in X360 games, you would probably get closer in reality to that 16Gigapixel Xenon figure :lol .....again, how foolish would microsoft look if X360 performance was slightly above the 300 million (micro) polygons per second/ 140 or 120Gigaflop numbers they gave for the Xbox back in 2000 :D





All this is likely true, BUT (big but) one big downside would be the memory bandwidth required in that process of sending verex data from CELL to GPU......we know Rambus FlexI/O has plenty of memory bandwidth (45GB/sec outbound from CELL to the GPU, 32GB/sec inbound from the GPU to CELL and 77GB/sec aggrigrate bandwidth for reads and writes) but how big a chunk of that 45GB/sec Cell=>GPU will be SOLELY vertex stuff.....possibly a whole lot...

As was expected, R500 is pretty baddass, with ~32MB/sec memory bandwidth that although will also have to be shared with XeCPU, won't have to share vertex data with it either....which it may in the PS3.....we will just have to wait and see on that one :/

All in all, I am getting strong GameCube vibes (nimble, efficient hardware) from X360, which is a good thing :D

FIXES :)
 
Ooops, my bad :)

MS, seems to have backed themselves into a corner with the original Xbox specs, hence the <1 Teraflop figure they gave for X360 at GDC 2005 :lol
 
Very late to this party - I was in bed.

AWESOME:

512 MB RAM (people were so worried about 256MB)
>3.0GHz clock speed (esp. after rumours were saying even lower than 3.0)
confirmed ability for 4 controllers (even if they have to be wireless)
ability to use some LIVE features without paying a subscription - like level downloads
free LIVE weekends!

A BIT DISAPPOINTING:

<3.5GHz clock speed
20GB hard drive, no mention of higher capacity options or recording TV
can't plug in old Xbox controllers
can't record DVDs
already graphical power sounding "limited" based on speculation in this thread

SUCKY SUCK SUCK
No BC mentioned so probably not happening but still hope

Overall I give it B+ based on current info. Would bump that up to an "A-" if BC is confirmed later and "A" if you can get larger HDs.
 
byproduct said:
Very late to this party - I was in bed.

AWESOME:

512 MB RAM (people were so worried about 256MB)
>3.0GHz clock speed (esp. after rumours were saying even lower than 3.0)
confirmed ability for 4 controllers (even if they have to be wireless)
ability to use some LIVE features without paying a subscription - like level downloads
free LIVE weekends!

A BIT DISAPPOINTING:

<3.5GHz clock speed
20GB hard drive, no mention of higher capacity options or recording TV
can't plug in old Xbox controllers
can't record DVDs
already graphical power sounding "limited" based on speculation in this thread

SUCKY SUCK SUCK
No BC mentioned so probably not happening but still hope

Overall I give it B+ based on current info. Would bump that up to an "A-" if BC is confirmed later and "A" if you can get larger HDs.



yeah I could easily say the same things. easily. really i could, and would.

im just thankful for the 512 MB RAM.. a real blessing for those developers, and ultimately us the gamers. :D
 
Yeah, I am pretty excited too....

The reports of free Live, 512MB ram and the triple core 3.2Ghz XeCPUs are great stuffs...

As usual, R500 is the showstopper in this hardware.....it just sounds so awesome :D
 
Kleegamefan said:
Yeah, I am pretty excited too....

The reports of free Live, 512MB ram and the triple core 3.2Ghz XeCPUs are great stuffs...

As usual, R500 is the showstopper in this hardware.....it just sounds so awesome :D

I think the question from all of the tech-impaired is: will it produce 1st gen graphics that surpass Half Life 2 and Far Cry?
 
3 symmetrical cores at 3.2 GHz each

I just can't see this being the case. And if it is, Apple just got screwed, and the Xbox 360 costs $1000. Or, more likely, MS is losing a TON of cash on each unit.
 
newsguy said:
I think the question from all of the tech-impaired is: will it produce 1st gen graphics that surpass Half Life 2 and Far Cry?

R500 will *most likely* have some graphic features(WGF1.0+some other stuff) no current desktop GPUs (X850/GF 6800U) have...

The memory bandwidth in X360 is much faster than PCI-X

XeCPU points and laughs at desktop CPUs


The answer to your question is:probably.....

By the by, you will probably be able to make a direct comparison against high-end PC games via the X360 versions of Prey, Quake 4 and Call of Doodie 2 :)
 
Dr_Cogent said:
Hell, how do we know it wasn't leaked on purpose.

MS is the king of marketing.


:lol :lol

Nope. It's gotten bad. They couldn't have wanted this much to pop out.

Just about all they've got left (beside fixes to some minor details in the leaks) are the games themselves. (which will include exclusive, or at least new to the Xbox, signings)
 
newsguy said:
I think the question from all of the tech-impaired is: will it produce 1st gen graphics that surpass Half Life 2 and Far Cry?

There's no reason not to. It's just up to the developers.

vitaflo said:
3 symmetrical cores at 3.2 GHz each

I just can't see this being the case. And if it is, Apple just got screwed, and the Xbox 360 costs $1000. Or, more likely, MS is losing a TON of cash on each unit.

These aren't the same types of chips. Apple overprices their shit. MS is going to lose a lot of money up front, but so will everyone else next-gen.
 
Kleegamefan said:
R500 will *most likely* have some graphic features(WGF1.0+some other stuff) no current desktop GPUs (X850/GF 6800U) have...

The memory bandwidth in X360 is much faster than PCI-X

XeCPU points and laughs at desktop CPUs


The answer to your question is:probably.....

