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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

Corky

Nine out of ten orphans can't tell the difference.
I'm just about to embark on the
overseer
UFO mission. The title is "Final objective" so is it safe to assume this is the last mission?
 
-Like the first point, this is also on the heels of just completing the game... I like the story! Simple enough reason, it doesn't fall into the same pitfalls a majority of games do. It doesn't try to be some drama on an Oscar scale AND funny AND emulate some incredible action movie. There's no Killzone crap here.
I agree completely. They kept it really minimalist with just a few simple characters, and it paid off immensely.
Using your own soldiers in the cutscenes
was also quite satisfying.
Of course, but it's also something like a third of the cost and you get it much earlier. Ghost armor is what, 45 elerium?
It just feels like there's a hole in the itemization. I don't like sticking my rocket launching, larger than life Heavy in a ninja suit. That's silly.
 

LiK

Member
currently in UFO shot down mission. turns out it's a battleship and it's HUGE and tons of high level baddies in there. the first major hard mission after I while. I was slaughtering everyone before that.
 

Vlodril

Member
Well goddamnit.. i am was nearing the end i think but now the game wont load. its just loads forever showing the vigilo confido mark revolving. thats the problem with ironman one problematic save and you are screwed. Any ideas?
 

Tacitus_

Member
currently in UFO shot down mission. turns out it's a battleship and it's HUGE and tons of high level baddies in there. the first major hard mission after I while. I was slaughtering everyone before that.

I just completed one. Turned out to be surprisingly easy, even after I got ambushed by a teleporting Cyber Disc.
 
Sometimes this game feels so random. The first time I did my first Terror mission, it was a large map in a military base with tanks and a warehouse at the far end. There were like 4 floaters, 6 chryssalids, and 3 zombies. I couldn't do it. The squad selection was wrong. So I loaded back to the command center, and I did some customization with my men, and tried the mission again with a new squad.

The map was completely different even though the operation name was the same and country was the same. This time it was a tiny urban area. I rescued one guy I see right at the start. Then while staying in about the same area I started in, my squad killed 4 floaters, 2 chryssalids, and 1 zombie. I didn't even get to explore the map. Mission Accomplished. Excellent rating. Totally wasn't expecting that.... but I'm not complaining! :p

That large military base map was the map where my squad all died. I just couldn't get to the innocents fast enough. The majority of them seemed to be held up in a barracks or hanger or something in the far end of the level and they were being decimated as I worked my way through the map. I panicked a little and spread my squad a little thin over the map in a desperate attempt to find people so when the Chryssalids and zombies appeared along with the floaters, I was in the worst possible position to do anything. My squad was wiped in just a few turns.
 

garath

Member
Yes. I made a mistake with the health though, there's a difference in 4 between the armors.

Ghost armor gives you +2 movement (+4 if dashing), +20 defense, a grappling hook, the ability to stealth four times per mission (attacking while stealthed is an automatic critical hit), and 6 HP. And activating stealth is a free action.

Well then. I messed up then. My sniper is still using a skeleton suit lol.

I will probably replace all my titan armors with ghost though. It's a very convincing argument how good the ghost armor is. Hopefully I have the resources, I'm in the middle of a mission right now.
 

LiK

Member
I just completed one. Turned out to be surprisingly easy, even after I got ambushed by a teleporting Cyber Disc.

Cyberdiscs are nothing for my guys at this point. my Heavy can take them out in two turns. now it's those giant mech dudes plus Elites.
 

Mupod

Member
for some reason i wasn't able to use the SHIV i built. then i built another one, and that one worked but the other one still didn't

Seems like a common bug...never ran into it my first playthrough, but after my last hover SHIV got blown up its replacement was invisible and unselectable. I hear a lot of people complaining about it, and I want my 12 elerium back :(

It just feels like there's a hole in the itemization. I don't like sticking my rocket launching, larger than life Heavy in a ninja suit. That's silly.

Haha, well heavies do make ideal psionics, so there's that other high end armor. But I like them in ninja suits even more now.
 

Tacitus_

Member
Cyberdiscs are nothing for my guys at this point. my Heavy can take them out in two turns. now it's those giant mech dudes plus Elites.

Speaking of them. I just encountered one and fell back to lay a trap. Then the fucker TELEPORTED into the middle of my squad. Hello, three Overwatch Shots from point blank with Alloy Cannons.
 

Jintor

Member
Fuck that teleporting spawn bug. Had two floaters appear out of nowhere in a terror mission. Thankfully they didn't get a reaction move so I just rocketed the pair of them.
 

