Stunning them retrieves their weapon intact while killing them instead nets you weapon fragments.Is there any reason to continue capturing enemy types alive that you have already captured? Have had chances but just shot them to bits not thinking about this possibility.
Is there any reason to continue capturing enemy types alive that you have already captured? Have had chances but just shot them to bits not thinking about this possibility.
Which one is the battleship? Is it the big Square one?
Stunning them retrieves their weapon intact while killing them instead nets you weapon fragments.
It is a good way to acquire plasma weapons without buying them as some have pointed out. It can be risky, but stunning muttons will equip your soldiers quickly without wasting any credits or materials.Is there any reason to continue capturing enemy types alive that you have already captured? Have had chances but just shot them to bits not thinking about this possibility.
That's happened to me in game too, I think it's absolutely insane that you can't "break down" a complete weapon.Towards the end of Classic I discovered I actually needed the weapon fragments more than I needed the actual weapons, just for specific research.
It is a good way to acquire plasma weapons without buying them as some have pointed out. It can be risky, but stunning muttons will equip your soldiers quickly without wasting any credits or materials.
Is there any reason to continue capturing enemy types alive that you have already captured? Have had chances but just shot them to bits not thinking about this possibility.
I had the mission music keep on playing over the final cutscenes. Similar issue with the cutscene when you first build the-The final cutscene either bugged out or was put together by an audio team of monkeys, because the music was super quiet, as were the sound effects. Everyones voices however were SUPER LOUD AND CLEAR LIKE THEY WERE RIGHT NEXT TO ME. Kind of a bummer having that final cutscene ruined.
I made the mistake of selling off a few dozen fragments, since I remembered having so many left over at the end of my normal game. Well, turns out when you actually have a good cash flow you also use more for the various foundry projects. Stalled my game as I couldn't research the new aircrafts (75 fragments), and I messed up on theTowards the end of Classic I discovered I actually needed the weapon fragments more than I needed the actual weapons, just for specific research.
Sorry for the rookie question, but what items can I sell on the grey market safely?
Thank you kindly.The ones that say you can sell them safely.
Other stuff you can sell depending on your needs but make sure you research it first and know what it builds into, even corpses build into one use items for interceptors or equipment.
Sorry for the rookie question, but what items can I sell on the grey market safely?
I made the mistake of selling off a few dozen fragments, since I remembered having so many left over at the end of my normal game. Well, turns out when you actually have a good cash flow you also use more for the various foundry projects. Stalled my game as I couldn't research the new aircrafts (75 fragments), and I messed up on themission.supply ship
any general tips for dealing with panic levels on classic?
Get the Alien Base mission ready. If things go bad, run it. It scales to the current month, and if you win, you knock panic down by 2 worldwide. The best single panic reducer in the game.any general tips for dealing with panic levels on classic?
Do the alien assault base as soon as possible, satellites, and remember that missions in 1 country lower the panic for the entire continent.
Thats what they are, sheep for slaughtering. I find them probably the easiest to take out due to them running into a waiting ambush almost every time, that is why I called them Mutton. heh
So is there a consequence to skipping the main story missions grind the "random" missions? I mean can I put off the main missions to build for a while and then go back to the main story mission?
So is there a consequence to skipping the main story missions grind the "random" missions? I mean can I put off the main missions to build for a while and then go back to the main story mission?
Which also means you get tougher story missions. But your tech should have progressed to match, more or less. Some tech is gated by story missions.And enemies get tougher regardless of whether you continue on the story missions.
Do aliens hit a difficulty ceiling if you just sit around doing nothing, like say wait around for two years? Does it go like, 10 Sectopods per mission or something?
Anyone else unable to go to the main menu from saving an Ironman?
Can't believe we haven't seen another patch yet.
There are some times during the game, like when your skyranger is in midflight, for example, when you can't save the game. And since you have to save before you exit when playing Ironman, that would explain it.
They made us redownload the 1080p videos even though they were already in the initial install
No, I don't understand it either.
I have no money to buy anything, my entire squad was just wiped out, 3 countries are at 5 star panic, and it's only the 4th day of the second month. Fuck.
Is it easier to prerender cutscenes like that rather than do it in realtime in-engine?
I am super tempted to buy the elite pack. Someone talk me down from this ledge.
How exactly does base HP work? I was looking at the stats of my soldiers and my 2 squaddie supports have 5+1 HP, the squaddie snipers has 4+1, and all my rooks have 6+1. That doesn't seem to make any sense.
How exactly does base HP work? I was looking at the stats of my soldiers and my 2 squaddie supports have 5+1 HP, the squaddie snipers has 4+1, and all my rooks have 6+1. That doesn't seem to make any sense.