I hate that goddamn cemetery map.
As I was skirting along the outside of the map all 10 sectoids aggro'd. I took 1 down with overwatch, but it was no use, 1 man was killed, 2 others critical injuried. I tried to escape with my last surviving sniper...
bummer.
I checked the steam page for the DLC and it doesnt mention that you have to start a new game.
but yeah, the 3 missions are scheduled specifically, sadly. Id say go ahead and start a new game. you can always improve something on your last game.
That looks like a job for a Heavy with Danger Zone.
Did you try and stand your ground once they aggro'd or did you run away and try and pick them off?
3 of them were killed on the same turn as the enemies aggro'd, I tried to retreat the sniper, he missed the first overwatch, got killed by the second.
Anyone know if they're just working on new DLC or an expansion pack? XCOM seems perfect for a nice $20 expansion pack
Ahh I see. I don't know if anyone uses it on harder modes but Beagles tip of making your first move your furthest move has been working well for me on my n00by Normal game.
If you get aggro then you have some options with the rest of the squad duck out and either run your first guy back or hunker down and get some smoke on him.
I'm finding the UI at the bottom of the screen really annoying when selecting moves. The options should be Attack, Overwatch, Hunker and THEN specials. And it moving dynamically left and right depending on how many options each squad member has is also frustrating.
So is the 1st Alien Base really just that much of a jump in challenge? I finally beat it the other night, but it really turned me off to a game I was otherwise enjoying. Maybe I should have waited longer to start it. I thought going in with everyone in the Carapice armor, a couple of lazer rifles, and every squad member being ranked up several times would have been enough. I had been rolling through earlier missions - even the one Terror mission, while super intimidating, I got out of with only one squad member KIA.
I ended up having to resort to save spamming to get through it. There were a couple of places where 6 Chryssalids would trigger and just absolutely decimate my squad. I felt like I had been playing conservatively - never rushing, always hanging back and making sure everyone was in cover - and because of the trigger points on these groups the only way to make it through was KNOWING where they would trigger. Otherwise, it wasn't even a case of loosing a few/most of the squad - it was just a wipe.
This just seems cheap. I was really enjoying the game before this, and felt that while it was hard - it was also fair. The Alien Base just seemed like a mean joke that you needed to cheese to get past. Being slow and patient seemed to be rewarded in the past, with the Alien Base it required a level of forsight that you would not get from regular play. You needed to KNOW where the trigger points were.
So, I guess my questions is - was this a one off thing? Will the regular missions go back to that hard but fair balance? What about the other big story missions? Do they follow this same tact of throwing strategy out the window in favor of straight up punishment?
Because if this is how the rest of the game plays out, then I'm not sure I want to invest the time into it, knowing I'll just have to cheese my way through in the end.
The base assault can be tricky the first time you do it, but it sounds like you went it soft. I normally have titan armor and a few plasmas before doing it, and I'm fighting mutons, heavy floaters, and cyberdisks, not wimpy chryssalids.
Just got an update for this on Steam. Any idea what it was?
*edit*
OHH SHIIIIIIIET!
Patch 3 Notes
Second Wave addition
If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu.
AI teleport bug fix
Minimizes the bug where aliens teleport into the middle of a players squad
Defeat screen when beating the game
Minimizes a bug that displays a Defeat screen after winning the game
PC Only
Chris Kluwe as XCOM Hero unlock
I just started watching SG-1 on Netflix. It has ten seasons? That's... going to take a while. Anyway. it does have a lot of similarities to the basic XCOM idea there, but also several differences. I say we go the other way around, though. I want I want XCOM: Alpha Team the TV series. Maybe following a movie, like Stargate did.I like that he acknowledges the modders for digging it up and for actually helping him out by already testing it and finding the bugs and where improvements could be made.
Now release a StarGate mod. Double time.
Interesting, you have more options than me. Everything below "marathon" isnt there for me.
I just started watching SG-1 on Netflix. It has ten seasons? That's... going to take a while. Anyway. it does have a lot of similarities to the basic XCOM idea there, but also several differences. I say we go the other way around, though. I want I want XCOM: Alpha Team the TV series. Maybe following a movie, like Stargate did.
Interesting, you have more options than me. Everything below "marathon" isnt there for me.
You unlock new options for every mode you beat it on.
[...]there are sixteen options in total and they just sort of change the way that the game plays. When it goes live, you’ll automatically get four new options to play the game and there are 12 other options that unlock if you beat the game on normal, classic and impossible. And it’s retroactive, so if you’ve already beaten the game it will recognise that and unlock all the other options as well.
