Sabreman Stampede:
"Well, yes and no. It's not called Donkey Kong Racing any more, it's not for the GameCube any more and by this point I'd imagine so little of the original art and code remains that it's barely even the same game any more, but yes, it's still coming out. In some form. Wait and see, if you haven't already picked up on the new title that's been unofficially floating around the electrical interweb for months now."
DKR was basically a racing game where you all rode animals, instead of racing cars, basically the same, but it was a little more diverse. Obviously each ANIMAL had different abilities, just like GT or any other racer.
"don't know what happened to DKR. I think the team was broken up and put onto other games. Would not surprise me if they release it one day though. Not that it was complete or anything."
"According to Nintendo's official UK magazine the main objective of Donkey Kong Racing is to train the animals to race! You collecting fruit and win prizes, and train your animal to race against other species. A slight switch from Diddy Kong Racing. "
"Weren't expecting this one, were you? Roll up and experience all your favourite Kongs in some real in-your-face jungle racing action. The course of the game sees you careering through gorgeous landscapes in an effort to catch a ride, then refining your ever-expanding stable of steeds into real thoroughbreds by feeding them fruit and tempting them with prizes snatched up in mid-race...
The power of the GameCube allows for some truly seamless environments teeming with all manner of wildlife - pick out the racing line amidst those marauding rhinos, hungry piranha or seething wasps if you can! Yes, you can even take a break from racing on land to hit the skies and waters, with a range of aquatic and airborne mounts adding further spice to the mix. Needless to say, this makes for a staggering variety of routes and inter-species racing tactics.
With fully orchestral theme tunes in Dolby Surround, plus colossal environments existing in real-time and exhibiting real-world phenomena (swaying trees, fading sunlight, creeping shadows and so on), this is one absolutely not to be missed. Now you just have to wait until 2002... [later: it's released]"
http://web.archive.org/web/20020804083752/http://www.rareware.com/master_frames/frameset6.html
http://web.archive.org/web/20020422...acing_digest/dk_racing_critical_mash_copy.htm
and....
http://web.archive.org/web/20020211100109/rare.net/master_frames/frameset5.html *lol*