Mupod

Member
I don't think they are actually 'teleporting' or 'spawning'. Having been making extensive use of battle scanners and ghost armor this playthrough I'm almost certain they are just patrolling, but when the game doesn't think you can see them it just moves them instantly to make its turn go by faster. I don't think it's a big problem because they only do it during the alien turn, which means that if they find you then they just do their little intro animation and get that free move instead of attacking you. It's very rare that I'm engaged with so many enemies that 2 extra heavy floaters is a game ender.
 

sonicmj1

Member
After getting a windfall from selling three alloy cannons, I've got pretty much everything I could possibly want in this game. Just need to level up my psychics so I can hit the final mission.

I did lose the first soldier I personally named, though. Following the death of Makise Kurisu, my research team is focusing on producing small-scale time travel technology so I can send my past self a message not to leave her next to an exploding tank.
 
That large military base map was the map where my squad all died. I just couldn't get to the innocents fast enough. The majority of them seemed to be held up in a barracks or hanger or something in the far end of the level and they were being decimated as I worked my way through the map. I panicked a little and spread my squad a little thin over the map in a desperate attempt to find people so when the Chryssalids and zombies appeared along with the floaters, I was in the worst possible position to do anything. My squad was wiped in just a few turns.

Is there any penalty for losing civilians in terror mission ?
 

Jintor

Member
I don't think they are actually 'teleporting' or 'spawning'. Having been making extensive use of battle scanners and ghost armor this playthrough I'm almost certain they are just patrolling, but when the game doesn't think you can see them it just moves them instantly to make its turn go by faster. I don't think it's a big problem because they only do it during the alien turn, which means that if they find you then they just do their little intro animation and get that free move instead of attacking you. It's very rare that I'm engaged with so many enemies that 2 extra heavy floaters is a game ender.

sure, but i'm pretty sure they ignore overwatch and other things when they teleport

also: sectopod teleporting into the middle of a squad. Always-on overwatch + flanking half the squad
 
After getting a windfall from selling three alloy cannons, I've got pretty much everything I could possibly want in this game. Just need to level up my psychics so I can hit the final mission.

I did lose the first soldier I personally named, though. Following the death of Makise Kurisu, my research team is focusing on producing small-scale time travel technology so I can send my past self a message not to leave her next to an exploding tank.

It's not levelling you're looking for. It's a
piece of armor
 
Is there any penalty for losing civilians in terror mission ?

I have no clue, it was my first one. I was lulled into a false sense of security and completely caught off guard by that mission. A lot of people are saying normal is too easy, which tells me I must have been doing something very wrong. I'll be starting over tonight and a major focus will be getting satellites up I think.
 

Mupod

Member
I have no clue, it was my first one. I was lulled into a false sense of security and completely caught off guard by that mission. A lot of people are saying normal is too easy, which tells me I must have been doing something very wrong. I'll be starting over tonight and a major focus will be getting satellites up I think.

It gets waaay too easy after a while, but early game is still a challenge. You'll do much better the next time, having a solid gameplan makes a huuuge difference. Just don't forget to transfer interceptors to wherever you send those satellites - almost ended my classic run early.
 
Damn it, I lost my only psi soldier, and now I can't continue with the main mission because of that. Thanks to the glitch that makes it so that I can't put more than one soldier in the psi labs at once, it takes forever to find another one with psi abilities.
 

masterkajo

Member
Is there any penalty for losing civilians in terror mission ?

I have no clue, it was my first one. I was lulled into a false sense of security and completely caught off guard by that mission. A lot of people are saying normal is too easy, which tells me I must have been doing something very wrong. I'll be starting over tonight and a major focus will be getting satellites up I think.

I don't think there is a penalty per se but the more civilians you rescue the more panic reduction you get (that's what I read in a small info screen before a terror mission). Still the main task in a terror mission for me is always to just stay alive. If I managed to save a few civilians fine but they are far from being a priority for me. I once finished a terror mission with only 1 civilian saved and still got a panic reduction of 2 (playing on classic).
 
Yeah, I'm finding the ground combat pretty straightforward. It's the base management that I'm not quite getting the hang of - the managing of satellites, ships, etc. I'm just past the
Skeleton Key alien base
mission; thankfully, completing that brought panic down worldwide (I still lost India - my 5th country I think.. basically all of Asia is gone), but I've got a long way to go on satellites and aerial protection. I have 3 sats and like 6 Interceptors, but only 2 of those have lasers (one has the Phoenix). I'm dreading getting attacked by an actual ship, but I actually need to be attacked by one in order to salvage UFO computers in order to manufacture Firestorms.

It's fun either way. I want to take it as far as I can go, then start again when the world blows up or whatever.
 

Mupod

Member
Damn it, I lost my only psi soldier, and now I can't continue with the main mission because of that. Thanks to the glitch that makes it so that I can't put more than one soldier in the psi labs at once, it takes forever to find another one with psi abilities.

I haven't heard of that glitch but damn that's awful.

