Xbox's handheld 'Pembrooke' has been sidelined (for now), as Microsoft doubles down on Windows 11 PC gaming handheld optimization

There's not much data to support that, really. For one, both God of War Ragnarok and Spider-Man 2 had better opening sales and legs all around, is there much ground to suggest any drops here and there outside of Horizon Forbidden West, which we know was heavily impacted by PS Plus?

Of course GOWR and SM2 had better openings than the previous games; they were sequels to beloved titles that sold a ton of copies. But when I say they are selling less, I mean in respect to the original games they are sequels to.

It's in no way suggesting they have severely undersold. As to if/when they will match or exceed the numbers of the previous entries, we'll have to wait until that event happens.

Yeah, I think you have a completely different perception compared to how people generally viewed SCE's first-party efforts in the PS3 generation:


Doesn't this all sound eerily similar to the Astro Bot discourse last year?

Convenient to only go as far back as the 2nd half of PS3 gen which is when the more heavy story-driven mature games from 1P really began taking hold. It's also worth remembering that some of Sony's 1P game choices that gen were in response to 360 competition and its helping popularize gritty FPS games and Western AAA in general, which tended to be more mature-focused and story-driven.

If you go back to PS2 and PS1, Sony 1P (either from internal teams or 3P co-development) had that balance I was referring to. But you'll also notice, a lot of the balance to the mature-side games, came from non-Western studios. Whether that be studios like Japan Studio or whoever worked on games like Tomba! and Parappa, the balance among 1P was there. Same in terms of genre spread.

It's only in the back half of PS3 gen when the balance started tipping more strongly in favor for the mature cinematic story-driven games and less focus on a wider range of genres. During PS4, by 2015 or so the transformation in balance was mostly complete, and would be cemented by 2016/2017. Games like Astro Bot and the rumored 2.5D God of War spinoff are SIE's attempts at re-establishing a balance that's been at the heart of the brand, because it was there with PS1 and again with PS2.

They need to center that balance around 1P efforts (either internal studios or with 3P w/ IP SIE own) and preferably as platform/ecosystem exclusives to their own hardware, because like I was saying in replying to ProtoByte ProtoByte the key to PlayStation's success has always been a mix of having a huge range of 3P multiplats AND having a strong range of exclusive games covering many different genres & niches.

In the past, PlayStation was able to rely on defacto exclusives from 3P because of massive install base differences and more fully divergent audiences between console and PC. However, that well's been drying up fast because of strategic growth from Nintendo and growth of PC platforms like Steam which has convinced almost every console-centric 3P to prioritize Day 1 releases across console & Steam, because the audience crossover is much higher these days than even 10 years ago, let alone earlier.

Also, don't you guys think that having yet another discussion about SIE's long-term strategy in a thread about cancelled Xbox hardware is a little bit too much? ProtoByte ProtoByte thicc_girls_are_teh_best thicc_girls_are_teh_best

Maybe 😜. Sometimes it's hard to not draw associations, but to me strategies and influences of one platform can have effects on another, which is why I usually somehow end up talking about multiple systems in relation to each other even if the thread topic is on just one.

But, I'll try making this the last PS-focused post ITT. If ProtoByte ProtoByte or anyone else wants to continue the PS side of discussion, hopefully they can make a new thread or we can just continue it in DM replies. Didn't mean to derail things off-track :/

Yeah I just learned about those games not working days ago. For me it tanked the whole strategy. My initial thought was that SteamOS would steamroll the whole industry. Eventually. Only negative thing I learned while using my Steam Deck as a living room PC is that doing modding is not as easy as on Windows, the OS itself is super stable.

Chances are modding being more difficult is why Steam OS is a more stable OS ;)

But as it is I don't think they'll even really 5 million sold devices. It'll be super niche.

I don't think that'll remain the case, insofar as incompatibilities with EGS, Fortnite and the such. Valve will probably find ways around it with Proton compatibility layer improvements and further improvements to Steam OS. It's worth remembering that in many ways, we're still in the early days of some of this stuff, there's a long way to go.

And it's that which is a reason I have more faith in Valve than, say, Microsoft, to ultimately deliver. Valve have shown they have patience for the long-term and can make smart investments to grow something into an unquestionable success, because that's what Steam is today. Microsoft spent 20 years in the traditional console gaming space going from initial promise (OG Xbox) to legitimate success (360, first few years), to questionable choices with longer-term ramifications almost immediately after hitting big success (360, last few years), to a gradual decline (XBO), to a full-on crash out (Xbox Series).

