Neuromancer
Member
Do you get the helmets/armors right away or do you have to do the missions?
Do you get the helmets/armors right away or do you have to do the missions?
Cool thanks.You get them right away.
Im in the same position. Think Im more interested in all the new armor options than the 3 missions. Dont get me wrong, Im sure I will enjoy the new missions, but I like having more customization on my soldiers. It will make losing them hurt even more though :cryCool thanks.
Gonna buy this to support Firaxis but I have to say I'm more interested in that stuff than the actual missions. Oh well
Is there no way to check the objectives once a mission starts?
Damn, that's rough. I've never had anyone reach critical condition -- they all just die, lol. Thanks again for the help! I wish I would have gotten the game on launch, when the thread was more active. I should just read through it in my free time, heh.Supports with a medkit have two healing skills, Stabilize and Heal.
I think you may have been trying to stabilize someone who had just lost a bit of health, hence the game telling you that they need to be critically wounded.
Wounded: Some blocks are gone from their HP bar but they are still standing (and in the fight).
Critical condition: They are incapacitated and near death with one HP left. You have three rounds to stabilize them or they bleed out. Later on you can learn how to 'revive' them, which patches them up to the point where they can keep fighting.
Scrubs often just die. As they rank up, you have more of a chance of them to be critically wound instead of just die.Damn, that's rough. I've never had anyone reach critical condition -- they all just die, lol. Thanks again for the help! I wish I would have gotten the game on launch, when the thread was more active. I should just read through it in my free time, heh.
Edit: Just beat my first very hard mission. This game is effing intense. :-D
Tip: if someone gets critically wounded near the end of the mission and you don't have any med-kits left or the medic is far away, see if you can end the mission by completing the goal in the next 3 turns. i.e. kill the remaining aliens, get the VIP to rescue zone, etc.
Sometimes cars I'm hiding behind just randomly blow up on the enemy's turn. They don't shoot it or anything. What's the deal?
Edit : Nevermind, I think I figured it out. They blow up a turn or two after they take damage? I guess I need to pay closer attention.
Sometimes cars I'm hiding behind just randomly blow up on the enemy's turn. They don't shoot it or anything. What's the deal?
Edit : Nevermind, I think I figured it out. They blow up a turn or two after they take damage? I guess I need to pay closer attention.
Now they're unpredictable, not sure if that was even intentional on their part.
Are you sure? Car explosions still behave the same way on my end.
Hah, I turned soldier comments off before even starting the game. I just assumed they'd be obnoxious. Maybe I'll turn'em back on.Yeah just look to see if the hood is smoking, and listen for the little "she's gonna blow!" barks the soldiers give.
Any more impressions on the new DLC? Do the extra missions and added character give you a noticeable early advantage or is it a slight advantage? Ive heard conflicting stories on how useful doing the dlc missions early on is, some say it helped them a lot and other said it was useful but not that big of a deal. Im sure I will pick it up eventually, probably when there is a sale on steam, but if it will help considerably during ironman impossible, I will pick it up much sooner.
Nice. Well deserved. What games was XCOM up against?I think it deserves a mention in this thread that XCOM has won the VGA for best PC game.
Sweet. It's my #3 for best Xbox 360 game of the year.I think it deserves a mention in this thread that XCOM has won the VGA for best PC game.
I think it deserves a mention in this thread that XCOM has won the VGA for best PC game.
After playing 2 games of this on easy to get most of the chieves out of the way I bumped up to classic for game 3.
I was not ready.
I was hot shit on easy mode. Game 2 I went through the game with the same 4, then 6 dudes through every single mission, laughing the whole way.
Now the game just makes me want to cry. I swear, and I mean I SWEAR this game is fucking with me on percentages. Hits are so damn rare, even when I'm lucky enough to flank my way up to a massive 80% chance. Also enemy crit % seems to be through the roof. I don't understand how they can crit and then outright smoke a guy I have sitting behind full cover with a carapace on.
It's just wrong. It's wrong I tell you. Wrong!
Nice. Well deserved. What games was XCOM up against?
Oh, right. Diablo 3 was released this year. Whatever happened to that?
- Diablo 3
- Guild Wars 2
- Torchlight 2
How do you know if you're out of their line of sight?Think of cover as what it is, a simple buff to defence:
Out in the open a soldier dies. In medium cover, they're still more likely to get hit than not. Heavy cover? More likely to be missed than hit, but not really safe. Heavy cover, hunkering down? Safe from anything except area attacks, and if they don't have a better target you can bet that the aliens will use them. The absolute best defence? Out of line of sight.
It mostly boils down to never letting the aliens shoot, planning to have them all dead or pinned down at the end of every turn.
On most difficulties, heavy cover and hunkering down makes you safe from most weapons fire, but not on impossible. Full cover is 40 percent and hunker down doubles the 40 percent also granting immunity to crits. On impossible, hunker down usually keeps me safe most of the time, but Thin men have insane aim and can still hit me when hunkered down in full cover. Thin men have crazy aim on impossible and will pull off shots, you didnt think were possible. If they dont feel they can make the shot, they shoot poison at you instead. Personally I would rather get hit with gun fire. Mutons will toss grenades. Hunker down has its uses, but it doesnt provide complete protection from all gun shots and attacks.Think of cover as what it is, a simple buff to defence:
Out in the open a soldier dies. In medium cover, they're still more likely to get hit than not. Heavy cover? More likely to be missed than hit, but not really safe. Heavy cover, hunkering down? Safe from anything except area attacks, and if they don't have a better target you can bet that the aliens will use them. The absolute best defence? Out of line of sight.
