• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

Status
Not open for further replies.

Wiktor

Member
PC Exclusive is not a problem for me as I'm getting new computer soon, but it really feels like weird decision, can't think of any good reason why they didn't make it for current-gen as the earlier game played perfectly on pad, some would even say it played better with pad than on mouse.

You;ve answered your question. A strategy game playing as good (or for some people better) on a pad is kind of a disgrace and it means there's huge ammount of mouse/KB centric improvements that could be done.
 
We don't really know that. It is 20 years later and we essentially failed after the events of EU, but that isn't to say the stuff that happened isn't without consequence or meaning. We'll need to wait and see

True, it could just be a 2nd fleet or something. I'm hoping they implement some way to carry over soldiers though from EW/EU into XCOM 2 as grizzled veterans that escaped or something.

Would be nice to use soldiers that I spent dozens of hours with in EU, even if they're gimped versions of themselves because they are older for balance reasons.
 

Oppo

Member
You;ve answered your question. A strategy game playing as good (or for some people better) on a pad is kind of a disgrace and it means there's huge ammount of mouse/KB centric improvements that could be done.

not necessarily. if it's tile based and turn based it can adapt to a wide variety of inputs. even touch worked well on the tablet versions.
 

Nzyme32

Member
True, it could just be a 2nd fleet or something. I'm hoping they implement some way to carry over soldiers though from EW/EU into XCOM 2 as grizzled veterans that escaped or something.

Would be nice to use soldiers that I spent dozens of hours with in EU, even if they're gimped versions of themselves because they are older for balance reasons.

That would actually be pretty amazing.
 

Steel

Banned
You;ve answered your question. A strategy game playing as good (or for some people better) on a pad is kind of a disgrace and it means there's huge ammount of mouse/KB centric improvements that could be done.

It's a turn based SRPG, more or less. It's not weird for it to perform fine on a controller at all.
 

Vena

Member
As I haven't played the console versions of this game, may I ask, how playable was the game with such a (console) control scheme? How did one select units or their abilities?

About the only console I'd think this type of gameplay would even be "comfortable" on would be the WiiU's pad ala Pikmin control, but how does this type of control work on a standard controller? Are you just scrolling through units and then their abilities?
 

FLD

Member
Holy shit, PC exclusivity is completely unexpected. Sucks for console fans and definitely surprising considering the previous game's success on consoles, though. But tbh, I'm pretty happy about that. Can't wait to hear what that means gameplay-wise.

But man, now I'm pretty glad I chose to upgrade rather than get a PS4. Between this and the new Deus Ex, I chose the perfect time to upgrade!
 

Raven77

Member
Loved Enemy Unknown, loving that this is PC exclusive. Not liking the graphics so far in those shots. Looks barely if any better than the 2012 game.
 
You;ve answered your question. A strategy game playing as good (or for some people better) on a pad is kind of a disgrace and it means there's huge ammount of mouse/KB centric improvements that could be done.
It's turn-based, some of the best turn based strategy games have been on handhelds.
 
As I haven't played the console versions of this game, may I ask, how playable was the game with such a (console) control scheme? How did one select units or their abilities?

The controller scheme works fine. Eveything is grid movement and target cycling . It's no where nearly as fast as playing with a keyboard/mouse but it works well.
 

AkuMifune

Banned
I am a 'PC Gamer' this gen, but I also have trouble believing this won't inevitably make its way to consoles.

I wouldn't care if it stayed exclusive, but I really, really doubt it will. There's no reason not to port it, especially with the console architectures this gen.

Just thinking about the mod support is enough to make me stick with PC version either way though.
 

Bregor

Member
Please no more 100% chance to miss on a 95% chance to hit.

Nah, several people did tests on XCOM EU's random number generator and found that it performed exactly as it claimed it did - i.e. a 95% shot hit 95% of the time.

It just doesn't seem that way because of confirmation bias.
 

Sinatar

Official GAF Bottom Feeder
@aegies 3h3 hours ago
i am kind of wondering if an absence of a console announcement for xcom 2 means someone is trying to negotiate a console exclusive for it.

@aegies 3h3 hours ago
and yes i absolutely think we are in an environment where xcom 2 is a game either sony or MS would want as a feather in their cap.

@aegies 2h2 hours ago
not saying there's no way xcom 2 only comes out on PC nov., but i really, super duper doubt that it isn't day/date on at least one console.

https://twitter.com/aegies

Gies in denial.

9410790221_602555dfc1_o.gif
 
I wouldn't care if it stayed exclusive, but I really, really doubt it will. There's no reason not to port it, especially with the console architectures this gen.

Yeah. I can see why they'd want to make sure that they put out a great PC version first of all, considering the compromises made for multiplatform development with EU despite it's clear popularity over the console versions, before focusing on console-specific development for a later date.

