Basileus777
Member
You know...if the mission code name is going to be Frozen Vengeance, I'd expect to see a little snow on the ground, you know?
It's a metaphor, man.
You know...if the mission code name is going to be Frozen Vengeance, I'd expect to see a little snow on the ground, you know?
Go to hangar and click on the name of a ship, then edit ship.
Are there any mods out there that only change the Satellite build time, to 10 days as some of the balance mods out there have. I dont want to completely rebalance the game with a mod (unless it fixes the % to hit bullshit). But this has been the most frustrating thing in the game for me.
ItemBalance=(eItem=eItem_Satellite,iCash=100,iElerium=0, iAlloys=0, iTime=20, iEng=5)
You know...if the mission code name is going to be Frozen Vengeance, I'd expect to see a little snow on the ground, you know?
From what I read it sounds more of a pain than anything.
I am thinking of doing classic ironman next. But I have had all sorts of weird glitches and I fear one of those glitches hitting when I cant reload a save and ruining everything.
Oh god...the these steam achievements are ridiculous!!
Flight of the Valkyries
Win a mission with an all-female squad. Single player only.
Revenge is a dish best served cold, but you're delivering it with hot lead and lasers. They're trying to keep the irony consistent, brother.You know...if the mission code name is going to be Frozen Vengeance, I'd expect to see a little snow on the ground, you know?
It was really eerie how apt some of the randomized mission names were.speaking of which, the mission code names have universally been pretty badass
When you can still miss at 100% odds I'm not sure what your point is.Just listened to the latest Three Moves Ahead and while I don't think it was all that interesting, it's funny how "85% chance to hit becomes 100% in people's heads" is bearing out in this thread. And I haven't even read more than the last few pages.
Why would that matter if there are mod tools? This is based on the unreal engine after all so it shouldn't be too hard to provide mod capability. Also one of them said that all his gameplay code is in unreal scripts.Have they actually said they would do this? The game isn't very mod friendly, in fact they made it more difficult to mod after the demo by locking additional things inside of the exe.
Never seen it happen but I guess we'll just have to take your word for it.When you can still miss at 100% odds I'm not sure what your point is.
Never seen it happen but I guess we'll just have to take your word for it.
Are you sure? Has yet to happen to me. If so, that has to be a glitch. The only thing remotely similar I've experienced is rockets killing a drone but not damaging a Sectopod despite it being next to the drone and well within the radius of the explosion.When you can still miss at 100% odds I'm not sure what your point is.
12 hours in and ive been at this "strike down this UFO to continue the game" mission for like 8 of those hours. I think it's like the third one, ridiculous. I keep missing it and not having money to upgrade the air combat since I spent all my money in getting Satellites in every country I have left.
Could be a bug. My 100% miss was also after a Run&Gun. I've had enemies close to the center of an explosion's blast radius take no damage. I also find that if I save before shooting, and then miss, no matter what percentage I get when I reload it's always a miss, as long as it's the same shooter and the same target.Are you sure? Has yet to happen to me. If so, that has to be a glitch. The only thing remotely similar I've experienced is rockets killing a drone but not damaging a Sectopod despite it being next to the drone and well within the radius of the explosion.
There are more glitches they have to iron out. Roofs have some issues and enemies can seemingly glitch through walls on one of the bigger UFO types. I've both shot and been shoot through walls and ceilings in those, too.
This has happened to me a few times. It's always when my sniper is in close range. Not sure if it's how they're gauging the spawn point, or just a coincidence. But if I move up a different class, the game always triggers the further spawn.I had two mutons appear out of literally no where next to two of my squad. They didn't move or anything, they just sort of appeared.
They were then summarily blasted into tiny bits, but it was still weird.
Did you get the option to research a new aircraft?
yup but im out of stuff to research it
I sold some randoms at the beggining in order to get all satellites up and running. Bummer but it might have been worth it, except for the fact that I lost like 4 of them
Anyone want my last 2 X-COM steam keys.
Lowering the prices to $34 USD.
PM me
Try restarting the game next time that happens. The RNG should give you another seed for the calculations. Could confirm Basileus777's theory.Could be a bug. My 100% miss was also after a Run&Gun. I've had enemies close to the center of an explosion's blast radius take no damage. I also find that if I save before shooting, and then miss, no matter what percentage I get when I reload it's always a miss, as long as it's the same shooter and the same target.
Similar to how the visuals sometimes suggest you should be flanking, but somehow the enemy is in cover, still? Yeah, I suppose.Getting shot through walls and ceilings happens all the time. I think of that more of that's the rules of how the game works than a bug.
Oh god...the these steam achievements are ridiculous!!
Bubonic
Play a multiplayer match against someone with this achievement.
Lone Wolf
Clear a UFO crash site with one soldier on Classic or Impossible difficulty.
Wasn't a snap for me. Muton was in a UFO. Guy he shot at was leaned against the wall outside, but not on the corner. Shouldn't have been visible at all, but shot my guy dead and knocked the wall down in the process. I also had this happen when the wall didn't take any damage. In this instance, my guy was on the corner, but the alien was shooting from an angle where he shouldn't have been able to see him. Rare but kind of annoying.Similar to how the visuals sometimes suggest you should be flanking, but somehow the enemy is in cover, still? Yeah, I suppose.
It's only happened on reaction shots as far as I've noticed, which leads me to believe there's something else going on. Maybe when the models are spawned in, whatever it is that triggers the reaction shot extends beyond the walls somehow.
In my case it was a Cyberdisc I didn't even know was there until my soldier's reaction shots went off at it one of its drones.
speaking of which, the mission code names have universally been pretty badass
Revenge is a dish best served cold, but you're delivering it with hot lead and lasers. They're trying to keep the irony consistent, brother.
It was really eerie how apt some of the randomized mission names were.
I still fondly remember the time the dude that comes up with decent names was in the john come mission time and I found myself embarking upon Operation Fallen Fall.
Anyone have any insight on how Will progression works? Right now I've got one Psi agent with Will in the 80s but he's a sniper so that's pretty much useless.
I'd like to know what to look out for in the rookies, everyone seems to start at 40 so is it the case that some rookies will gain more will than others each level? Or is it down to what happens in the mission?
I wonder if im already screwed by holding that mission back for so long..
You know...if the mission code name is going to be Frozen Vengeance, I'd expect to see a little snow on the ground, you know?
Except for the Alien Base in Africa. That mission was called "Black Shield". Without context, that was a tad racist.
What are you guys running as a typical squad configuration?
I've been going slow. Got to my first Terror Mission. It was going fine initially, I was even a little cocky about it, and then the fucking Chryssalids and Zombies showed up. It... wasn't pretty. Gonna have to roll back a few turns in the mission later. Fffffffff.
They used the names of metal albums for the missions. lol. It works well.speaking of which, the mission code names have universally been pretty badass
So, after looking through the achievements for the hell of it, I come across the:. Ok, I'm on my second one of the game, so I figure I try that. Got him low on health and the percentage is 0! Is this story related?mind control an ethereal
EDIT: yea, I have him down to 1 and there's still not a chance.
So, after looking through the achievements for the hell of it, I come across the:. Ok, I'm on my second one of the game, so I figure I try that. Got him low on health and the percentage is 0! Is this story related?mind control an ethereal
EDIT: yea, I have him down to 1 and there's still not a chance.