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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Nzyme32

Member
Fairly certain this will probably also be a console release at launch. I would be willing to bet on it. I don't think Take Two shareholders would be happy that a significant revenue source was excluded from one of their releases. Especially when the previous entry in the series saw a console release.

I think that someone hushed it up for the consoles and that it will be announced at one of the trade shows (E3/Gamescom). Although, I could be wrong.

Interesting idea for a bet. Take Two hasn't cared too much for Civ V's 7.4 million sales being PC only - in fact they were extremely happy with it during their investor call when they discussed Civ BE, pretty much the same for a whole bunch of other developers that release on PC only for a variety of reasons. Still I'm interested to hear their reasoning as to why it is PC only tomorrow and the rest of this week when they specifically discuss exactly that
 

ZeroX03

Banned
I've got a 980 and I'm still pretty sad about PC only. The bulk of my XCOM playtime has been on iPad and I introduced a few friends to the series through console who otherwise wouldn't have played it.

Otherwise looks good and I'm excited.
 

Almighty

Member
Well this is the best news I could of hoped for today. I now know what I will be playing in November. It is also nice they made all my failed runs cannon now. My troopers didn't die in vain after all.
 
IIRC, the problem with XCOM: EU's RNG was that it picked all the hit probabilities at the beginning of the turn and tied them to the amount of actions taken, so if your third action was a 95% shot, it would always fail if that action was the one that was going to fail. That was why they implemented that Save Scumming Second Wave option that reset the RNG pool every time you reloaded a save.
 

Paskil

Member
Interesting idea for a bet. Take Two hasn't cared too much for Civ V's 7.4 million sales being PC only - in fact they were extremely happy with it during their investor call when they discussed Civ BE, pretty much the same for a whole bunch of other developers that release on PC only for a variety of reasons. Still I'm interested to hear their reasoning as to why it is PC only tomorrow and the rest of this week when they specifically discuss exactly that

Good point, although I would say that CIV has never really seena signicant console sales/release, wheras with XCOM, I was pretty sure the majority of sales had come from console (can't remember the thread or time I saw the LTD).
 

Parsnip

Member
I can't tell if Dennis is serious or not, and I can't tell if any of you replying to him are serious or playing along with his joke.

And I love it.
 

inherendo

Member
Interesting idea for a bet. Take Two hasn't cared too much for Civ V's 7.4 million sales being PC only - in fact they were extremely happy with it during their investor call when they discussed Civ BE, pretty much the same for a whole bunch of other developers that release on PC only for a variety of reasons. Still I'm interested to hear their reasoning as to why it is PC only tomorrow and the rest of this week when they specifically discuss exactly that

Civ on console, yuck!
 

Nzyme32

Member
Good point, although I would say that CIV has never really seena signicant console sales/release, wheras with XCOM, I was pretty sure the majority of sales had come from console (can't remember the thread or time I saw the LTD).

Well actually I think it has. Civ Rev was out on consoles and was pretty well received I think but didn't quite do well. Xcom did poorly on the consoles from what we know, even though again people like it. It is what gives the impression that console gamers generally are not as keen on such games. I'd be certain that any reasoning for not releasing on consoles is more significant than that though. My guess is that the game is not going to be the same as Xcom 1 in how it plays and it's mechanics. I suspect they want that same Civ V type attachment and longevity while having mods be an integral component that will earn them both money on the game and possibly bringing back paid mods (or so IGN suggest we'll here this week) - which in this case has a chance to actually work if they curate it and only pick things such as Long War that are massively worthwhile rather than the open method used for meaningless tat in Elder Scrolls and interfering with its pre-exisiting mod community.
 
Well actually I think it has. Civ Rev was out on consoles and was pretty well received I think but didn't quite do well. Xcom did poorly on the consoles from what we know, even though again people like it. It is what gives the impression that console gamers generally are not as keen on such games. I'd be certain that any reasoning for not releasing on consoles is more significant than that though. My guess is that the game is not going to be the same as Xcom 1 in how it plays and it's mechanics. I suspect they want that same Civ V type attachment and longevity while having mods be an integral component that will earn them both money on the game and possibly bringing back paid mods (or so IGN suggest we'll here this week) - which in this case has a chance to actually work if they curate it and only pick things such as Long War that are massively worthwhile rather than the open method used for meaningless tat in Elder Scrolls and interfering with its pre-exisiting mod community.

Yeah, that would be my guess as well. They may be trying to make it more of a "PC" game this time, which would require a lot more depth in its mechanics and robust mod support.
 

Steel

Banned
Civ on console, yuck!

I actually could totally see a full civ(not a revolution, fuck that noise) working on console. It's turn based and honestly is just about using the mouse to tell people where to move and towns what to build. It's really not that hard to imagine.

Tangentially, I'm kinda annoyed that they're happy with Civ BE's sales. it was as mediocre as the series has ever been, so I hope they don't think everything's fine.

I bought it day 1, I'm part of the problem.
 

Nzyme32

Member
Civ on console, yuck!

