Grenades are invaluable because they never miss and allow you to make better, more conservative decisions due to the fact that they are a "safety valve". They reliably change the environment while you're still using Tier 1 gear, and they act independently of whatever restrictions your weapon has (cooldown, move-and-shoot, reload, etc). SCOPEs are nice to have, but as anyone can tell you... those 90+% shots don't mean shit when you miss.
South America's ability is outstanding at every stage of the game because it'll shave down research times and because it has the fewest countries of all the continents. It's easy to lose, yeah, but its easier to defend. Its not a throwaway by any means... in Classic/Impossible though, just take what the game gives you. The only "must have" continent is Asia.
And Assault's being worthless? What in the fuck... Lightning Reflexes alone is worth the entire class. The Assaults are only bad if you have the habit of sending guys across the entire map and through windows like an idiot because you have run&gun. Their crit bonuses and ambient defensive skills are perfect for the risky yet conservative play that many have to play with on high difficulties. Also, Supports are hard to keep around in those difficulties because they simply do not have the damage output to keep up - and on top of that, medkits lose their value because guys will simply die instantly. You generally can't afford to keep that many supports around because they don't end fights fast enough.
Extended shootouts like that have always ended badly for me. All bets are off once Thinmen are involved. Their aim is better, and when they can't hit you they'll just poison you. Fuck those 45% shots.The way I see it, the best way to play battles in Ironman is to turtle, constantly retreat looking for full cover and shoot your enemies from as far away as possible. It's better to shoot at them from afar with 45% accuracy (boasted by the scope) than it is to attempt to rush in, risk triggering more enemies and risk getting killed when you fail to kill your enemies. You wouldn't want to even be in the range where you can throw grenades.
The way I see it, the best way to play battles in Ironman is to turtle, constantly retreat looking for full cover and shoot your enemies from as far away as possible. It's better to shoot at them from afar with 45% accuracy (boasted by the scope) than it is to attempt to rush in, risk triggering more enemies and risk getting killed when you fail to kill your enemies. You wouldn't want to even be in the range where you can throw grenades.
And Assaults are worthless, at least compared to other classes. Supports are more or less the best class in the game in Ironman because you can't win without their healing and they are the most versatile class with some really good skills. Trying to go for max "damage output" is a folly, what's the use of damage if your troops keep dying?
Yup. Even if they don't hit, your cover is going to be gone anyway. Very few spots are save from being shot to bits within one or two hits. Long shootouts are bad, bad, bad.Long range encounters work great when enemies don't hit you significantly more than you can hit them. Even with SCOPEs, you're fighting uphill trying to shoot it out like that.
The way I see it, the best way to play battles in Ironman is to turtle, constantly retreat looking for full cover and shoot your enemies from as far away as possible. It's better to shoot at them from afar with 45% accuracy (boasted by the scope) than it is to attempt to rush in, risk triggering more enemies and risk getting killed when you fail to kill your enemies. You wouldn't want to even be in the range where you can throw grenades.
And Assaults are worthless, at least compared to other classes. Supports are more or less the best class in the game in Ironman because you can't win without their healing and they are the most versatile class with some really good skills. Trying to go for max "damage output" is a folly, what's the use of damage if your troops keep dying?
The way I see it, the best way to play battles in Ironman is to turtle, constantly retreat looking for full cover and shoot your enemies from as far away as possible. It's better to shoot at them from afar with 45% accuracy (boasted by the scope) than it is to attempt to rush in, risk triggering more enemies and risk getting killed when you fail to kill your enemies. You wouldn't want to even be in the range where you can throw grenades.
And Assaults are worthless, at least compared to other classes. Supports are more or less the best class in the game in Ironman because you can't win without their healing and they are the most versatile class with some really good skills. Trying to go for max "damage output" is a folly, what's the use of damage if your troops keep dying?
A hundred percent chance to hit with a 30 percent or higher critical chance while wasting enemy reaction fire is nothing to sneeze at.
