Dyni Crippler
Member
Welp, I lost support of almost half of the nations. I guess it's time to restart.
I just beat the game as well, great game, played on classic. Agree about the last boss... so simple. Good job with mixing story elements with the game.
You know, they really knew how to design the action sequences and the production values. The ending is beautifully shot.
But the story itself is almost as if it is tripping over itself trying to say something.
This is a game that needs no story, so when you get to the plot cutscenes, it just does not work. It's like something you would write in middle school.
Also:
I was going to reload when my Colonels died in the final mission, but then I said "no. This is how it must be".
You should definitely be ahead of the curve when it comes to building satellites. At first I didn't start production on one unless I had enough uplink facilities, but they take so long you should always have one or two ready or almost ready every time you finish an uplink/nexus.When I started my second game I built 3 satellites straight away and with the one I had that made 4. Had to wait until the following month to get them up but it really helped out. Not a tactic that may work on classic difficulty though.
Love this game.
edit : damn is it just me or does this game really push the gpu to the limit? I'm playing at 2560x1440 and my gpu is at 90% all the time, a 670. Maybe I have some driver issues.
You know, they really knew how to design the action sequences and the production values. The ending is beautifully shot.
But the story itself is almost as if it is tripping over itself trying to say something.
This is a game that needs no story, so when you get to the plot cutscenes, it just does not work. It's like something you would write in middle school.
Also:
I was going to reload when my Colonels died in the final mission, but then I said "no. This is how it must be".
I would love to have even more variable difficulty options (even on top of second wave). Unshackled strategic AI but on normal difficulty would be an interesting combo.
You know, they really knew how to design the action sequences and the production values. The ending is beautifully shot.
But the story itself is almost as if it is tripping over itself trying to say something.
This is a game that needs no story, so when you get to the plot cutscenes, it just does not work. It's like something you would write in middle school.
Also:
I was going to reload when my Colonels died in the final mission, but then I said "no. This is how it must be".
The funny thing about the final mission is that you can totally screw with it bymind controlling the enemies and sending them to their deaths. When a mind controlled enemy dies the Ethereal With Slightly Fancier Textures acts like it was one of your squad members that died and throws out lines about how he's disappointed that you're totally fuckin' up and dying all the time. When he introduces a new alien species with a little passive-aggressive soliloquy then gets all bitchy when one of them dies he starts coming off as a bit bipolar. It took me until his third little whine session to realize that the game was glitching and he thought I was getting my ass handed to me, which actually just made it even funnier.
Then if you activate the little intro cutscene by sending a mind controlled alien into the bridge you get to watch the palette-swap last boss grandstand for a single, probably very confused Muton while the rest of your squad sits in cover half the ship away with no idea that he even exists.
The whole thing makes it feel less like assaulting the lair of the alien mastermind and more like you're storming through the house of a senile old man. Takes a bit of the edge off, really.
The plot is totally unnecessary and almost completely inchoate, but it's actually a bit fun if you glitch it out so that it turns into a sort of extraterrestrial-themed Mad Libs at the climax.
Not sure if its a glitch of feature but my best soldier got downed and rag dolled off the level during the Alien base assault. Could see her body way below the platforms in an area impossible to get to.
Apparently modders have found a way to enable Second Wave mode. Though apparently it's buggy and it does require using resource hacker to mod the .exe.
okay, that's fucking amazing
Is this an 18 rated game? Because if it is it's not gruesome enough! Also it could hurt sales. Also, also if it isn't 18 rated ignore this post...but I still think it could be more gruesome!
Is this an 18 rated game? Because if it is it's not gruesome enough! Also it could hurt sales. Also, also if it isn't 18 rated ignore this post...but I still think it could be more gruesome!
Wow, the large ufo design surprised me. I thought it would be a mix of the regular small/medium ufo stuff, but larger, almost alien base. Instead,among other things. Too bad the enemies were all bunched up, I didn't get to explore as much as I wanted to.you get to climb the roof!
Beat the game.
Final level has amazing design.
Final "bos" fight is extremely bad.
Yeah, I may have fucked my game because of that =[ I only have like three satellites active and I've done quite a few missions. Already have like 4 countries at almost full panic because of it.
Exactly. At the beginning you see an eviscerated goon so I'd like to see more. Not just for the sake of it but because it'd add to the flavour of the game. It's bad enough to lose a soldier, but to have their heads blown off would be more...dramatic. And I'd love to blow the heads off one of those Muton bastards with my sniper! It's a bit nihilistic perhaps.wut?
The original X-Com games weren't what you'd call graphic outside of the autopsies, which bizarrely enough are way more brutal in the reboot even if you don't get to see any innards. There is also an eviscerated soldier right at the start of the tutorial.
Thanks for this.You build thermo generators on the steam reservoirs, not above them. He had a second steam reservoir where that thermo generator is located.
EDIT: Woo! Finally hit member status!
Playing with hunker down is godmode
nevermind the overwatch until you get some decent aim! At the beginning of the game, hunkering down and grenades are your friend!
I accidentally found a way to cheese that. Such a weak end. Should have just ended when you fought your way through to the door.
The telegraphed "we're doing Terror from the Deep next" was awesome and subtle, though.
Same setup, and while I have not checked my GPU usage, I get MASSIVE slowdown in a very specific instance. When you attack a Berserker and he does the chest beating thing and moves, I get single digit framerates while he is moving. After that it goes back to smooth as butter.