All of that within roughly the same span of time as Valve's been growing Steam.

Even if they don't fully work out ways to address access to stuff like Fortnite or COD, as long as Valve do everything else right I don't see why the market for Steam devices can't grow at least 5-6x where it's currently at, over the next 5-6 years. They can always leverage a subset of the Steam audience and continue working with OEMs to help build better retail distribution (probably the #1 limiter to Steam Deck sales currently) and advertising presence. They've got a lot to work with.

Anyhow, right now I just want a more convenient way to play PC games on TV from different stores. I currently boot into Steam big picture mode and while it's great for 90% of the games I'm playing it is super annoying for the last 10%. You have to add non-Steam games manually outside of big picture mode and can't see playtime and no achievements earned or screenshots either. It's really not good enough at all. And going Steam-only is not an option.

Playnite is the closest solution for multi store usage that I have any experience in. It's good, but feels janky compared to Steam. Though it was a while since I used it, might be better now I guess. I don't understand why there isn't more apps like that. Would be awesome with a frontend similar to Retropie and Emulation Station on Windows where you can flick through the different launchers and your libraries just using a controller and never have to go out to Windows.

Who knows, hopefully that's something Valve brings to Steam OS in the near future. Or maybe, Microsoft implements that with their next Xbox devices. Maybe both do something akin? Lots of possibilities.
 
Of course GOWR and SM2 had better openings than the previous games; they were sequels to beloved titles that sold a ton of copies. But when I say they are selling less, I mean in respect to the original games they are sequels to.

It's in no way suggesting they have severely undersold. As to if/when they will match or exceed the numbers of the previous entries, we'll have to wait until that event happens.
No, my point is that they are literally selling better.
Convenient to only go as far back as the 2nd half of PS3 gen which is when the more heavy story-driven mature games from 1P really began taking hold. It's also worth remembering that some of Sony's 1P game choices that gen were in response to 360 competition and its helping popularize gritty FPS games and Western AAA in general, which tended to be more mature-focused and story-driven.

If you go back to PS2 and PS1, Sony 1P (either from internal teams or 3P co-development) had that balance I was referring to. But you'll also notice, a lot of the balance to the mature-side games, came from non-Western studios. Whether that be studios like Japan Studio or whoever worked on games like Tomba! and Parappa, the balance among 1P was there. Same in terms of genre spread.
Tomba! is not a Sony game. That's honestly all I have or want to say, lol.
 
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According to what? I can practically guarantee that Spider-Man 2 hasn't and won't outsell SM1.
Marvel's Spider-Man (PS4) sales after 3 / 80 / 325 days: 3.3M / 9M / 13.2M
Marvel's Spider-Man 2 (PS5) sales after 1 / 11 / 107 days: 2.5M / 5M / 10M

God of War (PS4) sales after 3 / 31 / 1,220 days: 3.1M / 5M / 19.5M
God of War Ragnarök (PS4/PS5) sales after 5 / 75 / 375 days: 5.1M / 11M / 15M

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Chances are modding being more difficult is why Steam OS is a more stable OS ;)
More likely it's just because 99% of the market and modding community are using Windows. Compare it to modding Gamepass games, that's also more difficult than Steam games which is 99% of the market. Being an outlier has it's disadvantages.

Who knows, hopefully that's something Valve brings to Steam OS in the near future. Or maybe, Microsoft implements that with their next Xbox devices. Maybe both do something akin? Lots of possibilities.
Yeah who knows. As of right now it seems like all the big players are struggling to add accounts from other stores. It's very frustrating tbh.
 
According to what? I can practically guarantee that Spider-Man 2 hasn't and won't outsell SM1.
Not yet at least, but before Helldivers 2 released, Spiderman 2 was the fastest selling Playstation IP. Gow Ragnarok held the record before that....

I See You Nod GIF by Yellowstone


It'll get there eventually. When GOW 2018 and Spiderman 1 released, the PS4 a bigger install base then the PS5.
 
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Marvel's Spider-Man (PS4) sales after 3 / 80 / 325 days: 3.3M / 9M / 13.2M
Marvel's Spider-Man 2 (PS5) sales after 1 / 11 / 107 days: 2.5M / 5M / 10M

God of War (PS4) sales after 3 / 31 / 1,220 days: 3.1M / 5M / 19.5M
God of War Ragnarök (PS4/PS5) sales after 5 / 75 / 375 days: 5.1M / 11M / 15M

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Yeah, the pace at which they sell can and has severely slowed down before. Especially with concerns of the "content". Remember Part II? Yeah, it sold 4 million copies in 3 days, and then it tanked in momentum. Sales are front loaded anyway, but that one really took a shit. It's probably still a solid 6+ million units behind the original right now.