It wasn't that bad, just quite dialled back in terms of mechanics and complexity. Still seems fun from what I watched of it

I actually could totally see a full civ(not a revolution, fuck that noise) working on console. It's turn based and honestly is just about using the mouse to tell people where to move and towns what to build. It's really not that hard to imagine.

Tangentially, I'm kinda annoyed that they're happy with Civ BE's sales. it was as mediocre as the series has ever been, so I hope they don't think everything's fine.

I bought it day 1, I'm part of the problem.

Actually I've tried Civ V with a 360 pad and Steam BPM's mouse emulation - it is crazy slow to do anything and frustrating knowing how much easier it is with a mouse, but obviously any console version would probably have more effort than that. Having said that, time and again turn based stratergy hasn't worked out for them, so I'm not sure how much they would be bothered to try again. As for Civ BE, totally agree. It is perfect on paper but so characterless when actually played. Much is lost without the grounding in human history and great personalities of Civs.

As far as Xcom 2 goes, November is also the launch of Steam Link and the Controller, and there isn't much in the way of signs for native supported titles for it yet. Stranger things could happen, but if Xcom 2 is mouse and keyboard centric, it would be nice to see native support for the controller, and hopefully something that really works, because I badly want that thing to work for the lounge and this kind of game
 

Steel

Banned
It wasn't that bad, just quite dialled back in terms of mechanics and complexity. Still seems fun from what I watched of it

Owned it and it really didn't need to be dumbed down to the point it was. Honestly, it still has about the same amount of menus Civ V does so it wasn't a matter of a controller not being able to cope. It felt more like the developers thought that a console user's brain wouldn't be able to cope with a full featured civ. It was terrible.
 

Miletius

Member
Hell yes. Xcom with proper mod support and procedurally generated maps.

I think the focus is on PC to make sure that things that ought to be in the game (like mods) are in this time. Maybe they'll port to consoles later, but after they've made sure and added the features that they want to add on the PC version.
 
Owned it and it really didn't need to be dumbed down to the point it was. Honestly, it still has about the same amount of menus Civ V does so it wasn't a matter of a controller not being able to cope. It felt more like the developers thought that a console user's brain wouldn't be able to cope with a full featured civ. It was terrible.

I doubt it was an issue of intelligence. It's more likely that there simply aren't enough console gamers that are looking for that deep, strategic, complex experience, so for a game to sell to the masses it needs to be simplified and "streamlined".
 

mr2xxx

Banned
Damn this game is ugly, I was hoping it would be improved with sequel but nope. Hopefully mod support could fix that somewhat.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
november? guess Witcher 3 will have competition for (my) GOTY
 

RdN

Member
Wow, it looks awesome!! Graphics seem to be greatly improved.

Too bad my PC won't be able to run it. Maybe we'll see a console version in the future!
 

Sober

Member
I doubt it was an issue of intelligence. It's more likely that there simply aren't enough console gamers that are looking for that deep, strategic, complex experience, so for a game to sell to the masses it needs to be simplified and "streamlined".
Be interesting to see how it goes, if it's merely a timed exclusive or this time they're just gonna give XCOM2 the full Civ treatment and make it a tentpole PC release. I feel like EU/EW were pretty much side projects compared to everything else at 2K, which meant the team didn't really have the chance to make anything but a well-meaning but not really intensely deep strategy game like the Civ team could, and that they basically had to do the multiplat route and balance depth and accessibility to try to garner as many sales as possible.

At least mod support this time around means modders don't need to hex-edit stuff to try to add new things in and you're not forced to use another executable for texture mods.
 

MattyG

Banned
Damn this game is ugly, I was hoping it would be improved with sequel but nope. Hopefully mod support could fix that somewhat.
I feel like some of you are forgetting what Enemy Unknown looks like. Sure, it's not a MASSIVE graphical leap, but it's definitely improved.
 
What a bullshit move, keeping it PC only after building a fanbase on consoles with Enemy Unknown. The game even controlled significantly better with a controller (on PC) in my goddamn honest opinion. I have EU on PC, for the loadtimes first and graphics second, but I want this on either Ps4 or Xbone.

C'mon 2K, don't be a dick. Don't make me use a Steam Sale.
 

sprinkles

Member
Jagged Alliance 2. Considered by many to be the finest strategy game of all time.

Silent Storm. A 2004 release that puts Enemy Unknowns environmental destruction to shame.
Syndicate and Syndicate Wars - the first one got so hard later on I never beat the game even when I sank hundreds of hours into it as a teen

Battle Isle Phase 4 Incubation As a squad based game unlike the rest of the series - and one of my favourite games of all times, the game looked so great with a 3dfx card
 

facelike

Member
I'm a PS3 gamer and considerating the goals for what they want for this new version (mods mainly), I can see why this is PC only. I'm excited. Sure it will come to consoles later without mod support.

As I played through Unknown and Within, I always considered what else they could do with the turn based combat system they used. Stealth was one of things I considered and reading the bullet points made my giddy.

November soo too far away....
 
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