KO Traveling Hobo
Member
Is that really where all the mission names come from? That's amazing.They used the names of metal albums for the missions. lol. It works well.
Is that really where all the mission names come from? That's amazing.They used the names of metal albums for the missions. lol. It works well.
Ethereals don't have any sort of hard-coded immunity to psi attacks
Yes, they talked about it in one of the videos leading up to release. I thought it was quite cool too; metal albums usually do have some kickass titles.Is that really where all the mission names come from? That's amazing.
Health doesn't improve your chances of that.You basically need a naturally high Will soldier wearing psi armor. Ethereals don't have any sort of hard-coded immunity to psi attacks, they've just got ridonkulous Will stats, so just stack your Will 'til you can overcome it and go a-hunting..
Chryssalids are only scary in the first encounter. Their lack of a ranged attack turns them to toast.
My ironman game just locked up during an alien activity, music still going, same with animations. Am I safe to just turn it off, when will my last save be?
edit: Or has anyone else had this? Can I wait it out?
Thanks man!Right click, copy link, tag it.
Like this:
[IMG]http://cloud-2.steampowered.com/ugc/542941196538064829/C113F57E24ED9F43FEB0E1543A20F4CB0642456A/
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So, after looking through the achievements for the hell of it, I come across the:. Ok, I'm on my second one of the game, so I figure I try that. Got him low on health and the percentage is 0! Is this story related?mind control an ethereal
EDIT: yea, I have him down to 1 and there's still not a chance.
The last boss does.
96 will, plus a combat stim. Ready to go hunting now. I'm still a little reluctant, because with a will in the 70s, the chance was 0... they couldn't even give me a 1% chance?
EDIT: 16%. LMAO!
That's not an Ethereal, that's a four-armed, deranged drama queen. Roughly similar in appearance, but the learned observer can tell the difference at a glance.
Perhaps more relevantly: who the hell would go achievement hunting in the final mission? I mean really.
Same happened to me. And even before the end area, I don't think I ever encountered more than 3 enemies at a time. The whole final mission has some pretty poor design that made it a boring and uninteresting finale.Man, my climactic "battle" was the complete opposite, Incendiary, though it may be because I was on Normal difficulty.One of my Assault troopers charges in to survey the boss' chamber. My two Double Tap snipers take alternating shots from behind cover outside the final hallway. My original Sniper, the Volunteer, kills the Uber Ethereal on his last shot. Didn't touch the two Muton Elite bodyguards, didn't even know there were other Ethereals in there until I read your post. It wasn't a battle. It was an execution.
What's actually happening? Unless you're losing your entire squad every time you go into combat or too many countries withdraw from the program you're far from doomed. You also don't have to move onto the next stage (by researching story relevant things) until you feel like you're ready.This game escalates way too quickly. Even on easy the game overwhelms you within the first 2 months.
This being my first experience with the franchise I wonder if I'm "doing it wrong" so to speak.
I started on normal and things went bad quickly. After that game ended horribly I started a new one this time on easy, things still went horribly it just took a little bit longer.
It proving to be more frustration than fun at this point.
This game escalates way too quickly. Even on easy the game overwhelms you within the first 2 months.
This being my first experience with the franchise I wonder if I'm "doing it wrong" so to speak.
I started on normal and things went bad quickly. After that game ended horribly I started a new one this time on easy, things still went horribly it just took a little bit longer.
It proving to be more frustration than fun at this point.
I feel like the game difficulty peaks early. Once you get armor strong enough to withstand more than 2 shots the game gets way easier.
This game escalates way too quickly. Even on easy the game overwhelms you within the first 2 months.
This being my first experience with the franchise I wonder if I'm "doing it wrong" so to speak.
I started on normal and things went bad quickly. After that game ended horribly I started a new one this time on easy, things still went horribly it just took a little bit longer.
It proving to be more frustration than fun at this point.
What's actually happening? Unless you're losing your entire squad every time you go into combat or too many countries withdraw from the program you're far from doomed. You also don't have to move onto the next stage (by researching story relevant things) until you feel like you're ready.