Not yet at least, but before Helldivers 2 released, Spiderman 2 was the fastest selling Playstation IP. Gow Ragnarok held the record before that....

I See You Nod GIF by Yellowstone


It'll get there eventually. When GOW 2018 and Spiderman 1 released, the PS4 a bigger install base then the PS5.
With the softer reception they've got? No way.
 
Yeah, the pace at which they sell can and has severely slowed down before. Especially with concerns of the "content". Remember Part II? Yeah, it sold 4 million copies in 3 days, and then it tanked in momentum. Sales are front loaded anyway, but that one really took a shit.
You can make the exact same argument for every game there, what is even your point here? I mean, good thing I wasn't even talking about TLOU2.
It's probably still a solid 6+ million units behind the original right now.
I don't care. Maybe DForce DForce can bring up the receipts, idk.
 
You can make the exact same argument for every game there, what is even your point here? I mean, good thing I wasn't even talking about TLOU2.
You definitely can, and most sequels actually wind up selling less than the OG. It makes perfect sense really. You're not talking about TLOU Part 2 which blew 1 out of the water on the gameplay front and seriously pissed people off on the story front; nowhere near as bad for either SM2 or Ragnarok, but the discourse was enough to do long term dents. Until we have the updated sales figures, it's safer to say that they're still behind the originals.

The real concern as far as Spider-Man goes is that the third game might do substantially worse than at least SM1 in terms of launch sales. The only thing more poisonous than a sucky game nobody buys is a sucky game everyone buys.
 
Tomba! is not a Sony game. That's honestly all I have or want to say, lol.

Guess you missed this part:

Sony 1P (either from internal teams or 3P co-development)

Tomba! falls into the latter, because I'm sure SCEJ helped the dev with aspects of the game, even if purely technical, and they did publish the game across regions.

More likely it's just because 99% of the market and modding community are using Windows. Compare it to modding Gamepass games, that's also more difficult than Steam games which is 99% of the market. Being an outlier has it's disadvantages.

Yeah it definitely does. But the reason so much of the market & modding community use Windows is because, for many years, it was the only real option with mass-market support from OEMs, software developers and businesses. And a huge chunk of that was done by the groundwork MS did during the '80s and '90s, including anticompetitive/monopolistic actions with various software devs (i.e Netscape, Java etc.) and OEMs (contracts that rewarded them for locking out competing OSes for PC preinstall builds).

And then of course there's the Wintel era; Intel loved abusing their market position back then too, suing everyone they felt they could get away suing for patent infringements that usually turned out to not even be infringements. That's kind of how companies like Cyrix got screwed over in the '90s (or part of it). AMD were lucky to win their case, but it did cost them funds that could've gone in R&D towards better chips.

Yeah who knows. As of right now it seems like all the big players are struggling to add accounts from other stores. It's very frustrating tbh.

Gamers might just have to accept that, at least for a long while, if you want a more consolized PC gaming experience that's as close to actual console as possible, you might have to pick and choose what storefronts you want access to.
 
Guess you missed this part:


Tomba! falls into the latter, because I'm sure SCEJ helped the dev with aspects of the game, even if purely technical, and they did publish the game across regions.
No, I did not miss anything. SCEI had nothing to do with Tomba!
I'm pretty sure I already told you that Whoopee Camp was the publisher in the original Japanese release.
 
Gamers might just have to accept that, at least for a long while, if you want a more consolized PC gaming experience that's as close to actual console as possible, you might have to pick and choose what storefronts you want access to.
I don't accept it, that's removing the openess and competitive nature which is what makes PC gaming so great. And there are solutions like Playnite, so it's not like it can't be done. There you log into every launcher account you have and end up with this gigantic library (backlog…) of all the stuff you own.

It's just that you can't do that in Steam which is what most want to use. And that's annoying and needs to be talked about because it needs to be fixed. And as said in SteamOS you also get limited by Linux. Steam on Windows have less restrictions and can give you access to everything (I think?) but it's still an annoying manual process of going into folders and searching for which exe file to use. That part of Steam is just not user friendly at all, plus when you're done it'll feel like a hackjob because of the missing data (playtime, achievements, screens).
 
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