Is it possible for one guy to get promoted twice in a mission?
So is there a pattern or limitations to Ethereal shot reflections?
It's a random chance as far as I can tell. Sometimes they reflect, sometimes they don't. Not worth worrying about unless your guy is about to die and doesn't have good cover, IMO.
So, laser weapons, pretty awesome huh?
It could have just been dumb luck, but I've never seen SHIV shots reflected, either.It's a random chance as far as I can tell. Sometimes they reflect, sometimes they don't. Not worth worrying about unless your guy is about to die and doesn't have good cover, IMO.
Base invasions are gone, sadly.I'm well into the campaign now with access to the whole technologies I think and I was wondering: there's no base defense system in the tech tree. Does it mean Aliens can't invade our own base? This threat made me very anxious in XCOM 1994 now it seems it's gone. Is it?
Well, another Impossible Ironman game down the drain.
*throws computer out the window*.
I haven't been able to get very deep into the full game (playing classic Ironman), but so far it plays just as good as the demo. I haven't run into any bugs yet, and I'm sure I will, but I haven't seen or heard anything that leads me to believe the PS3 version is buggier then the other versions.I kinda want to get this on PS3, how is that version in the full game? More of the same from the demo or does it bug/crap out later?
Also how do you capture the aliens in the second mission of the demo? I didn't risk losing people and just fragged them with the frag grenade I had since I had them pinned down.
Game really scratches my SRPG itch that I've been having for a bit. I may actually jump on the Target Buy 2 get 1 deal now that I have at least two games I really want to play this season.
EasyTGT said:Questions for people who are good at classic ironman.
What is your strategy for squad set up? I've tried always taking the lowest level guys but then people don't level up fast enough, I've tried sticking with a core squad of high level dudes... but then when one dies your F'd. I've tried mixing and matching, but it seems like even that is too weak to stand up once I get to month 3 or 4.
EasyTGT said:When do you start using medpacks? do you use nano fiber at all? They seem like a waste of a slot when your dudes die from one hit anyway.
EasyTGT said:I feel like no matter what I try I keep hitting the same wall. wiping squads and then not having enough replacements... always about month 3 or if I'm lucky month 4. Only made it to the alien base once.
What's your research path? Been rushing to laser weapons and alien base... and I always get a good buff when I first get laser rifles, but it's almost immediately followed by loosing the game.
EasyTGT said:What about base building? I've been basically alternating uplinks and generators, fitting in a workshop when I need engineers to build another uplink. And then alien containment as soon as I can. But I really want the OTS so I can get the squad size upgrades... I just can't fit it in.
Mean you are just skipping missions when they come up?At this point you'll have less choice on what future missions to take.
@ Metalmurphy
You have a twenty percent guess of randomly guessing, but your odds would be significantly improved if you loaded a save game.
That's the thing, my loads are all on the final missions, no way of going back to base and see.
If any other stat nerds are interested I've been compiling some data on shot hit% and overwatch hit% for allies and enemies. You can take a look here-
https://docs.google.com/spreadsheet/ccc?key=0Aprtin5-SdoVdGxuaEJOamxFeGZ2RndRT05aQzl6aGc
Obviously this is a pretty small sample size, but I think it still adds some insight in how often shots are going to hit. Also, keep in mind this is on classic.
Things to take away-
My average shot selection is 83%, and my shots have hit for an average of 71%. Again- small sample size, but some people have suggested that on classic and impossible the enemies get extra hidden bonuses that fudge the predicted % by up to 20%. Can't tell yet if that's true from just this sample, but it is showing a 10% difference.
My overwatch rate is about 50%, for an average of 3.25 damage. Most of those were taken with the starting weapons, so a safe assumption would be that overwatch almost never grants crits. The enemy sample is not nearly big enough to deduce if their hit rate is the same.
Most important thing to take away is probably the enemies hit rate vs my cover during the shot. When I averaged +36 (almost the equivalent of a full shield), the enemies still hit me 56% of the time, which mean they probably average a base of 90 for accuracy. This are also the early enemies, mostly sectoids, thin man and floaters. It's also worth noting that enemies very rarely hit for less then their base damage. I'll have to do a little more math to figure out how much more they hit for over base.
So, there you have it. Not a thorough test by any means, but food for thought as you're playing.
I got to an abduction mission i cant win without losing some solders.
5/6 green mutons + red muton + 2 floaters
Its my first mission against a red muton and my only sniper is wounder.
Thanks for the bitchin advice, I feel like I am getting better with every restart... it's kind of like playing poker (when you're bad at it, like I am) in that you win a couple hands and you're all "hell ya!" so you go all in... and then EVERYONE DIES. Just got to remember that no matter how lucky you're feeling, you are only one card away from loosing everything. How many restarts did you have to do before you beat classic ironman? Ever make it to like the gallop chamber and then loose everything?
Also, does this:
Mean you are just skipping missions when they come up?
My overwatch rate is about 50%, for an average of 3.25 damage. Most of those were taken with the starting weapons, so a safe assumption would be that overwatch almost never grants crits. The enemy sample is not nearly big enough to deduce if their hit rate is the same.
I don't think I've ever lost after I've gotten those and a leveled squad.
Have you considered retreating back to the sky ranger? Depending on who you're going to loose and how well you're doing in the game, the lives of your vets might be worth the increased panic levels if you can compensate in the strategy layer.
Do you put much careful thought into who you're leveling? Like do you try to always pick your best guys? or always try to fill a spot with a rookie or lowbie? Once you end up with like 3 or 4 go to guys, do you just fill in only when you have to?
No, it's impossible. Even if you gain enough experience for more, you can only gain 1 rank per mission.
Noob tips? Don't build laboratories at first. Engineers are nice to have as 10 build a Satellite Uplink which is very nice to have. A Satellite Nexus is even better. More uplinks, means more satellites means more money.Just bought it on an impulse without knowing anything about it, last time I played an XCOM game was Terror From the Deep on Playstation when I was 10, and that game was a blast.
Any noob tips like some useless research to avoid?
I think the difficulty of the final room mostly comes down to your team makeup and whether your dudes are in good positions.Is there anything after the credits?
Also after all that talk about the final room it was decidedly less threatening than I expected.
I think the difficulty of the final room mostly comes down to your team makeup and whether your dudes are in good positions.