Rentahamster
Rodent Whores
X-Com's difficulty curve has always been front-loaded, although I would have probably appreciated Firaxis, well, fixing that.
Same, but it's not as easy as it might sound, as evidenced by Diablo III.
X-Com's difficulty curve has always been front-loaded, although I would have probably appreciated Firaxis, well, fixing that.
Really? Floaters and Heavy Floaters are probably my most problematic enemies. They can go wherever they want and still have half cover.Also floaters are dumb as fuck. I can't tell if it's intentional or not.
Really? Floaters and Heavy Floaters are probably my most problematic enemies. They can go wherever they want and still have half cover.
Same, but it's not as easy as it might sound, as evidenced by Diablo III.
Firm believer here that getting early beam weapons is literally the best thing you can do in Impossible, even more important than carapace armor. Not being able to 1-hit the early aliens is what makes the early game so freaking awful.
Yea, I'd be annoyed if when I get better tech I'm still getting destroyed left and right. In my opinion it wouldn't make sense in the XCOM universe to have a back-loaded difficulty. You're encountering aliens with advanced tech, of course they're going to beat your ass at first. You survive through the odds and do your best to level the playing field by researching tech etc.Honestly, I rather have difficulty front-loaded than back-loaded. What's worse, playing through 20h only to have all your guys die right before the end, or having all your guys die 3h in and getting to restart right away? It's not like it becomes a cakewalk in the end.
They seem to have a knack for teleporting across the map right behind my flying snipers, who then instant kill them next turn. The ones that just fly around and attack seem sporadic and sometimes just move and do nothing...maybe I'm just getting lucky.
Started my Classic run.
Getting killed left and right.
Really? Floaters and Heavy Floaters are probably my most problematic enemies. They can go wherever they want and still have half cover.
They seem to have a knack for teleporting across the map right behind my flying snipers, who then instant kill them next turn. The ones that just fly around and attack seem sporadic and sometimes just move and do nothing...maybe I'm just getting lucky.
That only rarely happens to me.I had one mission where I fought about eight floaters, and literally for four turns in a row, one floater would fly and land in the back of my party, right next to my assault guy with a shotgun, which would then blow it away at close range with 100% accuracy. It was a shooting gallery.
During my classic ironman game the difficulty level came and went like a wave. But maybe that was because it was my second game ever after having given up on the first (also a classic run). Once you've got a couple rank 4+ guys and everyone has plasma weapons and titan armor most encounters become pretty easy though.After waltzing through Normal (ended with just three deaths), Classic Ironman is kicking my ass. The worst part are the chain panics your squad gets at the drop of a hat. Had a squad where the only hit they sustained was one guy getting poisoned by a thin man. Next turn the guy takes the damage from poison, which causes him to panic, he shoots his buddy, which causes a third guy to panic and shoot another of my of my guys. From one hit of poison damage!
Does classic get easier once you get some momentum and equipment flowing in? Because early game classic is damn rough.
I'm really fed up with replaying the first mission. It might be the thing I like the least right now. The game becomes boring and a little too random with four untrained, under-equipped soldiers. Moreover you don't want to go into an Ironman game disadvantaged. I love playing Ironman once the game gets going, but I'm about to drop it so I don't have to do this again. Normally a boring start wouldn't be a problem, but the circumstances dictate otherwise.
If I could change one thing about the game, it would be that you would start off with one each class (or at least something similar). Otherwise the game is pretty swell, well, at least once you get over the fact that it will inevitably fuck you over at some point and you'll just have to deal with it.
Doesn't everyone from the first mission level up to a different class? At least that's how it's always been for me...
Yeah, but actually fighting that first mission when all you have is 4 dudes with rifles and grenades is boring as. Pure positioning/exploration, no abilities to play with really beyond 'nades.
Some more interesting explorations of psi-powers might have worked out, but I have no idea what they could've done I guess.
Yeah, but it's too easy to shoot down all the scouts and never see the battleships. I felt the same way about the original, too. There should be another avenue available for battleships to appear and outright try to destroy you.re: battleships not showing up unless you ignore a scout - I think this is meant to parallel the way base invasions only occurred if you let your base get scouted out in the original.
