Absolute bullshit. Overall that is. Really need a short memory to claim that.
Unfortunately it's not. I've been discussing these systems around the board since at least September, and I've seen how the tone has shifted as more data and evidence on both systems had came out.
I saw the shift in a lot of Sony fans becoming more aggressive towards perceived good news regarding XSX up to Road to PS5, a big part of that fueled by the impression Sony was being relatively quiet, coupled with some events like show cancellations adding into the mix. I think the Github leak is what caused the sharp turn among some of the more staunched PS fans because prior to that speculation seemed more even-handed.
And yes there were some Xbox fans who took to using Github and other related stuff in antagonistic ways to take digs at Sony and PS5, which caused some of those reactions, but then you had some Sony fans using vague insider quotes to try justify completely disowning Github and testing data from the active conversation, and if you brought them up in any way, you were a hater.
So now that Road to PS5 happened, a lot of PS fans who were obsessed with winning the "TF battle" have simply shifted that energy to the SSDs. Some Xbox fans have also taken to focusing on the SSD and I/O as the new prevailing narrative and, yes, some do it in a way to try downplaying Sony and PS5 in that area. But it's like I said way back, there are way more PS fans than Xbox fans both on these forums and in general, so common sense would say there are more PS fans who are the more staunched diehard types that fall into that label of fanboys or console warriors than Xbox ones. And I've seen that happen in various threads for over half a year, multiple times.
However, one thing I notice when it comes to PS fans discussing the SSD I/O is that they will, without fail, always refer back to a quote Cerny said at Road to PS5. And I get it; the man's a genius. I have mad respect for him and he knows his stuff. But when I see a lot of people continuously quoting him so as to downplay any concepts related to XSX's SSD I/O implementations, they do so out of the idea that Sony's approach is the ONLY approach that can work. That's where their problems start.
You have literally an entire history of electronics to see that Sony's approach is not the only one that is feasible, even if their approaches are very good. Hell, not all of their approaches have even been the
best approach for a particular technological problem a sector of the market has faced, if we're being honest. MS's also had some duds, but in the context of PS5/XSX some of the people valiantly arguing on behalf of the former perceive Sony and Cerny as infallible, perfect, and the only way something can be done. None of those things are true.
There's also an undercurrent implied where, if anybody actually questions (with respectable critical critique) certain claims by Sony and/or Mark Cerny when it comes to the SSD I/O on their end, then they must not be credible or worth listening to because they aren't Mark Cerny, or they don't work for Cerny. By that notion, none of us should be listening to one another at all because 99% of us don't fall into those two categories! There's examples of that in this very thread!!
If you want other examples, just look at the instances where we were expected to assume features MS directly confirmed for XSX such as VRS, VRR etc. to also be present on PS5, even though Sony had not officially stated those features themselves (and still haven't). In good faith yes, we can assume those features are present on PS5, bt the expectation there in terms of taking the assumption if it's an overall benefit to PS5, is not generally provided to XSX.
An example of this is with assumed L3 cache sizes on the XSX GPU; logic would assume that MS might've increased this beyond the standard amount to account for more CUs to feed, but the very moment this was suggested I saw many posters shoot it down instantly. The take from them being that MS wouldn't make customizations to their GPU, even those that would overall benefit the system's design in crucial areas, and it was mainly a lot of PS diehards that shot down that speculation. You can probably guess as to why, considering when these were brought up and what so many people were focusing on before Road to PS5.
Really this is your expectation? Putting a lot of pressure on 343i there. Sounds like a very unrealistic expectation but maybe we will be surprised. They have shown the game before, but yeah.
Not expectation. Just something I figure they could do if they wanted, to keep momentum going and building. Especially considering they want to target Infinite for release later this year, by now they should have the game in a state where slicing a demo is relatively easy, since they'd just be playing a very small segment of a mission.
I don't see that as being unrealistic, As for the visual part, dunno. For sake of next-gen wouldn't you want in-game graphics to match the UE5 demo? Why not a planned launch title? It would only be a good signal for upward mobility in regards graphical capabilities getting deeper into the gen.
The Halo:Infinite footage at E3 208 will have been two years old by this point, that is enough time for further visual polish. I also strongly doubt that was running on final XSX hardware, even final devkit hardware. For all we know that was an in-game cinematic from the XBO or X version, in all honesty.
"Concrete information" seems to be a rare commodity right now but that will hopefully change within the next two months
Yeah. The wait is killing me. Not literally, of course, but figuratively.
Well, maybe not even that. It's a bit annoying as now it feels longer than it actually is.