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Xboxone Resolutiongate (Eurogamer)

Doritocracy, Resolution Gate... LOL. GAF, old friend. This will be a launch to remember.

gandalf-smoking-o.gif
 
Looking at some older Face-Offs just for kicks, this caught my eye:


http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

I feel insulted. honest question?

Why the change of attitude. I don't believe its MS with money hats.

Then what is the explanation?
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

lol
Man.. I have been trying hard to convince myself that gaming journalists are not a bunch of good for nothing/unskilled /unethical guys who are trying to get free stuff from gaming companies in exchange for tricking the consumer into buying this shit...but the stupid articles keep coming every day...
 
Does anyone know if there were any PS360 games that had a resolution difference proportionally as large as the difference between BF4 and COD on the next gen systems?

Off the the top of my head there's RDR, CODBLOPS and Ghostbusters but I don't think they were near 56%.
 
If they are not getting direct money then they are stupid... because they are doing both defense and offense for Microsoft.

Theres always ad money, they may giving extra ad dollars on those websites, I dont know.
Games press walks a fine line and the cracks seem to be showing.
 
Does anyone know if there were any PS360 games that had a resolution difference proportionally as large as the difference between BF4 and COD on the next gen systems?

Off the the top of my head there's RDR, CODBLOPS and Ghostbusters but I don't think they were near 56%.

I'm not even going to look it up, but I'm going to say NONE confidently.
 
I feel insulted. honest question?

Why the change of attitude. I don't believe its MS with money hats.

Then what is the explanation?
A mob of anonymous people whose anger they recognize, they know to personify and psychologize. They've learned to ignore and downplay, when the anger is aimed at them, as a means of defense, now they derive some twisted sense of superiority from it, conceiving themselves as neutral observers who are long past such frivolous quarrels.
 
Does anyone know if there were any PS360 games that had a resolution difference proportionally as large as the difference between BF4 and COD on the next gen systems?

Off the the top of my head there's RDR, CODBLOPS and Ghostbusters but I don't think they were near 56%.

Nevermind. I'm mistaken.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

I don't even know what to say to this! WOW!
 
I feel insulted. honest question?

Why the change of attitude. I don't believe its MS with money hats.

Then what is the explanation?

Well, that's from DF. Now if DF is suddenly preaching that there's hardly any difference between 720P and 900P/1080P then maybe we could start questioning their integrity.

Iirc, when there were resolution difference between 360/ps3 mult-plat games, most gaming big websites didn't mention in their previews/reviews. In the case of gta4, some sites even said they preferred the ps3 version's softer look.

More disconcerting is the so called PC tech sites such as tom's, ars, extreme tech downplaying the resolution difference between 720P and 900P/1080P..
 
Looking at some older Face-Offs just for kicks, this caught my eye:

So let's start with image quality. The 360 puts on a very impressive show despite Black Ops 2 running at just 880x720 native resolution. The 2x MSAA in combination with an impressive upscaling filter does wonders with the process of clearing sharp edges on the cut-down horizontal axis, and the very worst aliasing we see is on 2D elements, such as blocky-looking foliage that can crop up in the earlier levels. By comparison to the PC version running at a native 1280x720 with 4x MSAA, we see only a very slight softness to the image on Microsoft's box - the decision to go with this setup is undoubtedly an improvement over Modern Warfare 3, which scaled both axes to a murkier effect.

There's clearly something amiss on the PS3 side though, and the cause is twofold: resolution and Treyarch's choice of anti-aliasing method. We find the game hitting the same 880x720 figures enjoyed on 360 in places, but this isn't a constant throughout the game. Rather, it appears to be more dynamic than first thought, where several tests of the first level's river scene gives us a reading as low as 832x624. Scaling these resolutions typically produces more pixel crawl on PS3 as a result, and looks a world away from the sharpness what we're seeing on 360, which remains locked at its own resolution.

A resolution drop of this nature isn't enough to account for the excess blurriness on its own, however. What we think is a heavy post-processing technique is used to clear up the sharp edges, and some of its characteristics appear a match for the long-neglected quincunx AA available natively on Sony's hardware. As a result, Black Ops 2's edge-smoothing on PS3 is generally more thorough than rival platforms, even with the PC running at 4x MSAA in our captures. The downside to this approach is the heavy residual blurring to texture-work, plus the muddying of foliage elements in the background.

Following our earlier blog entry, we've been informed that the blurring seen on PS3 can be alleviated by deleting the latest 56MB patch, listed as update 1.02. Sure enough, we find taking direct 24-bit RGB captures of the game patched and unpatched reveals a considerable divide in image quality. Textures appear more defined in like-for-like shots, and the rampant blurriness to bushes and grass tufts is lessened.

It's a step forward, but even with this fix, overall clarity is still clearly below that of the 360 version. This earlier iteration of the game also appears to run with the same range of internal frame-buffers, and we once again record 832x624 during the opening Pyrrhic Victory campaign stage.

A problem also arises for players focused on the online multiplayer modes, which demand that you run on the latest blur-inducing patch. It's not an ideal situation, as the blur can be a real impairment to visibility when scanning into the distance on long maps without a scope to hand.

Update: It's all change again, with another PS3 patch rolled out on November 17 restoring the look of the game to the unpatched original. Image quality still favours the Microsoft platform however: moving to the 360 version after a PS3 session is still like wiping away the grease from a lens.

http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

This is a fucking eye opener.
 