Yeah, but it's too easy to shoot down all the scouts and never see the battleships. I felt the same way about the original, too. There should be another avenue available for battleships to appear and outright try to destroy you.
Nope. It was infiltration ships that meant that your funding was already dead.IIRC bases in the original indicated imminent funding withdrawal, right?
How often do you replay the first mission and why do you replay it so often?I'm really fed up with replaying the first mission. It might be the thing I like the least right now. The game becomes boring and a little too random with four untrained, under-equipped soldiers. Moreover you don't want to go into an Ironman game disadvantaged. I love playing Ironman once the game gets going, but I'm about to drop it so I don't have to do this again. Normally a boring start wouldn't be a problem, but the circumstances dictate otherwise.
If I could change one thing about the game, it would be that you would start off with one each class (or at least something similar). Otherwise the game is pretty swell, well, at least once you get over the fact that it will inevitably fuck you over at some point and you'll just have to deal with it.
How often do you replay the first mission and why do you replay it so often?
Twisted Prophet.
I love the procedural op names.
Totally unnecessary unless you're playing on impossible... maybe. If that's the only reason, it seems a tad weak. So you're trying to game the game to try and get an early advantage but it feels tedious? While we're at it why not start RPGs at lvl 10 or whatever so I don't have to mindlessly grind mobs at the start of the game in order for me to one shot the first boss?To get a good start on the game.
Ideally, you want to get through the first mission with no major injuries, and with each person getting at least one kill so that they have a class assigned to them.
How often do you replay the first mission and why do you replay it so often?
Totally unnecessary unless you're playing on impossible... maybe. If that's the only reason, it seems a tad weak. So you're trying to game the game to try and get an early advantage but it feels tedious?
That's different. Your initial start in most RPGs doesn't impact the rest of the game as much as XCOM does.While we're at it why not start RPGs at lvl 10 or whatever so I don't have to mindlessly grind mobs at the start of the game in order for me to one shot the first boss?
Often times I'll ditch a bad run. Why would I accept such poor starting position when Ironman Classic is unforgiving, especially in the beginning? It would be like continuing with a 1cc where you died in the first 25 seconds.
You know, you don't even really need to do this, though. It's better to just hire new rookies ASAP anyway, so that they have more HP.
Is that a glitch or something?
I dunno, but it's better than keeping the original guys with gimped HP. You do take a monetary hit, though.
You're wrong. The start with your initial squad doesn't matter much at all. Have you ever thought you might just be bad at the game? Try to play on easy instead. So what if not all of them get promoted?Not really. It's just trying to get the best possible start you can do, since it's such a big factor in your future success. This is pretty much the hallmark of any min/max gamer, really.
Trying to achieve the best possible outcome.
That's different. Your initial start in most RPGs doesn't impact the rest of the game as much as XCOM does.
What do you mean "not really?" That's exactly what I said and yes you do try to game the game if you feel the need to restart the game if you lose one or 2 soldiers or some of them don't get promoted from the first mission. While it is totally unnecessary to do so. The tedium comes solely from the way you're trying to play the game in that case. When min/maxing tedium comes with the game does it not?Not really. It's just trying to get the best possible start you can do, since it's such a big factor in your future success.
Umm why were you arguing that the first mission is so important then?You know, you don't even really need to do this, though. It's better to just hire new rookies ASAP anyway, so that they have more HP.
You're wrong. The start with your initial squad doesn't matter much at all. Have you ever thought you might just be bad at the game? Try to play on easy instead. So what if not all of them get promoted?
I mean "not really" because it's "not really" gaming the game. It's still playing the game within the designed parameters. There's no game genie BS going on here. Restarting XCOM games is one of the main features of the franchise. It doesn't really matter how often or early you do it.What do you mean "not really?" That's exactly what I said and yes you do try to game the game if you feel the need to restart the game if you lose one or 2 soldiers or some of them don't get promoted from the first mission. While it is totally unnecessary to do so. The tedium comes solely from the way you're trying to play the game in that case. When min/maxing tedium comes with the game does it not?
