Xbox Used Games Statement as reported by GiantBomb & Polygon

inbefore schreier posting orbis, durango links

A broken clock is right twice a day.

This could work if you are buying from a retailer but what if you are lending games to someone.

Traditional, no hassle lending is likely a thing of the past. You'll either have to give your friend your log in credentials or if there's a deactivation option, deactivate the game on your account so your buddy can activate it on their account.
 
A broken clock is right twice a day.



Traditional, no hassle lending is likely a thing of the past. You'll either have to give your friend your log in credentials or if there's a deactivation option, deactivate the game on your account so your buddy can activate it on their account.

You won't be able to deactivate them yourself.

MS want to control the resale of games, there won't be a "give to friend" option that can be exploited so you can just sell your game without going to GameStop.
 
Nicely highlighting the difference in approach from Giantbomb in general and most other enthusiast sites. *insert snarky comment about glorified PR extensions here*


Good show, Patrick.
 
You won't be able to deactivate them yourself.

MS want to control the resale of games, there won't be a "give to friend" option that can be exploited so you can just sell your game without going to GameStop.

Your last sentence just shows how ludicrous this policy is. We won't be allowed to freely lend something we own to a friend without having to be hassled with also giving up our Xbox account while they're playing or paying a fee.

As gamers and consumers, we should simply not buy an Xbone and consistently reminding Microsoft why we're not. This is the only way we can beat this draconian DRM.
 
Wasn't this website claiming to be revolutionary and like the new face of video games journalism?

What happened to that?

Patrick Klepek is awesome, my favorite journo right now along with John Walker.
 
That ridiculous video they did was enough for me to give zero fucks about Polygon. It really has set the tone for they're all about.
 
Why don't we wait until we can get one true answer about used games instead of jumping to conclusions everytime another source offers another possible way the XBONE will handle second-hand games? So far, I've heard that it's a full game activation fee, a 35 pound activation fee, a daily online verification, or that a cut of it goes to the publisher and Microsoft. Clearly, some one is lying to us or Microsoft has changed their policy by the hour.
 
This is basically how I feel.

Pretty much. Their reviews, news and previews are garbage but nothing to get upset about. I just look, sigh and move on.

Just about the only source that I ever read reviews from is EDGE. There is nobody in gaming like Roger Ebert, whose reviews I would read just for the joy of reading a Roger Ebert review, even if I vehemently disagreed with it. Gaming could really do with a Roger Ebert.
 
i don't feel that condemning an entire site like this is productive or meaningful at all, you have to talk about individual writers. kotaku posts some fucking stupid shit and i honestly think totilo has lost about 50 iq points since they hired him but schreier has been pretty on point.

the problem with polygon is that basically all their staff writers and editors are complete assholes who write bad copy and when their mistakes are pointed out to them they circle the snark wagons and start blocking people on twitter en masse. they've had some good freelance pieces though, like the new one from brendan keogh.
 
Just about the only source that I ever read reviews from is EDGE. There is nobody in gaming like Roger Ebert, whose reviews I would read just for the joy of reading a Roger Ebert review, even if I vehemently disagreed with it. Gaming could really do with a Roger Ebert.

Edge reviews can be pretty weird sometimes, but they broke a lot of news about the new consoles.
 
The more I see of Polygon, the less critical of the industry that they seem... and that irks me because there is so much to criticize about the industry. They just don't sound like journalists... they're far too apologetic.

That's why I love Jimquisition so much... He gets his criticisms spot on, every time.
 
Traditional, no hassle lending is likely a thing of the past. You'll either have to give your friend your log in credentials or if there's a deactivation option, deactivate the game on your account so your buddy can activate it on their account.

It's not yet clear if they care enough to make lending a possibility and to make it easy and even if they intend to do that, it's not clear they'll make it happen at launch. Like the 360 the One will evolve over time and might get that feature later on.

What you are describing is not the only way to do it, either. Look at lending books on Amazon's Kindle. You can go to the website and lend a book* to someone for 14 days. During that time you can't access it yourself. But it's still your book.

That's what I'd like to see.



*if the publisher allows lending that book
 
I won't defend Polygon for some of its transgressions in the past. But this?

The Polygon article was written based on reporting and free of editorializing. You know, journalism.

The Giant Bomb article was written with editorial slant, and while I don't disagree with Patrick, that was not straight journalism. There was some op/ed in there.

I think the gaming community needs to decide what it wants from the enthusiast press.
 
Giant Bomb thrive off of editorialising, so it'd be weird if they reported it as dry as Polygon did.

That said, I'm not exactly interested in the views of the Polygon editorial either, judging by recent Twitter conversations. (Except Kollar and McWhertor, <3 you guys)
 
The question I'm trying to ask myself is would I feel differently about GameStop paying what would essentially be a license transfer fee to MS (which they would no doubt pass on) if I knew how much of it was going to the developer? I'm not sure. And how much would a publisher agree to accept given they would likely have the option now to disable it entirely if its handled in any way like region codes are.

I know I've thought about putting a send-copy-to-friend option in games that brings up a donate to developer prompt. I've never seen this implemented though, even in pay what you feel or freeware games.
 
It's not yet clear if they care enough to make lending a possibility and to make it easy and even if they intend to do that, it's not clear they'll make it happen at launch. Like the 360 the One will evolve over time and might get that feature later on.

What you are describing is not the only way to do it, either. Look at lending books on Amazon's Kindle. You can go to the website and lend a book* to someone for 14 days. During that time you can't access it yourself. But it's still your book.

That's what I'd like to see.



*if the publisher allows lending that book

That's a thing? I was thinking about that a couple of days ago but thought it was pie in sky stuff. Pretty mind-blowing to hear it's actually a thing.

Hope MS are taking notes.
 
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