Video game journalism is pretty bad a lot of the time. They so easily spread misinformation carelessly. Hell, even Giant Bomb was guilty of this at times. When the Xbox One DRM rumors were spreading for months, they said it wouldn't happen. When they announced it, they said it wasn't a big deal and Sony would do the same. When people tried to voice their opinion to the companies on social media, they said it would have no effect. When Sony said they had no DRM, they said it would have no impact. When Microsoft changed their policies, they basically ignored all of their claims in how consumers can't make their voice heard. When specs are broken down of the two consoles and its apparent that there is a 50% gap in GPU performance and RAM issues on the Xbox One, they say it won't mean much at all. Then we see games being 720p on Xbox One and 1080p on PS4 and they dismiss it as something you can barely tell the difference between. It's shitty reporting. The video game journalism industry is such a joke. This isn't about bashing Microsoft, it's about people trying to speak with authority on subjects they don't know to a large audience. Imagine if sports, movies, music, books, etc only had writers and critics of the same quality as the video game industry.


Is it really that hard to set up two identical tvs and games and have one game run at 720p and one at 1080p and ask random participants if they can tell an obvious difference? It's something they could even do today with console games that play at 1080p.

The odd thing with Giantbomb is that they have been moving more and more towards PC gaming (mainly Brad and Jeff) because PC just kept out performing consoles, but now visuals and performance appently dosn't really matter (atleast not between these consoles). The hypocrisy is strong with these people.
 
Hilarious stuff on that Eurogamer piece. Perhaps somebody should send that to the authors of the new article.
 
Remarkable stuff. Even if it WASN'T written by the same person (it is, though), it goes to show the type of editorial standards places like that have these days.

Which is to say: none.
 
hmm in that blops2 comparison aren't they talking about the AA method causing the blurry image and not so much the resolution?

Yes. But who bothers to read the whole thing when someone highlights the parts that suit their agenda? I'm pro-resolution btw, but this is just GAF trying to find patterns in something that's just not there.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

I remember when an Eurogamer review of GT5 ACTUALLY had the reviewer recommend a different game, (NFS) While that game was PLASTERED in the background ad of said GT5 Review. I mean really?

so what is everyone going to do about it? Game "Journalist" are not looking out for us...I don't want to generalize, but if there are honest websites..we should give them attention...other wise right now, I don't visit (beside video footage) any gaming site but GAF...and I haven't in a LONG time.
 
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Hey look, it's rendered at 2p and upscaled to 1080p which means it can be called 1080p because your TV screen is not going to stretch it!
thesameok.png

Look at all that detail!
 
Just to put that extra punch in the emphasis:

Thomas Morgan then ->

Rather, it appears to be more dynamic than first thought, where several tests of the first level's river scene gives us a reading as low as 832x624. Scaling these resolutions typically produces more pixel crawl on PS3 as a result, and looks a world away from the sharpness what we're seeing on 360, which remains locked at its own resolution.

...

Image quality still favours the Microsoft platform however: moving to the 360 version after a PS3 session is still like wiping away the grease from a lens.

Link

880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens."


Thomas Morgan now ->

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review.

...

Our observations so far reveal a clear gap in fidelity between PC and PS4, and again to Xbox One, but sub-pixel break-up aside, based on what we've seen so far, the Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate.

Link

It's amazing the differences. He couches his language so hard in the PS4 vs. XBO Battlefield match up that it's like he's cradling a baby. In the PS3 vs. 360 match up on Call of Duty, he goes to town over what is comparably laughably minor differences.

These people have no self-respect.
 
Looking at some older Face-Offs just for kicks, this caught my eye:
http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

I guess he didn't take a step back away from the screen
 
Just to put that extra punch in the emphasis:

Thomas Morgan then ->



Link

880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens."


Thomas Morgan now ->


Link

It's amazing the differences. He couches his language so hard in the PS4 vs. XBO Battlefield match up that it's like he's cradling a baby. In the PS3 vs. 360 match up on Call of Duty, he goes to town over what is comparably laughably minor differences.

These people have no self-respect.

You ignoring that what he says is true. The PS3 version of Black Ops 2 is horribly blurry compared to 360.

And the Xbox One version of BF4 is oddly sharper than the PS4 version.
 
You ignoring that what he says is true. The PS3 version of Black Ops 2 is horribly blurry compared to 360.

And the Xbox One version of BF4 is oddly sharper than the PS4 version.

Except it's not true, at all. The gulf between BF4 on PS4 and XBO is just infinitely larger than the gulf between the 360 versions and PS3 versions of Black Ops 2. It's even quantifiable. And yet in one article he couches his language pathetically like a fanboy, in the other one he goes to town.
 
my mistake it was actually Leadbetter and his 5 page GT5 article...

http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=5
The fact that the positives are so strong in no way excuses disappointments like the online mode, but at the very least makes it a title worthy of your time and money. Just make sure you don't overlook Need for Speed: Hot Pursuit in the process - a very different style of racing experience, but brilliantly executed in almost everything it sets out to achieve.

lol.. I wish this article right now had the original ads, because reading THAT and seeing NFS Ad as the background of the article was f'n surreal.
 
You ignoring that what he says is true. The PS3 version of Black Ops 2 is horribly blurry compared to 360.

And the Xbox One version of BF4 is oddly sharper than the PS4 version.
Artificial sharpness is just image noise. It's not a replacement for detail and should be avoided as much as possible.
 
And this is why I don't trust these websites.

An overall GAF consensus is far better than any gaming website......COMBINED.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

Did you also understand the context? Apparently not. Such crooked resolutions can be scaled much worse. The reason for it should be really obvious.
 
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