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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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It was free on PS+ and won a lot of fans. I know I had no interest in it, but got it for "free" and went why not. Played it, loved it, looking forward to this game, now I can't play on my system of choice.

I mean, they can do what they want, but it is upsetting.
You didn't even pay for it, though. As far as Firaxis/2K are concerned, they lost money while you "loved it."
 

Einbroch

Banned
I'm sure there are also a ton of people burned that they liked Uncharted 3 on PS3 and can't play Uncharted 4 on the same platform.

You know this is a ridiculous comparison, right?

You didn't even pay for it, though. As far as Firaxis/2K are concerned, they lost money while you "loved it."

Okay? Like I said, I understand, but it's upsetting. I don't need an explanation as to why it's not on consoles.
 

Tain

Member
Am I the only one who thinks the shots look nice? Far better city and soldier designs than the original and 2012 games, and it kinda looks like some clean UE4 PBR shader stuff on a tech level?
 
Wow pretty surprised at the salt and port begging in this thread. Didn't think many console gamers care about XCOM.
AFAIK it sold pretty damn well on consoles for what it was. I bought it Day 1 and consider it among my top 10 games of last gen, I had at least 3 other friends that played on consoles as well; although two of them ended up buying it on PC later down the line.
 

Bregor

Member
Having the Xcom forces start little and build up solves one of the problems EU (and EW) had: The fact that the game was hardest at the start, and once you had your satellites up and some upgrades became easier and easier.

In fact, I wouldn't be surprised if they started with the intent of fixing the difficulty curve and picked the scenario based upon that.
 

Noaloha

Member
Reading this quote,

"And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work."

Gonna go with my gut and say that Xcom 2 will be the big flagship title on Steam for (re)launching/announcing their integrated pay-for-community-mods system.
 

V-Faction

Member
PC only is a weird decision. We're in a new gen right now, people will more likely to check it out.

We're also at the very beginning. There's still plenty of time to have it come out on PC, then bring it to PS4/XB1 at a later time. Preferably with all the kinks worked out (ha!).
 

Drayco21

Member
Bought Enemy Unknown on 360. Bought it again on PS3. Loved it both times; won't be buying this, apparently. Looks fun, but a little disappointed it's not underwater.
 

Nirolak

Mrgrgr
Nothing weird about choosing to focus on the platform that brought the most success.

Fall is also a really bad window to launch this on consoles given how strategy games normally sell there, but a pretty solid one for PC.

Might as well focus on the main platform in that window. If this was an f2p game, no one would really bat an idea at the concept.
 
And judging by the consoles sales vs this thread.

All of them are on GAF.
Sounds about right.
I'm not surprised but I am surprised that pc gamers are more often called out when it happens across all platforms.
GAF is primarily console focused so yeah.

Oh come on. They are not going to leave money on the table. This isn't exactly a tough prediction.

AFAIK it sold pretty damn well on consoles for what it was. I bought it Day 1 and consider it among my top 10 games of last gen, I had at least 3 other friends that played on consoles as well; although two of them ended up buying it on PC later down the line.
Somebody please put the sales in the OP please.
 

Armaros

Member
Reading this quote,

"And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work."

Gonna go with my gut and say that Xcom 2 will be the big flagship title on Steam for (re)launching/announcing their integrated pay-for-community-mods system.

Or they will show how they are building the game around being moddable compared to the first game which was a giant hardcoded headache that was notorious for being difficult to mod for and people had to find workarounds to make stuff like the Long War.

Which doesn't have any custom content because you cant add any to EU/EW.
 

Nuke Soda

Member
Am I the only one who thinks the shots look nice? Far better city and soldier designs than the original and 2012 games, and it kinda looks like some clean UE4 PBR shader stuff on a tech level?

Looks good to me. Plus the shots don't scream bullshot at me which is nice.
 

gai_shain

Member
AFAIK it sold pretty damn well on consoles for what it was. I bought it Day 1 and consider it among my top 10 games of last gen, I had at least 3 other friends that played on consoles as well; although two of them ended up buying it on PC later down the line.

depends what you define as pretty damn well.
It sold 2.5m on steam and about 150k going from the sales figures posted earlier on consoles
 

Tain

Member
Also, I don't think the PR release rules out an eventual expansion pack + core game + new UI console release a year and a half later or whatever.

It makes sense that this game would be a PC lead and that Firaxis wouldn't want to be distracted with other versions right now.
 

Nzyme32

Member
Oh come on. They are not going to leave money on the table. This isn't exactly a tough prediction.

If they are focusing entirely on the depth of mechanics, mod support being integral, or highly iterative design over a long period, or a focus on mouse and keyboard input, then is absolutely could miss out on consoles. It would be the same story as countless games that are only on PC. First and foremost to come to mind is Firaxis' own Civ V, selling 7.4 million and only on PC. There could be something like an Xcom version of Civ Rev that is more tailored to consoles, who knows. Regardless they are explaining specifically the decision to be PC only, this week via IGN and I'd guess also via tomorrow's livestream
 

Armaros

Member
If they are focusing entirely on the depth of mechanics, mod support being integral, or highly iterative design over a long period, or a focus on mouse and keyboard input, then is absolutely could miss out on consoles. It would be the same story as countless games that are only on PC. First and foremost to come to mind is Firaxis' own Civ V, selling 7.4 million and only on PC. There could be something like an Xcom version of Civ Rev that is more tailored to consoles, who knows. Regardless they are explaining specifically the decision to be PC only, this week via IGN and I'd guess also via tomorrow's livestream

It is odd that Firaxis games are one of the few PC focused devs that get port begged this hard.