RPS: So you need to have beaten all three difficulty settings to get all the new options? I’m not sure I can ever finish it on Impossible.
Jake Solomon: Right, and I’m typically not a big fan of unlocks, but the reason why we decided to do that is that the ones that are behind Classic and especially Impossible are really, really punishing. The idea with the unlocks behind Impossible are… Well, I said this about Impossible and it turned out not to be true. People have beaten impossible Iron Man, but this time, I’m telling you, it really won’t be about beating the game but rather it’s supposed to be like a roguelike. It’s a little more like Dwarf Fortress, like how long you can survive not that you can beat the game. I say that knowing full well somebody will beat the game with those options unlocked.
You can get paintball mode, but the aliens still use their plasma weapons. You might be able to hit a Sectoid in the eye.most of those second wave options look like more ways to be flattened. challenge is OK but I was hoping for some fun modifiers.
I want paintball mode.
PCG: Other than The Second Wave, what XCOM updates will we see from Firaxis this year? Are you planning to release more DLC along the lines of Slingshot?
Solomon: Not along the lines of Slingshot. We havent announced our next steps, although we have, I think, publicly announced that there is going to be more content in 2013. What Im saying is that I dont disagree with anything anybody is saying that they want. We all, as a team, completely agree that XCOM is a great platform for more things, basically. More items and aliens and maps. We totally get that. Its just that those things take time.
Thats the sort of thing that were excited to continue to work with on XCOM. We look at XCOM as a sort of platform for this stuff. People should definitely know that were committed to it. We hear what people want and we totally agree. We havent heard anything where we disagree. Were in tune with that. Weve got our ears to the ground.
You can get paintball mode, but the aliens still use their plasma weapons. You might be able to hit a Sectoid in the eye.
Interview about upcoming DLC from PC Gamer
Summary: Yes to more DLC, probably won't see something like Slingshot again since people didn't like it so much.
Does anyone know what it is about Marathon mode that makes it take longer to complete the story?
I assume it's just something like exp being reduced, time triggers being extended, etc.
Probably research and construction takes longer too?
Hmm, Sectoids become Sectoid Commanders. Mutons have an Elite variant. Floaters get a Heavy Armor upgrade. Chryssalids could get a similar upgrade, if they wanted to. By the endgame, 'lids aren't that much of a threat. Oh no, it does 7-ish damage and I have a mere 25 health. In the old game, 'lids did binary damage. "Tag, you're a zombie!" This made the a threat all the way through the game. You know, a sneakier Chryssalid that can use cover and has more health would be a real menace. Especially if it could cloak. Okay, the cloaking would be cruel, but still. Chryssalids need an upgrade! At least some form that gives it more damage. Or wings.I'd settle for a good map pack, some new enemies an more tech.
Cruise ship terror missions complete with Bio-drones have to be in though.
Edit: The game not only needs new aliens, but tougher ones too. Chrysalids become mundane late game, we need a version that is stronger, and that has the melee equivalent of Run & Gun. We also need aliens with squad-sight.
Remember, attacking from stealth is a guaranteed critical, too.Cloaked Chrysalids.
Wait, I'm letting it sink in.
Yes.
To that end, Second Wave introduces 16 game-altering options to Enemy Unknown that allow players to further customize their play experience beyond Iron Man mode and the existing difficulty settings (the last four options are unlocked only when the game is completed on Impossible difficulty):
Damage Roulette: Weapons have a wider range of damage.
New Economy: Randomized council member funding.
Not Created Equally: Rookies will have random starting stats.
Hidden Potential: As a soldier is promoted, stats increase randomly.
Red Fog: Combat wounds will degrade the soldier's mission stats.
Absolutely Critical: A flanking shot guarantees a critical hit.
The Greater Good: Psionics can only be learned from interrogating a psionic alien.
Marathon: The game takes considerably longer to complete.
Results Driven: A country offers less funding as its panic level increases.
High Stakes: Random rewards for stopping alien abductions.
Diminishing Returns: Increased cost of satellite construction.
More Than Human: The psionic gift is extremely rare.
War Weariness: Funding goes down over time.
E-115: Elerium degrades over time.
Total Loss: Lose all soldier gear upon death.
Alternate Sources: The power source cost to build facilities increases dramatically.
So, Second Wave free DLC update is out today, no?
http://www.polygon.com/2013/1/8/3846628/xcom-enemy-unknown-second-wave-dlc-interview
and I picked the other upgrade for my first sniper instead of squad sight :|
Rookie with 25 will. He's going to be sitting in the barracks forever. He does have 70 aim though...