It sounds like you're rushing things. Treat each battle as its own game, and make every move count. Remember that you can move each player twice, so at the start of a drop use your team to scout (move once into space to see if you make contact, then move into cover).
And most of all remember you've got all the time in the world to make your moves (at least in the first few hours) so plan each move like the strategist you are.
96 will, plus a combat stim. Ready to go hunting now. I'm still a little reluctant, because with a will in the 70s, the chance was 0... they couldn't even give me a 1% chance?
EDIT: 16%. LMAO!
About right at the 2 month mark all hell breaks loose in Moscow and I go in with a squad of 4 to try to save 16-18 survivors. At this point the game decides to throw the zombie creating creatures at me and my entire squad gets wiped out! WTF! Is this a normal thing in XCOM?
Right, got through my backlog and ready to jump in on this!
Quick question first: Planning to get this on Steam, but I've heard great things about the controls on console... is it worth the extra £5-10 to get this on console? Any issues with the PC version?
I have it on 360 and it plays great for the most part, but I think PC holds the advantage via modding and tweaking.Right, got through my backlog and ready to jump in on this!
Quick question first: Planning to get this on Steam, but I've heard great things about the controls on console... is it worth the extra £5-10 to get this on console? Any issues with the PC version?
Terror missions are a spike in difficulty at the start. Luckily most missions are not terror missions. Still, they're doable; just make sure you overwatch the ^*!%@$ out of everything and move slowly, triggering only a small group of enemies at a time. Don't worry about the civilians for now![]()
That feel when you go slowly, make contact with one group, which moves to a new group which moves to a new group which drags out the final group of the map and now you're completely fucked since while you're fighting one group there's 6 aliens slaughtering civvies.
The free move aliens get is bullshit.
Terror missions are a spike in difficulty at the start. Luckily most missions are not terror missions. Still, they're doable; just make sure you overwatch the ^*!%@$ out of everything and move slowly, triggering only a small group of enemies at a time. Don't worry about the civilians for now![]()
Chrysalids are tough at first. You need to move more cautiously on terror missions because of their presence alone. Don't worry about saving the civilians. In fact, ignore them unless they're actually near you. Concentrate on killing whatever is most dangerous at any given point and try to minimize potential losses whichever way possible.Started on easy avoiding the priority research to try for a slow burn so to speak. About right at the 2 month mark all hell breaks loose in Moscow and I go in with a squad of 4 to try to save 16-18 survivors. At this point the game decides to throw the zombie creating creatures at me and my entire squad gets wiped out! WTF! Is this a normal thing in XCOM?
Maybe I'm just expecting to win every time I go out. It just seems like it takes too long to research, build something, and earn money, even on easy.
I think I also need to remember to just "waste" a turn reloading instead of moving if some guys are low on ammo. Nothing sucks more than thinking you can rapid fire an enemy right next to you, only to get the NOT ENOUGH AMMO message. >_<
The free move aliens get is bullshit.
If the aliens din't have that they'd be bunched up and out of cover. They'd get steamrolled.
Instead of alien spawnpoints, the game would have to seed aliens already in cover or have them roam from cover to cover in order to be a challenge.
All in all, I'm fine with the scatter move. You can always overwatch em.![]()
If the aliens din't have that they'd be bunched up and out of cover. They'd get steamrolled.
Instead of alien spawnpoints, the game would have to seed aliens already in cover or have them roam from cover to cover in order to be a challenge.
All in all, I'm fine with the scatter move. You can always overwatch em.![]()
At my current point, the discs are the only enemy I fear. People talked up the mutons, but I've been rolling them since first contact.
Very annoying. Seems so easy to fix, too, since they could easily limit what you can select by the level you've chosen with the mouse wheel. Seems strange for it to be this dodgy.I'm really happy with the mouse and keyboard interface in general, but the cursor jumping wildly between levels is terribly disorienting when badass (mostly bad) tactical decisions are being made.
wish I preordered now. kinda wanna customize the gear colors but I can't. can't even buy the Elite pack on Steam....
Mutons are tough at times...
They wreck rookies and squaddies even in carapace and laser rifles.
Cyberdiscs are terrifying however.