It has happened with most of the games they have put out this gen and last. (both of the last Civ games even)
 

Kintaro

Worships the porcelain goddess
Oooooo, I didn't see this coming to be honest. I'm in. So in.

Also, lol @ the borderline port begs.
 

Nzyme32

Member
Invisible Inc. GO NOW.

Yep, waiting on the Summer sale before biting, but definitely getting this. My only complaint is that the story is apparently next to none existent apart from the start and very end, which is a shame. I like a bit of narrative to tie things together
 

jwhit28

Member
PC only is a weird decision. We're in a new gen right now, people will more likely to check it out.

The new consoles still aren't any better at the pc-centric stuff that keeps Civ games alive so long than the old ones. Deeper customizability, mod support (I'm thinking XCom saw a nice jump after Long War became popular), and replayability through more randomization.

If it's as scalable as Civ BE it can probably be played on newer integrated graphics.
 

Miker

Member
I'm fairly certain it'll come to consoles later in some capacity. Frankly I'd be shocked if XCOM2 didn't ship with controller support and a big picture mode friendly interface. It's a big Steamworks game and Valve has been pushing all that stuff hard.
 

Meneses

Member
Played the EU demo on the PS3, loved it, bought EU when it came out. Bought it for PC as well, even though I don't have a gaming laptop and couldn't really play it since it didn't run very well (it didn't run great on consoles either, for that matter, but it was more playable in my case).

Bought EW day one when it came out, and later also got it for PC.

I'm a bit surprised (and disappointed) it's gonna be a PC exclusive which I most likely won't be able to play, but I can't really fault them for putting their eggs all in one basket, so good luck to them I guess.
 

KKRT00

Member
Bought first on launch, will buy second too. I hope that Impossible Ironman will be actually possible this time around. I really hated balance in the first game on this difficulty and tons of visibility and placement bugs didnt help either.
Also i hope that free move for enemies that were discovered/engaged wont be in a sequel, very annoying mechanic.

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I'm a bit surprised (and disappointed) it's gonna be a PC exclusive which I most likely won't be able to play, but I can't really fault them for putting their eggs all in one basket, so good luck to them I guess.

You havent changed any of You PC in 3 years? First game run on tablets, this will run on integrated GPUs.
 
Yep, waiting on the Summer sale before biting, but definitely getting this. My only complaint is that the story is apparently next to none existent apart from the start and very end, which is a shame. I like a bit of narrative to tie things together
I sometimes wish they'd left the narrative out completely, to be honest. It doesn't affect the game, but it does get repetitive.
 

Coolluck

Member
I was excited for a second there but then I realized I just beat Enemy Unknown earlier this year and have no desire to play another one for the foreseeable future. Hope when I get the complete edition in 2-3 years that the modders have done some really cool things with this.
 
I could not be more excited about this announcement. OG XCOM is one of my all time favorite games. 2012's XCOM was one of the best releases of the last "generation". The news that this sequel will have procedurally generated missions and mod support are the two absolute best things they could have chosen to do.

I'm hoping for two things when we start to see some gameplay.

1. More destructible terrain. What was there in the 2012 XCOM was ok, but I want a return to OG XCOM levels of terrain destruction.

2. A revision to how engagement works. 2012's system of "uncovering" enemy pods and then having them get a move to reposition was a very gamey way to handle engagement between your squad and hostiles. I hope they reconsider that system and add something a bit more natural.

I feel for everyone bummed out that this one isn't coming to console but unfortunately that's the same kinda news that excites PC fans and I think will lead to it being a better experience overall. Hopefully a version comes down to consoles eventually but count me in the camp that is excited at the prospect of a PC exclusive XCOM.
 

Nikodemos

Member
I don't know how many of you have played them, but the UFO:After series (Aftermath, Aftershock, Afterlight) had a similar premise where humans were fighting back to win the earth. Fun games, although they haven't aged that gracefully.
I did (though only finished Aftermath). Solid games (though I remember at least one of them needing mods, due to some items not working properly, at least in the version I played at the time) with a considerable amount of good ideas (but also some confusing ones, like the rail network in the second; that really stumped some players). From the second onwards they limited the amount of training a single soldier could get, so you couldn't build superhuman universal soldiers like in Aftermath. Reading on the premise of XCOM 2, sounds like it recycled some ideas from Aftershock (losing ending canon, mobile base).

Apocalypse has a special place in my heart. But this game has to be a very different beast form the IMO disappointing 2012 remake to make me interested. I'm hoping the PC exclusivity is the first sign of that.
Apocalypse was great, though sadly few people played it. Everyone was concentrated on Quake, Diablo and Warcraft 2 at the time. It was the first X-COM (note dash) game to offer a real-time combat option (which was, ironically, better than the turn-based one). It's also pretty difficult (not so much on the lower levels, but definitely on the higher ones) though nowhere near as insane as TFTD.

And yes, I too found the new one underwhelming. It feels too shallow (particularly w.r.t. combat mechanics and soldier/equipment management), limited (especially replayability-wise) and excessively reliant on scripted events. I'd place it even lower than the Altar Games series on my personal preference scale. Feels more like an updated/polished version of Incubation rather than the successor to the X-COM (note dash) series.
 
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