On the subject of finding psionic soldiers: Has anyone noticed that 'mission reward' soldiers are almost ALWAYS 'gifted'? I want to say it's been 100% for me but I'm not absolutely sure. I was suspicious of it so I sent in the Heavy I just got (why is a Japanese guy nicknamed Moose...?) and sure enough he was.
 
On the subject of finding psionic soldiers: Has anyone noticed that 'mission reward' soldiers are almost ALWAYS 'gifted'? I want to say it's been 100% for me but I'm not absolutely sure. I was suspicious of it so I sent in the Heavy I just got (why is a Japanese guy nicknamed Moose...?) and sure enough he was.
It does seem that way.
 

Astery

Member
On my 4th complete play through now in classic mode.
chryssalidssss everywhere in the terror mission, and my 4 men squad with default weapons fighting for their lives, finally cleared them all with 1 zombie left.

I retreat all my men for reloading as they all ran out, then the zombie suddenly became a white chryssalid, charged into one of my men in the same enemy phase and bite my best soldier's face off. Fuck, gotta restart the mission.
 
My game is locking up too much now and the final(?) mission isn't fun in the slightest. My game is locking up every other mission.

Game has gone from GoTY material to frustrating and broken in two days. I figure it's the save itself and not the game itself so I rushed into the last mission with underleveled guys because I literally couldn't "level up" with it freezing literally every mission. Now after a wipe on the final boss, after a frustrating and unfun last map, the game has locked up just after the reload again.

Sigh.

(PS3, December, Normal Ironman...)
 
I haven't heard of that glitch but damn that's awful.

On the subject of finding psionic soldiers: Has anyone noticed that 'mission reward' soldiers are almost ALWAYS 'gifted'? I want to say it's been 100% for me but I'm not absolutely sure. I was suspicious of it so I sent in the Heavy I just got (why is a Japanese guy nicknamed Moose...?) and sure enough he was.

Nope. I sent in a heavy that I got from a mission, and he wasn't gifted.
 
I just spent 45 minutes tracking a damn Muton around one of those large landed boarding UFOs. The first 30 minutes were crazy tense, but by the end I was just getting annoyed.

On the bright side, all those muton captures paid off, plasma weapons get! And now, I'm just about ready to take the Alien base, as soon as my medkit, and scope projects finish shits about to get real.
 

Mupod

Member
I also noticed another interesting thing...seems like when I MC certain enemies, I get their weapons after the mission even if I didn't capture them. I'm rolling in heavy plasmas now because I love stealing Elites so much.

Edit: I bet it's because their allies killed them and it doesn't trigger the weapon explosion. Hmm.
 
I don't think there is a penalty per se but the more civilians you rescue the more panic reduction you get (that's what I read in a small info screen before a terror mission). Still the main task in a terror mission for me is always to just stay alive. If I managed to save a few civilians fine but they are far from being a priority for me. I once finished a terror mission with only 1 civilian saved and still got a panic reduction of 2 (playing on classic).

That is good to know. I wouldn't have put myself in such an awkward position. I'll keep that in mind during my next run. Still having a lot of fun despite my set back.
 

Corky

Nine out of ten orphans can't tell the difference.
GAAAAAAAAAH

Now you're just trolling me game, god fucking damn it!

Operation Lone hero :

5 Colonels KIA thanks to one... ONE enemy.
1 Survived.
 

Grimsen

Member
So, I sent an interceptor to get a
battleship, but it ran away from me because my firestorm was in transit :(. Six months have passed and I have yet to see another. Do I have to start ignoring UFOS for it to show up again?

It's all i'm missing in my current game before I finish it. That and getting my psi squad up to Colonels.
 

Dynamic3

Member
Based on the OP the preorder bonus (namely the ability to color armor) is actually a first run bonus, is there any way I can identify if the box is first run?

Edit: would a GMG key still include the preorder stuff?
 
Well then. I messed up then. My sniper is still using a skeleton suit lol.

I will probably replace all my titan armors with ghost though. It's a very convincing argument how good the ghost armor is. Hopefully I have the resources, I'm in the middle of a mission right now.
Be careful doing so with your assault troops, though. Keep in mind the Assault class gets a health boost with heavy armor and, more importantly, the cloaking might backfire big time if you've got the auto reaction shot ability enabled on them. On the other hand, the ghost armor is absolutely bonkers on a support class with sprint and I've raved about this plenty earlier in the thread. And with stims? The distance such a soldier can travel in a single turn makes even the Chrysalids envious.

TZALj.jpg



I also noticed another interesting thing...seems like when I MC certain enemies, I get their weapons after the mission even if I didn't capture them. I'm rolling in heavy plasmas now because I love stealing Elites so much.