Fuck the civilians. You're saving their entire country. Unless they're convenient to get to you should prioritize your troops' lives over theirs. Saving civilians doesn't win you the mission, it just gives you a better rating at the end. Failing the missions costs you the entire country. The choice is clear. Fuck the civilians.I got demolished during a civilian rescue mission, zombies turning into cryssalids, and all that good stuff, where it feels like being slow is a deathwish since they'll be zipping around the map killing civilians.
The one I can wholeheartedly recommend (it's the only one I watch (sorry Jintor)) is Beaglerush's Impossible Ironman series. Informative and entertaining.There's plenty of LP's as well, so no shortage of resources.
The one I can wholeheartedly recommend (it's the only one I watch (sorry Jintor)) is Beaglerush's Impossible Ironman series. Informative and entertaining.
https://www.youtube.com/playlist?list=PLXctaw5JGF4LcidFVdkQMV1tc2DfC8x3D
Watch the entire thing. Worth it.
No. That would be the aliens.Goddamnit Firaxis you're killing me here
It's what XCOM likes to call lulling people into a false sense of security. That and Jintor plays very cautiously. But the really nasty aliens haven't shown up yet in his LP.New helmets are awesome! You should jack up to impossible if you haven't already, kind of seems like you're killing it on classic.
The one I can wholeheartedly recommend (it's the only one I watch (sorry Jintor)) is Beaglerush's Impossible Ironman series. Informative and entertaining.
https://www.youtube.com/playlist?list=PLXctaw5JGF4LcidFVdkQMV1tc2DfC8x3D
Watch the entire thing. Worth it.
.Couple questions:
What's the micro management like? I see in the demo stuff like troops getting injured, I find that stuff to be pretty cool.
Not very complicated but you will have to make some tough choices over how to use the resources you get. You need to build facilities for upgrades/weapons/power/etc. You gather resources from combat.
How long is the campaign if I play on the highest available difficulty? How extensive is the DLC supposed to be? Is it just more maps, or like new units/ways of playing?
Around 30 hours. DLC so far has been pretty disapointing, mostly visual stuff, a new unique unit and just a few new missions/maps
What to you guys are the biggest negatives? What is this I hear about line of sight?
No negatives for me
I am likely going to get this once a price drop hits after Xmas. Liked the demo, love what I'm hearing about it being challenging as well
Lol.....come back and talk to us when you play an hour or so on impossible! I eagerly await your impressions...Couple questions:
What's the micro management like? I see in the demo stuff like troops getting injured, I find that stuff to be pretty cool.
How long is the campaign if I play on the highest available difficulty? How extensive is the DLC supposed to be? Is it just more maps, or like new units/ways of playing?
What to you guys are the biggest negatives? What is this I hear about line of sight?
I am likely going to get this once a price drop hits after Xmas. Liked the demo, love what I'm hearing about it being challenging as well
Lol.....come back and talk to us when you play an hour or so on impossible! I eagerly await your impressions...
I can't remember, but I believe you can do it. You're forced to do the tutorial first time through the game, as far as I remember. Which is good, since XCOM has a very... unique approach to its tutorial.Is Ironman available from the getgo? I want to be punished. I've been a naughty boy.
I can't remember, but I believe you can do it. You're forced to do the tutorial first time through the game, as far as I remember. Which is good, since XCOM has a very... unique approach to its tutorial.It demonstrates what NOT to do.
Couple questions:
What's the micro management like? I see in the demo stuff like troops getting injured, I find that stuff to be pretty cool.
How long is the campaign if I play on the highest available difficulty? How extensive is the DLC supposed to be? Is it just more maps, or like new units/ways of playing?
What to you guys are the biggest negatives? What is this I hear about line of sight?
Started playing this last night, loaded the game up this morning and I have no save data? What am I missing here? I thought the game used autosave and I saw no option to save game before I quit.
So, I'm a little late to the party, but, I got this for Christmas
What should I expect? Any tips?
So, I'm a little late to the party, but, I got this for Christmas
What should I expect? Any tips?
edit: generally speaking, how long is the average length? I definitely don't want this to end anytime soon.
Is there a year or month the game ends?
I'm wondering how long I can safely grind a bit.