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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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I was really afraid Invisible, Inc. would get largely ignored, and it seems to have happened.

I feel like Klei dropped the ball a bit in promoting it; if I hadn't bought in from the alpha way back I'm not sure if I would have ever heard of it.

Hey, XCOM-GAF! Pick this game up to fill the void between now and November!
 
Consoles have USB ports and hard drives. They could make mods work. Unreal Tournament 3 did right?

How is the content delievered? Who hosts it? Who approved it? On Steam, all of these issues have turnkey answers provided by the service's platform infrastructure. Firaxis would have to develop a system of delivery entirely on their own and find a a way to do so without the hardware makers throwing a fit. Not worth it.
 

davepoobond

you can't put a price on sparks
free to play maybe ?

..............................

20 years in the future, and pretty much everything we did in EU / EW was unsuccessful, and the aliens won. So this is kind of a role reversal, where Xcom are more mobile and fighting against the odd to get Earth back

yeah it would have to be "unsuccessful" cause they have to destroy the old XCOM base and their forces for this to make much sense as a power-reset.
 
The XCOM website has been updated and has some other small details:

  • The mobile base is called "The Avenger" and is a converted alien ship.
  • There are five classes now — I'm guessing "Ranger" is the new one. They mention "Momentum" as a new class ability.
  • "The state of the world affects each combat mission's environment."
  • "Use concealment to ambush enemy patrols." (YES.)
  • "Loot enemies for precious gear and artifacts."
  • You can save fallen soldiers by carrying them to the extraction. (YES.)
  • "There are virtually infinite combinations of map, missions and goals." (YESYESYES.)
  • Also confirms head-to-head multiplayer on generated maps.

I'm drooling here. Glad to here you can conceal yourself to ambush aliens this time around. Aliens always being able to able to find cover after being spotted was annoying.

Really happy to see random maps come back. i wonder if the environment will be any more destructible this time.
 

Archaix

Drunky McMurder
I was really afraid Invisible, Inc. would get largely ignored, and it seems to have happened.


I feel like that's happened with every small Early Access game that needed to build up word of mouth. People who loved the games got burned out on them during early access, others ignored them entirely until full release, and nobody ends up talking about the games at launch as a result.
 

Durante

Member
I bought this at (PC) launch, played a bit and some other games got in the way. I'll make sure to finish it before XCOM 2 releases :p
It starts out slow strategy-wise, with a lot of exposition/story, but it gets much stronger in terms of gameplay later on.
 
In 2012's EU, you make the memorable characters. That game was all about emergent stories of each soldier making you feel attached to them, which in turn made you feel absolutely horrible when they died.

You said it brother! Like my best soldier, Col. Mona "Tombstone" Jacobsen. 14 missions and 25 kills. Shes a beast. Shrugs off crits then 1 shots Chryssalids.

But I wouldnt know anything about any soldiers dying. Nope, no sir, never happened.
 

Nzyme32

Member
Anyone here complaining about the PC exclusivity need only look at the sales of XCOM to see how this is obviously going to go down.

2015: PC Exclusive
2016, Summer: Tablet Releases
2016, Fall: Console "GOTY" Releases

They'll have more info tomorrow about why it is on PC only - "And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work."

Without any real info on it, there is no way of guessing, but I'm assuming they are going the route of Civ, more mechanical depth, strong mod support etc. If that is the case, there could still be some sort of Civ Rev type game but for Xcom that appears on consoles. Some previous posts suggest some pretty abysmal console sales for Xcom last time round, so not sure if that is also part of the decision, but like I said, find out this week. They have a preview tomorrow apparently
 

UnrealEck

Member
I've had Enemy Unknown in my library for about 2 years and have barely played it.
I know a lot of people are a bit upset that Xcom 2 seems to be only on PC, but it looks like you'll be able to play it on a very affordable (or older) machine.
 

BLunted

Banned
I have played all the X-com games since the 90's and am excited to play this. Kinda happy it's pc exclusive, that way development wont be held back by consoles.
 

-tetsuo-

Unlimited Capacity
...umm, you can easily use a mouse and keyboard on consoles with an adapter.



Modding is the obvious answer.

There is a difference between the system being able to use a mouse and keyboard and a mouse and keyboard coming with every system. They have to design the game around what comes in the box, not what peripherals a user possibly has.
 

Grimsen

Member
OMFG.

Not a particular fan of Apocalypse, but this looks good. Real good. In Solomon we trust.

And unless some surprise announcement comes at E3 regarding consoles, looks like I'll be building a new PC this fall.

Witcher 3 had a good run.
 
