ParaSeoul
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No dev kits usually have more ramSo, the Series S is basically a dev kit sold at retail?
No dev kits usually have more ramSo, the Series S is basically a dev kit sold at retail?
It definitely shouldn’t , as series s has all the basic components that series X has, you just need to scale down your gave in areas ..I don't know it seems like we already had concerns with a few devs who said it even prior but were dismissed but this 2 years thing is only going to get worse not better at "every 2 years" because it's only now several next gen only games are being developed and that's going to become more frequent.
We're being told it has already had an impact on XSX.
It has low RAM which is a little more difficult.It definitely shouldn’t , as series has all the basic components that series X has, you just need to scale down your gave in areas ..
It's as much of a primary console as it's ps5 or series x to anyone who is happy enough to use it that way, the "secondary or for children" arguments only come from elitists and haters who won't admit their bigger boxes are also cheap weak gaming machines
but series s is doing 900p30 in some games already... the 1440p60 promise is not even holding up for big consoles1440p/60fps is the sweet spot
How many current-gen only cross-platform games were we getting before now?Yep. One game every (checks notes) ...2 and a half years certainly feels like something to get very concerned/angry/exercised about. Especially when the game isn't released yet.
Already!
How many games have been released on PS5 but not Series X because of Series S? I think it's zero, but correct me if I'm wrong.How many current-gen only cross-platform games were we getting before now?
When everything is also on PS4 and Xbox One, of course, Series S isn't an issue.How many games have been released on PS5 but not Series X because of Series S? I think it's zero, but correct me if I'm wrong.
Reduce texture resolution etc ..It has low RAM which is a little more difficult.
Lol, I’ll be happy if even 1/3 of the big, graphics heavy AAA games uses those settings on the Series X and PS5 throughout the whole generation.“It’s going to be hard to hold 1440p/60 FPS for the most demanding games of the generation,” Montero said.
1440p/60fps is the sweet spot
As if Forspoken was exclusive to PS5 because the devs didn't want to deal with Series S. Of all the ridiculous claims that'll be made today, yours will surely not be beaten.I guess we never know what comprises will be made or if companies are more likely to deal with Sony for exclusivity so they don't need to worry about Series S - Final Fantasy XVI, Valkyrie Elysium, Forspoken, etc.
I don’t think you understand game development. It doesn't matter if it's pushing the limits of the hardware. Getting even lesser technical games to run on weaker hardware is more difficult, thus more expensive.As if Forspoken was exclusive to PS5 because the devs didn't want to deal with Series S. Of all the ridiculous claims that'll be made today, yours will surely not be beaten.
I don't know why you implied that Forspoken might not be on Xbox because the devs couldn't make it work on Series S. In that sense I don't think you understand how to make a point that doesn't sound absolutely absurd.I don’t think you understand game development. It doesn't matter if it's pushing the limits of the hardware. Getting even lesser technical games to run on weaker hardware is more difficult, thus more expensive.
Baulder's Gate, for example, could easily run on Series S. It could run on PS4 too. But, it also would require more specialized attention as you can't just leave it as is and brute force it, like you can with PS5 or Series X. It comes down to whether the publisher is willing to take the extra cost it requires to optimize their game to run on the hardware.
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Is the Xbox Series S, thanks to its weaker hardware compared to the Xbox Series X and PS5, going to become an issue down the line? While we’re obviously going to have to wait for a concrete answer on that front, Jose Carlos Montero – CEO of Red Hook Games, the studio behind Journey to the West-inspired action-adventure title The Crown of Wu – feels that it certainly falls below its more powerful current-gen counterparts where the current generation’s hierarchy is concerned.
Speaking in a recent interview with GamingBolt, Montero said that personally, he sees the Xbox Series S as more of a support console, especially with Game Pass becoming more of a driving force for Microsoft, and added that he believes the console will find it hard to maintain 1440p/60 FPS for the more demanding games throughout the course of the generation- which is what Microsoft promised back when it was first unveiled.