It mostly boils down to never letting the aliens shoot, planning to have them all dead or pinned down at the end of every turn.
On most difficulties, heavy cover and hunkering down makes you safe from most weapons fire, but not on impossible. Full cover is 40 percent and hunker down doubles the 40 percent also granting immunity to crits. On impossible, hunker down usually keeps me safe most of the time, but Thin men have insane aim and can still hit me when hunkered down in full cover. Thin men have crazy aim on impossible and will pull off shots, you didnt think were possible. If they dont feel they can make the shot, they shoot poison at you instead. Personally I would rather get hit with gun fire. Mutons will toss grenades. Hunker down has its uses, but it doesnt provide complete protection from all gun shots and attacks.
Advance Wars is one of my favorite series ever, but Xcom plays VERY differently. The similarities between them are few. I absolutely love Xcom thus far, though, and would definitely recommend it. And yeah, you can save anytime (with a few rare exceptions), and there's four different difficulties. This thread is kinda dead, but definitely keep on posting here, and I'll try to answer your questions if no one else does. I just got the game last week, lol.GAF, this game intrigues me, but I'm not sure it's for me... I enjoyed Advance Wars: Dark Conflict/Days of Ruin a lot, so I bought Valkyria Chronicles but it's still shrinkwrapped. I'm currently playing through Ghost Recon: Shadow Wars and having fun (Rookie mode though). Is there an easy mode in that game and does it look like I might like it? By the way, since it's on a console, can you save at anytime? Thanks.
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0 1x
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Awesome, once again, thanks for the info. I love this game, and I love having to "play to learn" rather than going through endless tutorials, but some things in this game just aren't telegraphed well. This is one of them. It doesn't help that some of the game's core mechanics don't make sense -- like getting a 85% accuracy rating on a guy who's totally behind a wall. I don't really care if the game makes sense or not, but that means I can't take common sense as a way to gauge how other mechanics work, lol.How do you know if you're out of their line of sight?
The easiest way to think of it is: High cover blocks Line of Sight, Low Cover doesnt. A unit on the edge of High cover can be seen, but if you have a a high cover position on each side of a dude, they are effectively invisible.
Example
x = dude 1 = full shield cover, alien = 0
Code:1 0 1x 1
That alien cannot see that dude, he's now concealed, and the AI will generally ignore the position (I don't know if the AI has "memory" so it sees you dash a dude behind there if it will go for the kill or not.
It doesn't have to just be cover though, a big hill that features 2 half covers on a slope would still provide a break in LOS. You also don't have to be pressed right against cover, but I don't really mess with that situation, because it's too easy to get caught in the open.
Look for Vans, hills, train cars, trucks, buildings, shipping containers to provide large amounts of concealment.
Understanding that, and the enemies reaction is a huge step in terms of conquering classic mode. Often times, Concealing a dude,letting the enemies move up past you, and sneaking out to get a huge flank shot is the key to victory, especially when outgunned. I think of classic as more a game about making the enemies flank themselves, then trying to push out and get a string of flank shots.
Awesome, once again, thanks for the info. I love this game, and I love having to "play to learn" rather than going through endless tutorials, but some things in this game just aren't telegraphed well. This is one of them. It doesn't help that some of the game's core mechanics don't make sense -- like getting a 85% accuracy rating on a guy who's totally behind a wall. I don't really care if the game makes sense or not, but that means I can't take common sense as a way to gauge how other mechanics work, lol.
I just got the game last week, and I started on Normal. I never played the old school Xcom. I found it pretty hard at first, but now that I've learned the game pretty well, it doesn't feel like much of a challenge. But you can always change difficulty mid-way through, I think.First time playing an Xcom game guys. Should I start on easy?
I normally begin all my games on normal or hard, I can't really remember the last one I started on easy. And I have a lot of experience with strategy games, but mainly console ones, Xcom feels like a totally different beast so I don't know how I should approach it.
Any other tips would be really welcome too! Thanks guys!
I've seen people talk about it here openly, and I don't personally see it as a spoiler. I mean, the location of the mission doesn't really come as a surprise even to me, and I knew nothing about the game before playing it. But whatevs.You should probably add spoilers to your post Kittens. It seems there is quite a few new players and you are spoiling a big plot line.
So I tried the demo for this game expecting it to play like Starcraft or something, but it's apparently a turn based war strategy game?
I am really looking for some sort of sim management game but I cant at all find a proper forum to ask advice. Like, I want something like Sim City or Civilization so bad at the moment.
That said, I enjoyed the demo, but I already have Valkyria Chronicles, and if its the same genre, as it seems, I should probably lay off XCOM until I beat that first. Still, I like this genre and want to support it, and I enjoyed the challenge/mental engagement the genre offers
Should I however, go for Civilization instead? Is Civilization more like what Im looking for? I know it's turn based and all that, but it's also more like a god/management game, right? (Talking Civ Rev for Consoles).
Anyways, hope u guys have fun with this game, please guide me if you can
Edit: Oh, multiplayer! How strong is the community on PS3?
Also, for those that played VC, how do you like XCOM in comparison? I enjoyed XCOM's demo a lot, and have lost the interest to finish VC, even though I'd like to.