Edit: I bet it's because their allies killed them and it doesn't trigger the weapon explosion. Hmm.

Not sure about that. Almost all of my MC'd aliens die of self inflicted wounds or fusion bombs down the throat and I still get their weapons.
 

LiK

Member
I saw that when watching streams but I realized it was a preorder bonus after I couldn't find the options and looked it up. I guess if you have the steam version there is no such thing as a first run.

yup, I went digital and didn't preorder. if they ever sell it, i'll be done with the game by then.
 

garath

Member
Be careful doing so with your assault troops, though. Keep in mind the Assault class gets a health boost with heavy armor and, more importantly, the cloaking might backfire big time if you've got the auto reaction shot ability enabled on them. On the other hand, the ghost armor is absolutely bonkers on a support class with sprint and I've raved about this plenty earlier in the thread. And with stims? The distance such a soldier can travel in a single turn makes even the Chrysalids envious.

TZALj.jpg

Yeah, my support is my scout. She runs halfway across the map ghosted, uncovers everything in her path then runs back next turn forcing all their moves and letting my overwatch team take them down. Fun stuff. Didn't think of using combat stims, still using nano vest for the extra health on her.

I do like the titan on the assault for the extra health. Both of my max level guys have all the close combat specialist abilities and are best right in the thick of things getting free shots off and high percentage shotgun shots.
 

MrKnives

Member
Can you abort Landed UFO missions? Just got my full squad of Majors and Liutenants obliterated by Mutons, Elite Mutons, Cyberdisks and Berserkers because I started close to the ship (big one). I took cover but they just ran out and surrounded me. With one turn.
I had a lot of firepower but there was about > 8 Mutons, Elite Muton and Berserker and a Cyberdisk with drones. I got some but they just destroyed half my team with their turn. Team started going full panic mode and I wanted to run back but didn't see the exctraction point so had to fight it out and slowly but surely even the last Heavy dropped
 

LiK

Member
Is it worth it to go console over PC (I have both wired to the TV) for the bonuses? I could get it pretty cheap at GMG if I go dd.

console is inferior graphically from what I heard and there are bugginess with them. specifically some freezing issues. I say go PC even without the customization stuff.
 

Mupod

Member
my strategies suck, anyone have a good write up or youtube video on improving how i move and use my squad?

Half cover is crap. Never use it unless you absolutely have to, and if you do, hunker down and/or use smoke grenades.

Don't rely too much on overwatch, unless it's a sniper they'll probably just miss. By this I mean be very goddamn careful when advancing, try not to send your last guys ahead of the first guys you moved, even if you think you have overwatch covering fire.

Don't forget that you can destroy cover rather than relying on 33% shots like a sucker. Nothing stopping you from blowing up that wall with a rocket or grenade and leaving those Mutons standing around like idiots, and if said rocket doesn't finish them off you still get dem fragments.

Suppression is awesome, especially once you research the foundry upgrade for ammunition capacity. SHIVs can learn to suppress too, and they have buttloads of ammo reserves. It often causes the AI to brain fart and just leave their guy standing around rather than even trying to shoot the guy suppressing him, and they never think to use grenades. Oddly enough even makes melee enemies stand still sometimes. On top of that, it tends to destroy cover if you have powerful weapons like plasma or lasers and on heavies you can even upgrade it to do a guaranteed 3 damage or have an area effect.
 

KPJZKC

Member
Finally finally FINALLY!

Perfect Classic Ironman run is finally working out. About to assault the alien base, satellite coverage over every country, none have left the council yet. Fully kitted out with plasma gear and titan armour. For some reason Sectopods haven't shown up yet, but have two heavy Colonels that are ready for them (please don't die, guys).
 

Ketch

Member
So I'm starting my classic ironman run today. I'm trying to figure out what my objectives should be in priority order... Here's a rough draft:

Base in europe
Satellite coverage of NA
Officer training school
Capture an alien
Satellite coverage of south america
laser weapons
capture an outsider
carapace armor
6 member squad
assault alien base
Satellite coverage of Asia
Firestorms

that's what i've got so far.. but it's all theoretical... anybody with bruises from bashing their head up against the classic ironman wall have any tips? What am i not considering? what are easy things to live without?
 

Blu10

Member
Anyways I have a question about the final mission:
I heard that if your 'chosen' psi soldier dies causing you to fail the mission, you actually get the option to retry. Is this true and does it happen on ironman?
Because I'd feel really stupid for training/gearing up an entire backup squad in case of FISSION MAILED if this is true, although there's no way that I'm gonna test it myself for obvious reasons.

Yes it's true. I'm playing ironman and I lost everyone in the last room. It let me restart from the beginning with the same soldiers. Quick tip... Don't throw your sniper radar in the last room. It will trigger the aliens.
 
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