“It’s going to be hard to hold 1440p/60 FPS for the most demanding games of the generation,” Montero said. “As much as Xbox wants to sell it this way I don’t think the average consumer will want to buy a Series S and establish it as their console for the whole generation. Personally I see it more as a support console, for example in our case at home we have a PS5 and a Series S that we use to play Xbox exclusive games or just to enjoy the wonderful Game Pass system. If we want to enjoy more resolution/quality we play on PS5 or PC directly.”
Microsoft, as you might expect, has staunchly defended the console. In the lead-up to its launch in 2020, for instance, Xbox system architect Andrew Goossen said that the Xbox Series S wouldn’t hold back the new generation of consoles, but would instead actually help advance it.
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A speakerSo, the Series S is basically a dev kit sold at retail?
Switch is non factor in development, if it gets a port its usually specially crafted (gutted LOL) version of the game created by some other studio.
Steam deck is just a pc from software point of view, games will work on it or not and with different levels of performance depending on settings (but devs started to create profiles for it)
Series S is the facto lowest common denominator for this gen, everything will have to fit in low amounts of ram it has - that is (in my opinion) holding game development back and it will for entire generation.
It was never promised that the XSS would run every game the same as the XSX but at 1080p. It was promised to have the same feature set ie Quick Resume, RDNA2, and SSD. It is akin to the XSX and PS5 promising 4K when many titles to not meet that standard. I hope you will complain about that too. No company makes promises on what game developers will do with their hardware.This was promised to give the same experience as the more expensive consoles just at 1080p,every other aspect was supposed to be the same but that hasn't been the case.Worse framerates,lower graphical settings and missing features entirely in some ports. It's good if you just needed a cheap game pass box for less demanding games but that's about it.
Have ANY of those devs complaining used the ram saving features of the console? Sampler feedback streaming for one. I am thinking they are using the the PS5 for lead development and then struggling to make it work on Xbox Series consoles. If you don't use the features of a system it isn't surprising you'd have more difficulties.It’s not the cpu that’s giving devs the problem. It’s the ram.
I think if you can’t get something like Baldurs Gate 3 to run on the series S you as a dev studio are doing something completely wrong. There is no reason why this game would not run with some toned down graphics and other things. I can imagine the dev just not wanting to take the time to optimize for it though.I mean we already have baldurs gate 3 being console exclusive to ps5 because they can’t get it to run right on series S, which is a requirement from ms to be able to release at all. There will just be way more stories like this as the gen goes on. I guess it helps that for many third party releases the sales split is not far from 80/20 in ps favour, so losing xbox isn’t too much of a hit on revenue (particularly if they can wrangle some ‘exclusivity’ money or extra free marketing from Sony)
So much contention in such a small package. XSS sure is a disrupter.
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Weird MS still can't chart number 1 on the NPD list, while practically giving away the series s over the holidays.
Do you mean coming out with a better Series S? I mean you could just buy the X, there is nowhere else to for Microsoft to go with the S. And if people feel burned by a new S, Microsoft can pretty much ensure people won't be buying the lower end machine if they try this again next gen.You know, if the Series S is too hard to make 1440/60 games on, Microsoft could just update it sometime during its lifetime. Currently, it seems like they're satisfied with their two tier console strategy.
It’s an underpowered device for 2023 and beyond.
I would say 720p. Most games already are 1080p. Next year 720p will be a reality. 4 tflops is ridiculous weak.It's power is just fine for the right application, smaller screen (or people who sit furrher away), 1080p display, people who aren't super picky, a secondary console.
So, the Series S is basically a dev kit sold at retail?
I would say 720p. Most games already are 1080p. Next year 720p will be a reality. 4 tflops is ridiculous weak.
It’s underpowered. End off.It's power is just fine for the right application, smaller screen (or people who sit furrher away), 1080p display, people who aren't super picky, a secondary console.
