For Classic difficulty, how are people approaching the aerial war, once the enemy ships start growing in menace?
After six, I think, attempts, I've finally managed to puzzle out how to hit May 1st with five satellites, lasers and carapace. I'm feeling good. Dare I say it, even hopeful. My concern now, the weakness that I see in my next month, is the coin toss of Interception, cases where a vanilla Interceptor is tossed against a medium-size UFO. I've seen the vanilla ship (with no consumables spent) win - once, and I've seen them lose - twice. So, low sample numbers, but it's enough to make me nervous, since I'm expecting medium-size UFOs to become more common from here on out.
For those who feel they've got, or are getting, a handle on Classic difficulty, any tips on how to play that particular airspace tech curve? I have access to Laser Cannons right now but I don't have the alloys to spare on outfitting all my ships. Is it possible to get by solely on the consumables, Sectoid eyes and Floater shoulders or whatever it is? If so I really need to get on with their autopsies.