alexandros
Banned
Strong digital sales = strong PC sales?
Yup.
Strong digital sales = strong PC sales?
And how about some bug fixes?
Which brings back the point that it is better to have lasers. I think I also did it without lasers, but I had improved armor, how about you?
Questions about the difficulty settings:
What is recommended? Normal or Classic?
I am an old veteran of XCOM but it has been some years.....
Will I be frustrated by Classic?
I think the best analogy I heard was that X-Com has incredible highs and incredibly tedious lows, while XCOM sticks more solidly to the upper-middle class in exchage for curtailing some of the more interesting systemic mechanics, primarily on the strategic side.
In short: yes, it's a little bit more simplified; no, it's not a detriment to the game for the most part; yes, you should play this game.
Major Fixes
Abductor roof visibility problems resolved
Interception game hang issues resolved
o If two interceptors are sent after UFO
o If Skyranger is returning from combat after an Interceptor was already deployed
SHIV inaccessible issues resolved
AI Alien Activity Hang resolution
Multiplayer connectivity optimization
Other Fixes
TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip
Snapshot penalty should no longer apply when Overwatching without first moving.
Easy Difficulty is now easier.
Again, thanks for all the feedback and for being super patient as we prepare each patch for release. We are always monitoring the forums for issues and will post as soon as we get official updates.
Started my first game on Classic (no Ironman).
See how it goes.
Started my first game on Classic (no Ironman).
See how it goes.
We'll be here in a few minutes to console you.
There is an autosave function in the Options menu. While you don''t have to save-scum, it's nice to ave the last 2-3 turns saved automatically, especially in the case of bugs. And I'm not talking the huge ones with big teeth and sharp claws that want to eat you, only the programming ones.Started my first game on Classic (no Ironman).
See how it goes.
Started my first game on Classic (no Ironman).
See how it goes.
They're a pain to level up until you have squad sight, which I feel is a must. Not even sure what the other ability at that junction is.If there's one this I'd change with the game in general is the Snipers field of view. It needs to be extended. I'm constantly moving him / her a few tiles forward to get into a killzone. Snipers should be picking bad guys up from range.
Reach Corporal level, pick Squad Sight. What your other soldiers can see, the sniper can see, if there's a clear line of fire to it. Put sniper somewhere with a good viewThe difficulty seems to go fucking crazy after the Alien Ship mission. Might have to develop Psi-Armor to protect my squad from getting nailed.
If there's one this I'd change with the game in general is the Snipers field of view. It needs to be extended. I'm constantly moving him / her a few tiles forward to get into a killzone. Snipers should be picking bad guys up from range.
Snap Shot. You can fire the sniper rifle after moving at a 20% penalty to aim.They're a pain to level up until you have squad sight, which I feel is a must. Not even sure what the other ability at that junction is.
I started this in classic and I've never played Xcom before. I predictably got my arse kicked. Would you recommend staying with classic or move down to normal?
I started this in classic and I've never played Xcom before. I predictably got my arse kicked. Would you recommend staying with classic or move down to normal?
On your next playthrough, turn on subtitles for the final mission.So the final mission questions...The alien leader is talking to you... but I literally couldn't understand one thing he was saying. Was he explaining their origin or their purpose? What was he saying? I saw some flash scenes that made me think maybe they were experimenting on humans and turning them into the aliens. Also so were the ethereals the master race or were they puppets of some entity too? Were the aliens trying to blow up earth with that ship? I beat the last mission but had no clue what was going on, that guy was like "GRUMBLE GRUMBLE GRUMBLE GRUMBLE"
Just tell me this: How similar is the new one to the likes of Valkyria Chronicles or Final Fantasy Tactics?
Next Patch is on the way,
http://forums.2kgames.com/showthread.php?177126-XCOM-Enemy-Unknown-2nd-Patch-update
Seems like it hits about 80% of the worst issues.
while this patch is welcomed and they are good fixes, after all this time I was hoping something bigger. At least fixing the crashes, especially on the final mission. Also no disabling shot granting infinite reaction shots fix? How about the flight glitches that the preview path that it shows will be totally wrong and your unit will end going to the wrong place. Parts UI becoming unresponsive if you switch characters with an Alien targeted with an ability, grappling hook, and the Psi training glitches. Some balance fixes would have been nice as well.
Really this patch seems a tad slight IMO.
I started this in classic and I've never played Xcom before. I predictably got my arse kicked. Would you recommend staying with classic or move down to normal?
What exactly does Ironman do?
What exactly does Ironman do?
What is different?
I started a game on Classic, Non-Ironman but now I am thinking I should start over with Classic Ironman.
What exactly does Ironman do?
What is different?
I started a game on Classic, Non-Ironman but now I am thinking I should start over with Classic Ironman.
What exactly does Ironman do?
What is different?
I started a game on Classic, Non-Ironman but now I am thinking I should start over with Classic Ironman.
Double tap is absolutely insane. You're a crazy person if you take in the zone over that.
My sniper ended the game with like 80 more kills then the next highest guy thanks to that insanity.
No way. In the zone, damn good ground, exectioner and ghost armor. flank them with the sniper, wear them down with the rest of the squad, blap blap blap blap blap. 5 dead enemies without using a single action.
It was a fucking shooting gallery. 100%. Dead. In the Zone! 100%. Dead. In the Zone! 100%. Dead. In the Zone! 100%. Dead. In the Zone! 100%. Dead. In the Zone!
Yeah, got all but the three. They killed the exposed one, after which the guy next to him panicked and shot a team mate. He survived, but I'm waiting for the patch for now. (Had another game go sideways shortly before, so I was in no mood.)Blow them up! Grenades were made for situations like that.
Selected guy: Move west to the second flower pot, do not use the second AP yet. Guy at the eastern flowerpot is flanking an enemy. Kill it. Move inured guy to where the first selected guy was standing. Throw grenade at the three closest Sectoids. Guy in front of the flower pot moves in range of a grenade throw on the two Sectoids behind the benches. The currently selected guy either shoots at or throws grenade at the two remaining Sectoids.
Double tap is the "safe" option, but In The Zone could potentially give higher rewards if used correctly.I can't risk wearing them down, those end-game dudes could end me pretty quickly if I don't take most of them out during the initial encounter.
We had the same idea. 2 points of damage.Selected guy: Move west to the second flower pot, do not use the second AP yet. Guy at the eastern flowerpot is flanking an enemy. Kill it.
No plan is reliable once it encounters the enemy. Or XCOM. And doing minimum damage on a flanked target is just disappointing. A slightly more exploitative move would have been to put the guy on Overwatch as a flanked enemy will often freeze if it knows it's being threatened with an Overwatch.We had the same idea. 2 points of damage.
X. COM.