You asked why someone would want to restart so much. I explained to you the reason why.Umm why were you arguing that the first mission is so important then?
It might be because new recruits are getting easy mode HP, but they should leave like it is. Playing impossible with 3 hp soldiers is just....Is that a glitch or something?
You're wrong. The start with your initial squad doesn't matter much at all. Have you ever thought you might just be bad at the game? Try to play on easy instead. So what if not all of them get promoted?
Yes but first you say it's crucial and then in reply to the other guy you say it's not crucial. umm ok?You asked why someone would want to restart so much. I explained to you the reason why.
Yes it is gaming the game. Because you're not dealing with a situation you created by your own actions instead you replay the game until everything goes perfectly. That's gaming the game when the game is all about dealing with and recovering from bad situations. "Game genie BS" is cheating which is different from "gaming the game". Gaming the game is as it says you're playing a game with the game itself. The game goes "hey you had this guy positioned poorly and now he's dead" and the player goes "aha! well played game! But what do you think about this!? RESTART MOTHA FUCKA!"I mean "not really" because it's "not really" gaming the game. It's still playing the game within the designed parameters. There's no game genie BS going on here. Restarting XCOM games is one of the main features of the franchise. It doesn't really matter how often or early you do it.
Also wut? If you hate turtling so much why not play on easy? Why play on classic + ironman (I'm assuming since you're restarting the game instead of loading a save) when you can't deal with the consequences. Why not just play classic without ironman or normal / easy?Often times I'll ditch a bad run. Why would I accept such poor starting position when Ironman Classic is unforgiving, especially in the beginning? It would be like continuing with a 1cc where you died in the first 25 seconds. Like the time where in a span of a single turn after discovering the aliens I had two squad members brought down to 1-2 health and panicked, which ended up with one of them nearly killing a third squad member. That was a rare comedic moment, but usually what I hate most is having to play like such a turtle because I lack the tools to deal with basic situations. It leads to a lot of hate for the 25-30% accuracy rating. The squadie weapons, abilities, and, to some extent, the stat increases feel very necessary for this game to be fun. Otherwise it becomes too much of a stalemate thanks to cover (with a slight edge against me, as I'm trying to get everyone out alive and well).
I didn't say it's "crucial". I said it's what you can do to get the best start in the game.Yes but first you say it's crucial and then in reply to the other guy you say it's not crucial. umm ok?
Play the game until October, run into a bad situation. Restart instead of continuing on a futile path.Yes it is gaming the game. Because you're not dealing with a situation you created by your own actions instead you replay the game until everything goes perfectly. That's gaming the game when the game is all about dealing with and recovering from bad situations. "Game genie BS" is cheating which is different from "gaming the game". Gaming the game is as it says you're playing a game with the game itself. The game goes "hey you had this guy positioned poorly and now he's dead" and the player goes "aha! well played game! But what do you think about this!? RESTART MOTHA FUCKA!"
And if you keep restarting the game because you want to play it perfectly of course the start gets tedious but this is clearly not a problem with the game itself. Seems pretty easy to understand to me.
Also as you clearly stated yourself it isn't necessary to throw away a seemingly bad start, so why are you arguing really?
You can hate stuff, but still enjoy the overall experience that it brings.Also wut? If you hate turtling so much why not play on easy? Why play on classic + ironman (I'm assuming since you're restarting the game instead of loading a save) when you can't deal with the consequences. Why not just play classic without ironman or normal / easy?
Not sure what your goal is here but you can come back from a bad run and if you absolutely want to play it perfectly, go without ironman and or stop crying because you're creating the tedium yourself by not tolerating small relatively small mishaps and favor restarting.
Dude, you have clearly never met a Min / Max gamer, I really think you should just uh... let people the game however the fuck they want.
This definitely happened to me (on Normal). I 'heard' them moving around me every round until suddenly my squadsight sniper who is always in the back was attacked from behind and barely survived.Improve alien AI so that alien patrols can flank you.