There is a difference between the system being able to use a mouse and keyboard and a mouse and keyboard coming with every system. They have to design the game around what comes in the box, not what peripherals a user possibly has.
This
Consoles weren't designed to work with a mouse/keyboard
 

Willy Wanka

my god this avatar owns
Procedural maps and mod support? Oh yes please. I can't believe it's due this year as well.

E3 month off to a great start already.
 

ISee

Member
free to play maybe ?

Does not look like free to play to me.

xcom2preordercmr9v.jpg
 
If they do something like Darkest Dungeon, where the saved person is all fucked up in the head and it takes forever for them to get up and running again, I think it'll be fine.
It kinda fits with the shift from X-COM to XCOM, where a single soldier is much more important, and where you're basically building one or two teams of superheroes rather than interchangeable squads of rookie fodder and one or two vets.

As long as it creates an interesting set of decisions (and so interesting narratives), I'm all for it.
 
I can see the reasoning behind this being PC exclusive but I'd be lying if I said it didn't make me jealous. I thought the last game worked really well on a controller.
 

nai

Member
Woo!!
XCOM: Enemy Unknown is one of my favorite games in a long time, so this made me really excited.
 

Hopeford

Member
It starts out slow strategy-wise, with a lot of exposition/story, but it gets much stronger in terms of gameplay later on.

Just be sure NOT to look up guides. It's pretty easy to completely break the game if you abuse certain game mechanics, but as long as you don't "pull back the curtain" too much you can still have a lot of fun with the missions, difficulty wise.
 

autoduelist

Member
My gut says this will be announced for consoles too. Maybe at E3. Not saying it will be, but it was quite successful on consoles so it makes sense. eDit - welp, maybe not.
 

Spoo

Member
Looks great! I actually like the art style; the sterile look makes it feel like Mass Effect 1 meets XCOM:Enemy Unknown, which is a good mix.

Between this and big E3 megatons coming (Fallout 4, Doom), I feel like it's a good time to be a PC gamer :D
 
Some previous posts suggest some pretty abysmal console sales for Xcom last time round,y

If the sales were so Abysmal why did they go the route of releasing the expansion later on consoles? if EU sales were that bad they wouldn't go through the bother of putting out the expansion, they'd have just ducked out after the base game.

I think its more to avoid the console rush of games in November, theres more X-Com players on Pc, they'd pick it up holiday season or not,console players will be with their halos etc, i think they look for a slow Q2/3 months next year to drop the console version.
 
Man, I wish Xenonauts had XCOM's two-move system instead of TUs. I still haven't finished it (and may never go back to it, with everything else that's out there), in part because the tactical layer is so fiddly and slow.

TUs are donkey nuts compared to fluidity of blue move/yellow move of EU/EW. I agree that the glacial pacing of the combat is its weak point but it's not that much slower than playing OG X-Com or(soon hopefully) TFTD in their "open" forms.
 
My gut says this will be announced for consoles too. Maybe at E3. Not saying it will be, but it was quite successful on consoles so it makes sense.

If it were coming to consoles later i dont see the reason to say its PC exlusive. They could just say coming to PC 2015 and leave it at that. All its doing now is pissing people off, me included. Fuck this shitty day.
 

AHA-Lambda

Member
I feel like Klei dropped the ball a bit in promoting it; if I hadn't bought in from the alpha way back I'm not sure if I would have ever heard of it.

Hey, XCOM-GAF! Pick this game up to fill the void between now and November!

This, the most marketing that game got was at early access.

Klei don't do a good job marketing its games, MotN was same at launch, so it should pick up hopefully.
 
Well I guess that means I have to play the first one, it's still in my backlog.


+1

And the new game better support Xbox 360 controller input. I'm one of those PC gamers that hates using a keyboard and mouse to game.

Yeah, I'm one of those.

If it doesn't have controller support then there is zero chance of me purchasing it. Couch gaming with a keyboard and mouse is not something I enjoy doing.

This.

Controller support will determine whether I purchase this or not. I still haven't got past 10% of Mass Effect 2 on the PC because controller support wasn't built into that version from the beginning (YES, I know there is support now. I'm going to finish it eventually).

PC gamers aren't just kB/mouse gamers anymore.
 

Dlacy13g

Member
How is the content delievered? Who hosts it? Who approved it? On Steam, all of these issues have turnkey answers provided by the service's platform infrastructure. Firaxis would have to develop a system of delivery entirely on their own and find a a way to do so without the hardware makers throwing a fit. Not worth it.

The Golf Club seems to have solved the issue of user made maps and populating them across all versions... not sure why Xcom would be different.
 
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