Firaxis isn't a massive developer either (I think something like 60 people worked on EU), and outsourcing the console versions runs the risk of them not being up to scratch.
 

Erheller

Member
Nah, several people did tests on XCOM EU's random number generator and found that it performed exactly as it claimed it did - i.e. a 95% shot hit 95% of the time.

It just doesn't seem that way because of confirmation bias.

In EU and EW (not in Long War), the RNG actually cheats in your favor on Easy and Normal modes.
 
Nah, several people did tests on XCOM EU's random number generator and found that it performed exactly as it claimed it did - i.e. a 95% shot hit 95% of the time.

It just doesn't seem that way because of confirmation bias.

There's also the fact that each mission had a pre-defined seed for percentage chances, meaning you couldn't save the game, take the shot, reload, and keep trying until you hit - it would always, always miss if it was defined to be one.
 

nynt9

Member
Nah, several people did tests on XCOM EU's random number generator and found that it performed exactly as it claimed it did - i.e. a 95% shot hit 95% of the time.

It just doesn't seem that way because of confirmation bias.

I actually found XCOM EU/EW's amount of RNG to be very fair and generally not too random compared to other games in the genre. Recently replayed Front Mission 1 and the RNG in that game is absurd. You can play the same battle with the same tactics twice and get absolutely destroyed or devastate your enemies depending on RNG.
 
DIablo 3 pretty much pointed out how to take a PC game and bring it to consoles successfully-you make the PC game, release it and continue to improve it,and then more or less design a console game around the improved product.

It's such a better way of doing PC games on consoles than trying to do both at once.
 

nynt9

Member
Just wait until the console ports are coming out, then it will be a 'real game' and get the attention it deserves.

Nah, "indie games" aren't "real games", just look at PS+ threads or something.

DIablo 3 pretty much pointed out how to take a PC game and bring it to consoles successfully-you make the PC game, release it and continue to improve it,and then more or less design a console game around the improved product.

It's such a better way of doing PC games on consoles than trying to do both at once.

This is true, but I wish they didn't use PC gamers as beta testers for the console version and monetize them to hell and force always poorly-working online DRM saying the game would never work without DRM and then release a version without DRM and don't patch the PC version with it.
 

Acinixys

Member
DIablo 3 pretty much pointed out how to take a PC game and bring it to consoles successfully-you make the PC game, release it and continue to improve it,and then more or less design a console game around the improved product.

It's such a better way of doing PC games on consoles than trying to do both at once.

This

Build for PC and port to console

Dont build for console and port to PC
 

nynt9

Member
This

Build for PC and port to console

Dont build for console and port to PC

The problem is when you build with console in mind and use PC as early access then put out an improved console version and leave the PC version unimproved.
 
The mod stuff makes me happy. The major thing that I was left wanting with the first one was a bigger squad- everything else was minor.

Fingers crossed that'll at least be possible on this one!
 
Anyone else curious about the drone? Do you think it's going to be a unit unto itself, a la the SHIVs, or an accessory for a new class?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
The problem is when you build with console in mind and use PC as early access then put out an improved console version and leave the PC version unimproved.

Ding ding. That's one of the major worries.
 

Paskil

Member
Fairly certain this will probably also be a console release at launch. I would be willing to bet on it. I don't think Take Two shareholders would be happy that a significant revenue source was excluded from one of their releases. Especially when the previous entry in the series saw a console release.

I think that someone hushed it up for the consoles and that it will be announced at one of the trade shows (E3/Gamescom). Although, I could be wrong.

EDIT: Eh, just glanced at the article since haven't had the chance today. I would still wager that this will be at best, timed for PC. I wouldn't be surprised by a 11/30 PC, 12/1 console, lol.
 

Dennis

Banned
@aegies 3h3 hours ago
i am kind of wondering if an absence of a console announcement for xcom 2 means someone is trying to negotiate a console exclusive for it.

@aegies 3h3 hours ago
and yes i absolutely think we are in an environment where xcom 2 is a game either sony or MS would want as a feather in their cap.

@aegies 2h2 hours ago
not saying there's no way xcom 2 only comes out on PC nov., but i really, super duper doubt that it isn't day/date on at least one console.

https://twitter.com/aegies

Gies in denial.

 
Guys, maybe we should talk about the game itself. The info we have so far is clear, the game will be for PC only and the developers will soon explain that decision.
 

Steel

Banned
Guys, maybe we should talk about the game itself. The info we have so far is clear, the game will be for PC only and the developers will soon explain that decision.

Fair.

Anyone else shocked that this is releasing in November? Pretty short turn around time from announcement to release.
 
Status
Not open for further replies.
Top Bottom