By the by, you will probably be able to make a direct comparison against high-end PC games via the X360 versions of Prey, Quake 4 and Call of Doodie 2 :)

That's what I'm talking about. Thx Klee.
 
vitaflo said:
3 symmetrical cores at 3.2 GHz each

I just can't see this being the case. And if it is, Apple just got screwed, and the Xbox 360 costs $1000. Or, more likely, MS is losing a TON of cash on each unit.


Since there are NO G5 PROCESSORS IN X360, Apple is just fine...

The future of CPUs, both desktop and consoles, is multi-core...

By all accounts, Revolution, PS3 and X360 all have multi-core CPUs (all developed by IBM, as it so happens)
 
vitaflo said:
3 symmetrical cores at 3.2 GHz each

I just can't see this being the case. And if it is, Apple just got screwed, and the Xbox 360 costs $1000. Or, more likely, MS is losing a TON of cash on each unit.
Or the custom CPU cores have very little in common with the PPC970 beyond the basic instruction set, and aren't really comparable at all.

Oh, and it's Apple _customers_ who get screwed (i'm writing this from an ibook, so i have first-hand knowledge of it ;) ).
 
newsguy said:
I think the question from all of the tech-impaired is: will it produce 1st gen graphics that surpass Half Life 2 and Far Cry?
not by itself as such, no. actual humans would have to program the games.
 
Kleegamefan said:
Since there are NO G5 PROCESSORS IN X360, Apple is just fine...

The future of CPUs, both desktop and consoles, is multi-core...

By all accounts, Revolution, PS3 and X360 all have multi-core CPUs (all developed by IBM, as it so happens)

What is the X360 chip based off of? I'm assuming it's based off the POWER architecture correct? Any info here would be appreciated. I still can't see how a tri-core IBM chip at 3.2Ghz is anything but $$$$$, unless it's really dumbed down.
 
All I gotta add is that if these Xbox specs are all true, the 360 is one smartly designed and powerful console. With MS software development tools we can be seeing great things out of the 360! :D
 
vitaflo said:
What is the X360 chip based off of? I'm assuming it's based off the POWER architecture correct? Any info here would be appreciated. I still can't see how a tri-core IBM chip at 3.2Ghz is anything but $$$$$, unless it's really dumbed down.
well, you are correct in assuming they are losing a lot of money.
 
I don't have time to look through this thread. Can someone please answer this question for me? Is Xbox360 going to be backwards compatible or not?
 
Mrbob said:
All I gotta add is that if these Xbox specs are all true, the 360 is one smartly designed and powerful console. With MS software development tools we can be seeing great things out of the 360! :D

What's so different from what we already knew about that was released here. It looks amazingly like the specs that we've had for the good part of a year, minus the bumped up memory and a couple of other smaller specs.

The CPU, GPU, wireless controllers, removable harddrive, media are all pretty much exactly what we've been talking about for months and months. And that some have categorized (somewhat prematurely and with a good level of ignorance) as being inferior to the PS3 by a pretty good margin.

It's great to get some confirmations, but I don't quite see the megaton here.
 
PD0 better knock my socks off. Im going into this expecting to be underwhelmed

Convince me to buy my first console at launch MS :D.

sonycowboy said:
It's great to get some confirmations, but I don't quite see the megaton here.
You can always count on good ol cowboy to downplay excitement, no matter how small, over something non Sony :lol
 
Mrbob said:
All I gotta add is that if these Xbox specs are all true, the 360 is one smartly designed and powerful console. With MS software development tools we can be seeing great things out of the 360! :D

Its still going to be the weakest if the others will only be released next year...........
 
just think -- in a matter of months, we will begin to seriously discuss the development of the 3rd generation Xbox, just as Xbox2 was discussed in late 2001-early 2002 :lol
 
Ryudo said:
negative, that was last gen.
nah, those XeCPUs are costing them a lot, combined w/ the ATI gpu. but im sure the business model is projected to earn profit much earlier in the xenon lifecycle, as opposed to the xbox.
aside from nintendo, everybody will always lose money on hardware initially.
 
sonycowboy said:
What's so different from what we already knew about that was released here. It looks amazingly like the specs that we've had for the good part of a year, minus the bumped up memory and a couple of other smaller specs.

The CPU, GPU, wireless controllers, removable harddrive, media are all pretty much exactly what we've been talking about for months and months. And that some have categorized (somewhat prematurely and with a good level of ignorance) as being inferior to the PS3 by a pretty good margin.

It's great to get some confirmations, but I don't quite see the megaton here.

I'm just excited to see that the 360 hasn't been downgraded much at all. No megaton here except the one you are making up. Keep your damn sony spin away. :D

Anyway, with specs like these I don't know how you can even comment the Xbox 360 will be inferior to the PS3 by a fair margin when we know jack about the PS3.
 
vitaflo said:
3 symmetrical cores at 3.2 GHz each

I just can't see this being the case. And if it is, Apple just got screwed, and the Xbox 360 costs $1000. Or, more likely, MS is losing a TON of cash on each unit.


Gosh, going by that logic and what Sony is putting in the PS3 (processor-wise), you Apple users are really getting screwed. :-p
 
Beezy said:
Somebody? I don't want to have to make a thread for one question.


It really doesn't seem likely, but we all want it to be...so we're all clinging to hope that it somehow will be.
 
sonycowboy said:
:lol :lol

Nope. It's gotten bad. They couldn't have wanted this much to pop out.

Just about all they've got left (beside fixes to some minor details in the leaks) are the games themselves. (which will include exclusive, or at least new to the Xbox, signings)
And 2 weeks from now no one will give a damn.
 
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