Now I finally got that teleport bug.
my gawd, I was in the cemetary map (the one with the masoleum in the middle) and I step out, Assault and support in light cover, everyone else in overwatch (sans one sniper) on high ground. End the turn...
6 fucking mutons teleport in, 2 more aggro from the masoleum, and two thinmen on the right.
5 Reaction shots later, the Mutons are in position thankfully they didn't take shots, otherwise We'd be wiped out. From here, it was just this really great fight against these mutons in a wide front, as I kept striking to the sides for my heavy to get a shot, my assault kept charging through, and hunkering as the Mutons peppered him with shots. Thank god for that visual defense perk, that shit saved him MANY times. I had laser rifles and Carapace, but no laser snipers or heavy lasers, so there was a lot of tense turns in a near stalemate as my assault would keep trying to wheel around on them, but had so little ammo that he had to keep hunkering. There was limited cover, so he kept the rookie on the right flank on overwatch, and made a key shot to bring down a muton as it moved to flank my squad sight sniper.
Eventually my sniper was able to take out the thinmen, and we could push foward to get the flank. Unfortunately my Major level heavy payed the price when he heroicly supressed a muton so my units could take the flank shot next round. Loved that Heavy.
The next round a terror mission in Russia, had a cyberdisc teleport right on top of my assault, thankfully it didn't take a shot, but after I moved my favorite support to the other side of a tank, we dropped the cyberdisc, which exploded itself and the tank before I had a chance to get my support out of cover.
RIP Major Mikos you're epic flanks, and clutch heals will be fondly remembered.