It’s underpowered. End off.
It barely reaches 1080p in most applications now. Which is muddy AF anything below on them dated ass displays.
This is 2023 and beyond, bruh. Not need to go hard in the paint for that underpowered box.
Ok. It's still underpowered for "next gen current gen".It's not end of anything, just because a couple of forum warriors state it.
It plays most properly developed games at 1080p with no issue, hardly "barely".
I get what year it is, I don't need to go hard for series S at all, the biggest question is, why do you feel the need to say it's underpowered? Why go hard for disparaging it?
Does it scare you somehow? Offend your console sensibilities? It bothers you when people play game at less than 4k?
If you want to get really "technical", you could say all of the next gen consoles are "underpowered". Series X and PS5 are often not able to meet the 4k 60fps target most next gen gamers want and we are early in the generation.
You should just let it go. For a lower cost console, it's not underpowered.
He didn't imply it. He just said that you would never know the decision process of studios on games like it, you do know the reason with BG3 who gave the Series S as the reason. That still might or might not come to xbox. That's all he said because you askedI don't know why you implied that Forspoken might not be on Xbox because the devs couldn't make it work on Series S. In that sense I don't think you understand how to make a point that doesn't sound absolutely absurd.
How many games have been released on PS5 but not Series X because of Series S? I think it's zero, but correct me if I'm wrong.
It's not end of anything, just because a couple of forum warriors state it.
It plays most properly developed games at 1080p with no issue, hardly "barely".
I get what year it is, I don't need to go hard for series S at all, the biggest question is, why do you feel the need to say it's underpowered? Why go hard for disparaging it?
Does it scare you somehow? Offend your console sensibilities? It bothers you when people play game at less than 4k?
If you want to get really "technical", you could say all of the next gen consoles are "underpowered". Series X and PS5 are often not able to meet the 4k 60fps target most next gen gamers want and we are early in the generation.
You should just let it go. For a lower cost console, it's not underpowered.
There are added technical issues in this instance, as they need to render everything twice in co-op, and there's limits to what can be cut for the series S without compromising their vision for the game, and the quality of product they are happy to release. Some devs (and rightly so wouldn't want to do that). Then there is the very real matter of cost. YES they 'could' commit additional developers, or have their existing dev team keep slaving away on it, but how many are needed? and for how long? its also quite deflating to stay in crunch post-release, for a platform that they won't actually sell that many units on given the sales disparity between the platforms. Those same developers could be utilised on more commercially valuable tasks, such as building DLC to drive more revenue from pc/ps players, or develop new products. Their biz dev and finance people will be crunching those numbers to determine if those costs are worth it. It could be they just assign one guy to it and in a year they eventually get something out. Time will tell I suppose.I think if you can’t get something like Baldurs Gate 3 to run on the series S you as a dev studio are doing something completely wrong. There is no reason why this game would not run with some toned down graphics and other things. I can imagine the dev just not wanting to take the time to optimize for it though.
Just gimp the co-op and give it crap graphics. At least it can be released. On the other hand, I have a PS5 as well and it’s my main console so I don’t care so much myselfThere are added technical issues in this instance, as they need to render everything twice in co-op, and there's limits to what can be cut for the series S without compromising their vision for the game, and the quality of product they are happy to release. Some devs (and rightly so wouldn't want to do that). Then there is the very real matter of cost. YES they 'could' commit additional developers, or have their existing dev team keep slaving away on it, but how many are needed? and for how long? its also quite deflating to stay in crunch post-release, for a platform that they won't actually sell that many units on given the sales disparity between the platforms. Those same developers could be utilised on more commercially valuable tasks, such as building DLC to drive more revenue from pc/ps players, or develop new products. Their biz dev and finance people will be crunching those numbers to determine if those costs are worth it. It could be they just assign one guy to it and in a year they eventually get something out. Time will tell I suppose.